Mono: Improve 'script class not found' error
No longer printed when using using placeholder script instances (for non-tool scripts in the editor). Print different error if the project assembly is not loaded
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@ -1954,11 +1954,6 @@ Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::Call
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ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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if (!script_class) {
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ERR_EXPLAIN("Cannot find class " + name + " for script " + get_path());
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ERR_FAIL_V(NULL);
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}
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ERR_FAIL_COND_V(!valid, NULL);
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ERR_FAIL_COND_V(!valid, NULL);
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if (!tool && !ScriptServer::is_scripting_enabled()) {
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if (!tool && !ScriptServer::is_scripting_enabled()) {
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@ -1973,6 +1968,18 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
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#endif
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#endif
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}
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}
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if (!script_class) {
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if (GDMono::get_singleton()->get_project_assembly() == NULL) {
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// The project assembly is not loaded
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ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path());
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ERR_FAIL_V(NULL);
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}
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// The project assembly is loaded, but the class could not found
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ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path());
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ERR_FAIL_V(NULL);
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}
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update_signals();
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update_signals();
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if (native) {
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if (native) {
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