From c868c9fc41884b1ec3e61a6644a33321a5c860f9 Mon Sep 17 00:00:00 2001 From: Micky Date: Thu, 24 Nov 2022 11:34:32 +0100 Subject: [PATCH] Fix warning in Signal Documentation --- doc/classes/Signal.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Signal.xml b/doc/classes/Signal.xml index ce2d443ba77..3412cd21407 100644 --- a/doc/classes/Signal.xml +++ b/doc/classes/Signal.xml @@ -6,7 +6,7 @@ [Signal] is a built-in [Variant] type that represents a signal of an [Object] instance. Like all [Variant] types, it can be stored in variables and passed to functions. Signals allow all connected [Callable]s (and by extension their respective objects) to listen and react to events, without directly referencing one another. This keeps the code flexible and easier to manage. In GDScript, signals can be declared with the [code]signal[/code] keyword. In C#, you may use the [code][Signal][/code] attribute on a delegate. - [codeblock] + [codeblocks] [gdscript] signal attacked @@ -23,7 +23,7 @@ [Signal] delegate void ItemDropped(itemName: string, amount: int); [/csharp] - [/codeblock] + [/codeblocks] $DOCS_URL/getting_started/step_by_step/signals.html