From abc453f9b664ba3dd05f0aa84d16e0783e60ce36 Mon Sep 17 00:00:00 2001 From: Ignacio Etcheverry Date: Thu, 25 Jun 2020 23:57:44 +0200 Subject: [PATCH] [3.2] Mono/C#: Use /restore instead of /t:restore when building Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment. --- .../mono/build_scripts/solution_builder.py | 4 +-- .../GodotTools/Build/BuildSystem.cs | 36 ++++++------------- .../editor/GodotTools/GodotTools/BuildInfo.cs | 4 ++- .../GodotTools/GodotTools/BuildManager.cs | 2 +- 4 files changed, 15 insertions(+), 31 deletions(-) diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py index b633c28b0b9..3f0489013ed 100644 --- a/modules/mono/build_scripts/solution_builder.py +++ b/modules/mono/build_scripts/solution_builder.py @@ -142,9 +142,7 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]): # Build solution - targets = ["Restore", "Build"] - - msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] + msbuild_args += [solution_path, "/restore", "/t:Build", "/p:Configuration=" + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild') diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index e55558c1009..34e42489eb8 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -47,19 +47,14 @@ namespace GodotTools.Build private static bool PrintBuildOutput => (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); - private static Process LaunchBuild(string solution, IEnumerable targets, string config, string loggerOutputDir, IEnumerable customProperties = null) + private static Process LaunchBuild(BuildInfo buildInfo) { (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild(); if (msbuildPath == null) throw new FileNotFoundException("Cannot find the MSBuild executable."); - var customPropertiesList = new List(); - - if (customProperties != null) - customPropertiesList.AddRange(customProperties); - - string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList); + string compilerArgs = BuildArguments(buildTool, buildInfo); var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs); @@ -100,19 +95,7 @@ namespace GodotTools.Build public static int Build(BuildInfo buildInfo) { - return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, - buildInfo.LogsDirPath, buildInfo.CustomProperties); - } - - public static Task BuildAsync(BuildInfo buildInfo) - { - return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration, - buildInfo.LogsDirPath, buildInfo.CustomProperties); - } - - public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable customProperties = null) - { - using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(buildInfo)) { process.WaitForExit(); @@ -120,9 +103,9 @@ namespace GodotTools.Build } } - public static async Task BuildAsync(string solution, IEnumerable targets, string config, string loggerOutputDir, IEnumerable customProperties = null) + public static async Task BuildAsync(BuildInfo buildInfo) { - using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties)) + using (var process = LaunchBuild(buildInfo)) { await process.WaitForExitAsync(); @@ -130,17 +113,18 @@ namespace GodotTools.Build } } - private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable targets, string config, string loggerOutputDir, IEnumerable customProperties) + private static string BuildArguments(BuildTool buildTool, BuildInfo buildInfo) { string arguments = string.Empty; if (buildTool == BuildTool.DotnetCli) arguments += "msbuild "; // `dotnet msbuild` command - arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " + - $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}"""; + arguments += $@"""{buildInfo.Solution}"" /t:{string.Join(",", buildInfo.Targets)} " + + $@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " + + $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}"""; - foreach (string customProperty in customProperties) + foreach (string customProperty in buildInfo.CustomProperties) { arguments += " /p:" + customProperty; } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs index cca0983c018..ab090c46e73 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs @@ -12,6 +12,7 @@ namespace GodotTools public string Solution { get; } public string[] Targets { get; } public string Configuration { get; } + public bool Restore { get; } public Array CustomProperties { get; } = new Array(); // TODO Use List once we have proper serialization public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}"); @@ -39,11 +40,12 @@ namespace GodotTools { } - public BuildInfo(string solution, string[] targets, string configuration) + public BuildInfo(string solution, string[] targets, string configuration, bool restore) { Solution = solution; Targets = targets; Configuration = configuration; + Restore = restore; } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs index 50729fde223..d63ccd28c5b 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs @@ -175,7 +175,7 @@ namespace GodotTools { pr.Step("Building project solution", 0); - var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, new[] {"Restore", "Build"}, config); + var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, new[] {"Build"}, config, restore: true); bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;