Support auto create tiles when adding multiple atlases

TileSet add button support multiple files
Join most of the code of `_drop_data_fw()` and `_texture_file_selected()` in a new function `_load_texture_files()`
Rename `init_source` to `init_new_atlases`
This commit is contained in:
thiagola92 2023-07-19 10:38:08 -03:00
parent ff5c884153
commit c8a94ea3e8
4 changed files with 91 additions and 90 deletions

View File

@ -1672,6 +1672,8 @@ void TileSetAtlasSourceEditor::_menu_option(int p_option) {
_update_tile_id_label();
} break;
case ADVANCED_AUTO_CREATE_TILES: {
atlases_to_auto_create_tiles.clear();
atlases_to_auto_create_tiles.append(tile_set_atlas_source);
_auto_create_tiles();
} break;
case ADVANCED_AUTO_REMOVE_TILES: {
@ -2096,6 +2098,8 @@ void TileSetAtlasSourceEditor::_tile_proxy_object_changed(String p_what) {
void TileSetAtlasSourceEditor::_atlas_source_proxy_object_changed(String p_what) {
if (p_what == "texture" && !atlas_source_proxy_object->get("texture").is_null()) {
atlases_to_auto_create_tiles.clear();
atlases_to_auto_create_tiles.append(tile_set_atlas_source);
confirm_auto_create_tiles->popup_centered();
} else if (p_what == "id") {
emit_signal(SNAME("source_id_changed"), atlas_source_proxy_object->get_id());
@ -2242,54 +2246,61 @@ void TileSetAtlasSourceEditor::edit(Ref<TileSet> p_tile_set, TileSetAtlasSource
_update_current_tile_data_editor();
}
void TileSetAtlasSourceEditor::init_source() {
void TileSetAtlasSourceEditor::init_new_atlases(const Vector<Ref<TileSetAtlasSource>> &p_atlases) {
tool_setup_atlas_source_button->set_pressed(true);
atlases_to_auto_create_tiles = p_atlases;
confirm_auto_create_tiles->popup_centered();
}
void TileSetAtlasSourceEditor::_auto_create_tiles() {
if (!tile_set_atlas_source) {
return;
}
for (Ref<TileSetAtlasSource> &atlas_source : atlases_to_auto_create_tiles) {
if (atlas_source.is_valid()) {
Ref<Texture2D> texture = atlas_source->get_texture();
if (texture.is_valid()) {
Vector2i margins = atlas_source->get_margins();
Vector2i separation = atlas_source->get_separation();
Vector2i texture_region_size = atlas_source->get_texture_region_size();
Size2i grid_size = atlas_source->get_atlas_grid_size();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create tiles in non-transparent texture regions"));
for (int y = 0; y < grid_size.y; y++) {
for (int x = 0; x < grid_size.x; x++) {
// Check if we have a tile at the coord.
Vector2i coords = Vector2i(x, y);
if (atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
// Check if the texture is empty at the given coords.
Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size);
bool is_opaque = false;
for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
if (texture->is_pixel_opaque(region_x, region_y)) {
is_opaque = true;
break;
}
}
if (is_opaque) {
break;
}
}
Ref<Texture2D> texture = tile_set_atlas_source->get_texture();
if (texture.is_valid()) {
Vector2i margins = tile_set_atlas_source->get_margins();
Vector2i separation = tile_set_atlas_source->get_separation();
Vector2i texture_region_size = tile_set_atlas_source->get_texture_region_size();
Size2i grid_size = tile_set_atlas_source->get_atlas_grid_size();
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Create tiles in non-transparent texture regions"));
for (int y = 0; y < grid_size.y; y++) {
for (int x = 0; x < grid_size.x; x++) {
// Check if we have a tile at the coord
Vector2i coords = Vector2i(x, y);
if (tile_set_atlas_source->get_tile_at_coords(coords) == TileSetSource::INVALID_ATLAS_COORDS) {
// Check if the texture is empty at the given coords.
Rect2i region = Rect2i(margins + (coords * (texture_region_size + separation)), texture_region_size);
bool is_opaque = false;
for (int region_x = region.get_position().x; region_x < region.get_end().x; region_x++) {
for (int region_y = region.get_position().y; region_y < region.get_end().y; region_y++) {
if (texture->is_pixel_opaque(region_x, region_y)) {
is_opaque = true;
break;
// If we do have opaque pixels, create a tile.
if (is_opaque) {
undo_redo->add_do_method(*atlas_source, "create_tile", coords);
undo_redo->add_undo_method(*atlas_source, "remove_tile", coords);
}
}
if (is_opaque) {
break;
}
}
// If we do have opaque pixels, create a tile.
if (is_opaque) {
undo_redo->add_do_method(tile_set_atlas_source, "create_tile", coords);
undo_redo->add_undo_method(tile_set_atlas_source, "remove_tile", coords);
}
}
undo_redo->commit_action();
}
}
undo_redo->commit_action();
}
_cancel_auto_create_tiles();
}
void TileSetAtlasSourceEditor::_cancel_auto_create_tiles() {
atlases_to_auto_create_tiles.clear();
}
void TileSetAtlasSourceEditor::_auto_remove_tiles() {
@ -2644,6 +2655,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
confirm_auto_create_tiles->set_ok_button_text(TTR("Yes"));
confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
confirm_auto_create_tiles->connect("canceled", callable_mp(this, &TileSetAtlasSourceEditor::_cancel_auto_create_tiles));
add_child(confirm_auto_create_tiles);
// Inspector plugin.

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@ -270,7 +270,9 @@ private:
// -- Misc --
void _auto_create_tiles();
void _auto_remove_tiles();
void _cancel_auto_create_tiles();
AcceptDialog *confirm_auto_create_tiles = nullptr;
Vector<Ref<TileSetAtlasSource>> atlases_to_auto_create_tiles;
Vector2i _get_drag_offset_tile_coords(const Vector2i &p_offset) const;
void _tile_set_changed();
@ -288,7 +290,7 @@ protected:
public:
void edit(Ref<TileSet> p_tile_set, TileSetAtlasSource *p_tile_set_source, int p_source_id);
void init_source();
void init_new_atlases(const Vector<Ref<TileSetAtlasSource>> &p_atlases);
TileSetAtlasSourceEditor();
~TileSetAtlasSourceEditor();

View File

@ -57,35 +57,9 @@ void TileSetEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data,
if (p_from == sources_list) {
// Handle dropping a texture in the list of atlas resources.
int source_id = TileSet::INVALID_SOURCE;
int added = 0;
Dictionary d = p_data;
Vector<String> files = d["files"];
for (int i = 0; i < files.size(); i++) {
Ref<Texture2D> resource = ResourceLoader::load(files[i]);
if (resource.is_valid()) {
// Retrieve the id for the next created source.
source_id = tile_set->get_next_source_id();
// Actually create the new source.
Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
atlas_source->set_texture(resource);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add a new atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
undo_redo->commit_action();
added += 1;
}
}
if (added == 1) {
tile_set_atlas_source_editor->init_source();
}
// Update the selected source (thus triggering an update).
_update_sources_list(source_id);
_load_texture_files(files);
}
}
@ -126,6 +100,43 @@ bool TileSetEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_da
return false;
}
void TileSetEditor::_load_texture_files(const Vector<String> &p_paths) {
int source_id = TileSet::INVALID_SOURCE;
Vector<Ref<TileSetAtlasSource>> atlases;
for (const String &p_path : p_paths) {
Ref<Texture2D> texture = ResourceLoader::load(p_path);
if (texture.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Invalid texture selected."));
continue;
}
// Retrieve the id for the next created source.
source_id = tile_set->get_next_source_id();
// Actually create the new source.
Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
atlas_source->set_texture(texture);
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add a new atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
undo_redo->commit_action();
atlases.append(atlas_source);
}
if (!atlases.is_empty()) {
tile_set_atlas_source_editor->init_new_atlases(atlases);
}
// Update the selected source (thus triggering an update).
_update_sources_list(source_id);
}
void TileSetEditor::_update_sources_list(int force_selected_id) {
if (tile_set.is_null()) {
return;
@ -226,30 +237,6 @@ void TileSetEditor::_update_sources_list(int force_selected_id) {
TilesEditorUtils::get_singleton()->set_sources_lists_current(sources_list->get_current());
}
void TileSetEditor::_texture_file_selected(const String &p_path) {
Ref<Texture2D> texture = ResourceLoader::load(p_path);
if (texture.is_null()) {
EditorNode::get_singleton()->show_warning(TTR("Invalid texture selected."));
return;
}
int source_id = tile_set->get_next_source_id();
Ref<TileSetAtlasSource> atlas_source = memnew(TileSetAtlasSource);
atlas_source->set_texture(texture);
// Add a new source.
EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add atlas source"));
undo_redo->add_do_method(*tile_set, "add_source", atlas_source, source_id);
undo_redo->add_do_method(*atlas_source, "set_texture_region_size", tile_set->get_tile_size());
undo_redo->add_undo_method(*tile_set, "remove_source", source_id);
undo_redo->commit_action();
_update_sources_list(source_id);
tile_set_atlas_source_editor->init_source();
}
void TileSetEditor::_source_selected(int p_source_index) {
ERR_FAIL_COND(!tile_set.is_valid());
@ -308,8 +295,8 @@ void TileSetEditor::_source_add_id_pressed(int p_id_pressed) {
if (!texture_file_dialog) {
texture_file_dialog = memnew(EditorFileDialog);
add_child(texture_file_dialog);
texture_file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
texture_file_dialog->connect("file_selected", callable_mp(this, &TileSetEditor::_texture_file_selected));
texture_file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
texture_file_dialog->connect("files_selected", callable_mp(this, &TileSetEditor::_load_texture_files));
List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("Texture2D", &extensions);

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@ -68,6 +68,7 @@ private:
void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void _load_texture_files(const Vector<String> &p_paths);
void _update_sources_list(int force_selected_id = -1);
@ -78,7 +79,6 @@ private:
MenuButton *sources_advanced_menu_button = nullptr;
ItemList *sources_list = nullptr;
Ref<Texture2D> missing_texture_texture;
void _texture_file_selected(const String &p_path);
void _source_selected(int p_source_index);
void _source_delete_pressed();
void _source_add_id_pressed(int p_id_pressed);