Added missing '\n' in visual shader fresnel node code generation
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@ -3764,7 +3764,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
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view = p_input_vars[1];
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view = p_input_vars[1];
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}
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}
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return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));";
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return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
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}
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}
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String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
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String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {
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