Fix Lock and Group for canvas items not updated in editor after changed in SceenTree

This commit is contained in:
Giganzo 2024-08-09 15:29:35 +02:00
parent 74de05a01c
commit c8db2649fe
1 changed files with 1 additions and 0 deletions

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@ -4014,6 +4014,7 @@ void CanvasItemEditor::_notification(int p_what) {
case NOTIFICATION_READY: { case NOTIFICATION_READY: {
_update_lock_and_group_button(); _update_lock_and_group_button();
SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &CanvasItemEditor::_update_lock_and_group_button));
EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true)); EditorRunBar::get_singleton()->connect("play_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(true));
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false)); EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &CanvasItemEditor::_update_override_camera_button).bind(false));
ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed)); ProjectSettings::get_singleton()->connect("settings_changed", callable_mp(this, &CanvasItemEditor::_project_settings_changed));