diff --git a/doc/classes/EditorSettings.xml b/doc/classes/EditorSettings.xml
index c6744827252..3fee6d64901 100644
--- a/doc/classes/EditorSettings.xml
+++ b/doc/classes/EditorSettings.xml
@@ -232,14 +232,16 @@
The outline color to use for non-selected bones in the 2D skeleton editor. See also [member editors/2d/bone_selected_color].
-
+
The outline size in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_width].
+ [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
The color to use for selected bones in the 2D skeleton editor. See also [member editors/2d/bone_outline_color].
-
+
The bone width in the 2D skeleton editor (in pixels). See also [member editors/2d/bone_outline_size].
+ [b]Note:[/b] Changes to this value only apply after modifying a [Bone2D] node in any way, or closing and reopening the scene.
The grid color to use in the 2D editor.
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 8634b94858d..d9889856459 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -679,13 +679,13 @@ void EditorSettings::_load_defaults(Ref p_extra_config) {
_initial_set("editors/2d/grid_color", Color(1.0, 1.0, 1.0, 0.07));
_initial_set("editors/2d/guides_color", Color(0.6, 0.0, 0.8));
_initial_set("editors/2d/smart_snapping_line_color", Color(0.9, 0.1, 0.1));
- _initial_set("editors/2d/bone_width", 5);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_width", 5.0, "0.01,20,0.01,or_greater")
_initial_set("editors/2d/bone_color1", Color(1.0, 1.0, 1.0, 0.7));
_initial_set("editors/2d/bone_color2", Color(0.6, 0.6, 0.6, 0.7));
_initial_set("editors/2d/bone_selected_color", Color(0.9, 0.45, 0.45, 0.7));
_initial_set("editors/2d/bone_ik_color", Color(0.9, 0.9, 0.45, 0.7));
_initial_set("editors/2d/bone_outline_color", Color(0.35, 0.35, 0.35, 0.5));
- _initial_set("editors/2d/bone_outline_size", 2);
+ EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/2d/bone_outline_size", 2.0, "0.01,8,0.01,or_greater")
_initial_set("editors/2d/viewport_border_color", Color(0.4, 0.4, 1.0, 0.4));
// Panning
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index c31b42bebaf..350fdad7d79 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -309,8 +309,8 @@ void Bone2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
bool Bone2D::_editor_get_bone_shape(Vector *p_shape, Vector *p_outline_shape, Bone2D *p_other_bone) {
- int bone_width = EDITOR_GET("editors/2d/bone_width");
- int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
+ float bone_width = EDITOR_GET("editors/2d/bone_width");
+ float bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
if (!is_inside_tree()) {
return false; //may have been removed