Merge pull request #23451 from akien-mga/world_to_map_precision

TileMap: Fix floor precision in world_to_map on tile borders
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Rémi Verschelde 2018-11-06 22:21:37 +01:00 committed by GitHub
commit c8700f83a1
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@ -1445,6 +1445,11 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
default: {}
}
// Account for precision errors on the border (GH-23250).
// 0.00005 is 5*CMP_EPSILON, results would start being unpredictible if
// cell size is > 15,000, but we can hardly have more precision anyway with
// floating point.
ret += Vector2(0.00005, 0.00005);
return ret.floor();
}