Added missing '\n' in visual shader fresnel node code generation

This commit is contained in:
Yuri Roubinsky 2020-02-03 12:33:37 +03:00
parent 0edcb8ed58
commit c8639a0013
1 changed files with 1 additions and 1 deletions

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@ -3764,7 +3764,7 @@ String VisualShaderNodeFresnel::generate_code(Shader::Mode p_mode, VisualShader:
view = p_input_vars[1];
}
return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));";
return "\t" + p_output_vars[0] + " = " + p_input_vars[2] + " ? (pow(clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + ")) : (pow(1.0 - clamp(dot(" + normal + ", " + view + "), 0.0, 1.0), " + p_input_vars[3] + "));\n";
}
String VisualShaderNodeFresnel::get_input_port_default_hint(int p_port) const {