diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index 8a3677c0b42..09094ec7570 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -441,8 +441,11 @@ If [code]enabled[/code], prints a warning or an error when assigning the result of a function that returns [code]void[/code] to a variable. - - Message to be displayed before the backtrace when the engine crashes. + + Message to be displayed before the backtrace when the engine crashes. By default, this message is only used in exported projects due to the editor-only override applied to this setting. + + + Editor-only override for [member debug/settings/crash_handler/message]. Does not affect exported projects in debug or release mode. Maximum number of frames per second allowed. The actual number of frames per second may still be below this value if the game is lagging. diff --git a/main/main.cpp b/main/main.cpp index 20270190b31..a11bb904f4c 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -600,7 +600,9 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph GLOBAL_DEF_RST("application/run/flush_stdout_on_print.debug", true); GLOBAL_DEF("debug/settings/crash_handler/message", - String("Please include this when reporting the bug on https://github.com/godotengine/godot/issues")); + String("Please include this when reporting the bug to the project developer.")); + GLOBAL_DEF("debug/settings/crash_handler/message.editor", + String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues")); MAIN_PRINT("Main: Parse CMDLine");