Merge pull request #878 from bdero/bdero/fix-animation-tree-player-typo

Fix AnimationTreePlayer.node_get_input_source typo
This commit is contained in:
Juan Linietsky 2014-11-11 19:13:15 -02:00
commit c8cd5222a7
3 changed files with 4 additions and 4 deletions

View File

@ -2392,7 +2392,7 @@
<argument index="1" name="animation" type="Animation">
</argument>
<description>
Add an animation resource to the player, which will be later referenced by the "name" arguemnt.
Add an animation resource to the player, which will be later referenced by the "name" argument.
</description>
</method>
<method name="remove_animation" >
@ -2747,7 +2747,7 @@
types of nodes have different amount of inputs.
</description>
</method>
<method name="node_get_input_sourcre" qualifiers="const" >
<method name="node_get_input_source" qualifiers="const" >
<return type="String">
</return>
<argument index="0" name="id" type="String">

View File

@ -1662,7 +1662,7 @@ void AnimationTreePlayer::_bind_methods() {
ObjectTypeDB::bind_method(_MD("node_get_type","id"),&AnimationTreePlayer::node_get_type);
ObjectTypeDB::bind_method(_MD("node_get_input_count","id"),&AnimationTreePlayer::node_get_input_count);
ObjectTypeDB::bind_method(_MD("node_get_input_sourcre","id","idx"),&AnimationTreePlayer::node_get_input_source);
ObjectTypeDB::bind_method(_MD("node_get_input_source","id","idx"),&AnimationTreePlayer::node_get_input_source);
ObjectTypeDB::bind_method(_MD("animation_node_set_animation","id","animation:Animation"),&AnimationTreePlayer::animation_node_set_animation);
ObjectTypeDB::bind_method(_MD("animation_node_get_animation:Animation","id"),&AnimationTreePlayer::animation_node_get_animation);

View File

@ -319,7 +319,7 @@
<argument index="1" name="animation" type="Object">
</argument>
<description>
Add an animation resource to the player, which will be later referenced by the &quot;name&quot; arguemnt.
Add an animation resource to the player, which will be later referenced by the &quot;name&quot; argument.
</description>
</method>
<method name="remove_animation" >