Merge pull request #12566 from bncastle/select_anim_fix
Select correct animation on creation of a new one
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c880302754
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@ -365,13 +365,11 @@ void SpriteFramesEditor::_animation_name_edited() {
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}
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void SpriteFramesEditor::_animation_add() {
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String new_name = "New Anim";
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String name = new_name;
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String name = "New Anim";
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int counter = 0;
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while (frames->has_animation(name)) {
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counter++;
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name = new_name + " " + itos(counter);
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name = "New Anim " + itos(counter);
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}
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List<Node *> nodes;
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@ -393,7 +391,7 @@ void SpriteFramesEditor::_animation_add() {
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undo_redo->add_undo_method(E->get(), "set_animation", current);
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}
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edited_anim = new_name;
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edited_anim = name;
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undo_redo->commit_action();
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}
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