CI: Update `clang-format` pre-commit hook to 19.1.0
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@ -9,7 +9,7 @@ exclude: |
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repos:
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repos:
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- repo: https://github.com/pre-commit/mirrors-clang-format
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- repo: https://github.com/pre-commit/mirrors-clang-format
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rev: v18.1.8
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rev: v19.1.0
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hooks:
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hooks:
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- id: clang-format
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- id: clang-format
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files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$
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files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$
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@ -204,7 +204,7 @@ public:
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static Int128 mul(uint64_t a, uint64_t b);
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static Int128 mul(uint64_t a, uint64_t b);
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Int128 operator-() const {
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Int128 operator-() const {
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return Int128((uint64_t) - (int64_t)low, ~high + (low == 0));
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return Int128(uint64_t(-int64_t(low)), ~high + (low == 0));
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}
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}
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Int128 operator+(const Int128 &b) const {
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Int128 operator+(const Int128 &b) const {
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@ -3244,7 +3244,7 @@ Vector<uint8_t> RenderingDeviceDriverD3D12::shader_compile_binary_from_spirv(Vec
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DEV_ASSERT(binding_info.res_class == (uint32_t)RES_CLASS_INVALID || binding_info.res_class == (uint32_t)res_class);
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DEV_ASSERT(binding_info.res_class == (uint32_t)RES_CLASS_INVALID || binding_info.res_class == (uint32_t)res_class);
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binding_info.res_class = res_class;
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binding_info.res_class = res_class;
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} else if (p_dxil_type == DXIL_RES_SAMPLER) {
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} else if (p_dxil_type == DXIL_RES_SAMPLER) {
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binding_info.has_sampler = (uint32_t) true;
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binding_info.has_sampler = (uint32_t)true;
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} else {
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} else {
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CRASH_NOW();
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CRASH_NOW();
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}
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}
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@ -1212,7 +1212,7 @@ vertex VaryingsPos vertClear(AttributesPos attributes [[stage_in]], constant Cle
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return varyings;
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return varyings;
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}
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}
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)",
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)",
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ClearAttKey::DEPTH_INDEX];
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ClearAttKey::DEPTH_INDEX];
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return new_func(msl, @"vertClear", nil);
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return new_func(msl, @"vertClear", nil);
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}
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}
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@ -169,7 +169,7 @@ public:
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static VkAllocationCallbacks *get_allocation_callbacks(VkObjectType p_type);
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static VkAllocationCallbacks *get_allocation_callbacks(VkObjectType p_type);
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#if defined(VK_TRACK_DRIVER_MEMORY) || defined(VK_TRACK_DEVICE_MEMORY)
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#if defined(VK_TRACK_DRIVER_MEMORY) || defined(VK_TRACK_DEVICE_MEMORY)
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enum VkTrackedObjectType{
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enum VkTrackedObjectType {
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VK_TRACKED_OBJECT_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_COMMAND_POOL + 1,
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VK_TRACKED_OBJECT_DESCRIPTOR_UPDATE_TEMPLATE_KHR = VK_OBJECT_TYPE_COMMAND_POOL + 1,
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VK_TRACKED_OBJECT_TYPE_SURFACE,
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VK_TRACKED_OBJECT_TYPE_SURFACE,
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VK_TRACKED_OBJECT_TYPE_SWAPCHAIN,
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VK_TRACKED_OBJECT_TYPE_SWAPCHAIN,
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@ -180,7 +180,7 @@ public:
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VK_TRACKED_OBJECT_TYPE_COUNT
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VK_TRACKED_OBJECT_TYPE_COUNT
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};
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};
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enum VkTrackedSystemAllocationScope{
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enum VkTrackedSystemAllocationScope {
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VK_TRACKED_SYSTEM_ALLOCATION_SCOPE_COUNT = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE + 1
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VK_TRACKED_SYSTEM_ALLOCATION_SCOPE_COUNT = VK_SYSTEM_ALLOCATION_SCOPE_INSTANCE + 1
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};
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};
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#endif
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#endif
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@ -48,9 +48,9 @@ Error AudioDriverXAudio2::init() {
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int latency = Engine::get_singleton()->get_audio_output_latency();
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int latency = Engine::get_singleton()->get_audio_output_latency();
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buffer_size = closest_power_of_2(latency * mix_rate / 1000);
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buffer_size = closest_power_of_2(latency * mix_rate / 1000);
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samples_in = memnew_arr(int32_t, buffer_size * channels);
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samples_in = memnew_arr(int32_t, size_t(buffer_size) * channels);
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for (int i = 0; i < AUDIO_BUFFERS; i++) {
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for (int i = 0; i < AUDIO_BUFFERS; i++) {
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samples_out[i] = memnew_arr(int16_t, buffer_size * channels);
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samples_out[i] = memnew_arr(int16_t, size_t(buffer_size) * channels);
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xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
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xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
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xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
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xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
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xaudio_buffer[i].Flags = 0;
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xaudio_buffer[i].Flags = 0;
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@ -485,7 +485,7 @@ void trace_direct_light(vec3 p_position, vec3 p_normal, uint p_light_index, bool
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float a = randomize(r_noise) * 2.0 * PI;
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float a = randomize(r_noise) * 2.0 * PI;
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float vogel_index = float(total_ray_count - 1 - (i * shadowing_ray_count + j)); // Start from (total_ray_count - 1) so we check the outer points first.
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float vogel_index = float(total_ray_count - 1 - (i * shadowing_ray_count + j)); // Start from (total_ray_count - 1) so we check the outer points first.
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vec2 light_disk_sample = (get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt)) * soft_shadowing_disk_size * light_data.shadow_blur;
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vec2 light_disk_sample = get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt) * soft_shadowing_disk_size * light_data.shadow_blur;
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vec3 light_disk_to_point = normalize(light_to_point + light_disk_sample.x * light_to_point_tan + light_disk_sample.y * light_to_point_bitan);
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vec3 light_disk_to_point = normalize(light_to_point + light_disk_sample.x * light_to_point_tan + light_disk_sample.y * light_to_point_bitan);
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// Offset the ray origin for AA, offset the light position for soft shadows.
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// Offset the ray origin for AA, offset the light position for soft shadows.
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if (trace_ray_any_hit(origin - light_disk_to_point * (bake_params.bias + length(disk_sample)), p_position - light_disk_to_point * dist) == RAY_MISS) {
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if (trace_ray_any_hit(origin - light_disk_to_point * (bake_params.bias + length(disk_sample)), p_position - light_disk_to_point * dist) == RAY_MISS) {
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@ -388,7 +388,7 @@ godot_plugins_initialize_fn initialize_hostfxr_and_godot_plugins(bool &r_runtime
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String assembly_name = path::get_csharp_project_name();
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String assembly_name = path::get_csharp_project_name();
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HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
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HostFxrCharString assembly_path = str_to_hostfxr(GodotSharpDirs::get_api_assemblies_dir()
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.path_join(assembly_name + ".dll"));
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.path_join(assembly_name + ".dll"));
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load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
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load_assembly_and_get_function_pointer_fn load_assembly_and_get_function_pointer =
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initialize_hostfxr_self_contained(get_data(assembly_path));
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initialize_hostfxr_self_contained(get_data(assembly_path));
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@ -47,7 +47,7 @@ class JavaClass : public RefCounted {
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GDCLASS(JavaClass, RefCounted);
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GDCLASS(JavaClass, RefCounted);
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#ifdef ANDROID_ENABLED
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#ifdef ANDROID_ENABLED
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enum ArgumentType{
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enum ArgumentType {
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ARG_TYPE_VOID,
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ARG_TYPE_VOID,
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ARG_TYPE_BOOLEAN,
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ARG_TYPE_BOOLEAN,
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ARG_TYPE_BYTE,
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ARG_TYPE_BYTE,
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@ -665,7 +665,7 @@ private:
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.preferred_buffer_transform = _wl_surface_on_preferred_buffer_transform,
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.preferred_buffer_transform = _wl_surface_on_preferred_buffer_transform,
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};
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};
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static constexpr struct wl_callback_listener frame_wl_callback_listener {
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static constexpr struct wl_callback_listener frame_wl_callback_listener = {
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.done = _frame_wl_callback_on_done,
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.done = _frame_wl_callback_on_done,
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};
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};
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@ -683,7 +683,7 @@ private:
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.name = _wl_seat_on_name,
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.name = _wl_seat_on_name,
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};
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};
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static constexpr struct wl_callback_listener cursor_frame_callback_listener {
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static constexpr struct wl_callback_listener cursor_frame_callback_listener = {
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.done = _cursor_frame_callback_on_done,
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.done = _cursor_frame_callback_on_done,
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};
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};
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@ -472,7 +472,7 @@ double ScrollBar::get_area_size() const {
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}
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}
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double ScrollBar::get_grabber_offset() const {
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double ScrollBar::get_grabber_offset() const {
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return (get_area_size()) * get_as_ratio();
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return get_area_size() * get_as_ratio();
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}
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}
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Size2 ScrollBar::get_minimum_size() const {
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Size2 ScrollBar::get_minimum_size() const {
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@ -45,7 +45,7 @@ Error AudioDriverDummy::init() {
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}
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}
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channels = get_channels();
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channels = get_channels();
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samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
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samples_in = memnew_arr(int32_t, size_t(buffer_frames) * channels);
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if (use_threads) {
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if (use_threads) {
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thread.start(AudioDriverDummy::thread_func, this);
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thread.start(AudioDriverDummy::thread_func, this);
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@ -800,7 +800,7 @@ private:
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#ifndef DISABLE_DEPRECATED
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#ifndef DISABLE_DEPRECATED
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public:
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public:
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enum BarrierMask{
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enum BarrierMask {
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BARRIER_MASK_VERTEX = 1,
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BARRIER_MASK_VERTEX = 1,
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BARRIER_MASK_FRAGMENT = 8,
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BARRIER_MASK_FRAGMENT = 8,
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BARRIER_MASK_COMPUTE = 2,
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BARRIER_MASK_COMPUTE = 2,
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@ -1740,7 +1740,7 @@ public:
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#ifndef DISABLE_DEPRECATED
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#ifndef DISABLE_DEPRECATED
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// Never actually used, should be removed when we can break compatibility.
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// Never actually used, should be removed when we can break compatibility.
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enum Features{
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enum Features {
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FEATURE_SHADERS,
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FEATURE_SHADERS,
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FEATURE_MULTITHREADED,
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FEATURE_MULTITHREADED,
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};
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};
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