CI: Update `clang-format` pre-commit hook to 19.1.0

This commit is contained in:
Rémi Verschelde 2024-09-26 11:26:17 +02:00
parent f7c567e2f5
commit c92a6c7e27
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14 changed files with 17 additions and 17 deletions

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@ -9,7 +9,7 @@ exclude: |
repos:
- repo: https://github.com/pre-commit/mirrors-clang-format
rev: v18.1.8
rev: v19.1.0
hooks:
- id: clang-format
files: \.(c|h|cpp|hpp|cc|hh|cxx|hxx|m|mm|inc|java|glsl)$

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@ -204,7 +204,7 @@ public:
static Int128 mul(uint64_t a, uint64_t b);
Int128 operator-() const {
return Int128((uint64_t) - (int64_t)low, ~high + (low == 0));
return Int128(uint64_t(-int64_t(low)), ~high + (low == 0));
}
Int128 operator+(const Int128 &b) const {

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@ -48,9 +48,9 @@ Error AudioDriverXAudio2::init() {
int latency = Engine::get_singleton()->get_audio_output_latency();
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
samples_in = memnew_arr(int32_t, size_t(buffer_size) * channels);
for (int i = 0; i < AUDIO_BUFFERS; i++) {
samples_out[i] = memnew_arr(int16_t, buffer_size * channels);
samples_out[i] = memnew_arr(int16_t, size_t(buffer_size) * channels);
xaudio_buffer[i].AudioBytes = buffer_size * channels * sizeof(int16_t);
xaudio_buffer[i].pAudioData = (const BYTE *)(samples_out[i]);
xaudio_buffer[i].Flags = 0;

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@ -485,7 +485,7 @@ void trace_direct_light(vec3 p_position, vec3 p_normal, uint p_light_index, bool
float a = randomize(r_noise) * 2.0 * PI;
float vogel_index = float(total_ray_count - 1 - (i * shadowing_ray_count + j)); // Start from (total_ray_count - 1) so we check the outer points first.
vec2 light_disk_sample = (get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt)) * soft_shadowing_disk_size * light_data.shadow_blur;
vec2 light_disk_sample = get_vogel_disk(vogel_index, a, shadowing_ray_count_sqrt) * soft_shadowing_disk_size * light_data.shadow_blur;
vec3 light_disk_to_point = normalize(light_to_point + light_disk_sample.x * light_to_point_tan + light_disk_sample.y * light_to_point_bitan);
// Offset the ray origin for AA, offset the light position for soft shadows.
if (trace_ray_any_hit(origin - light_disk_to_point * (bake_params.bias + length(disk_sample)), p_position - light_disk_to_point * dist) == RAY_MISS) {

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@ -665,7 +665,7 @@ private:
.preferred_buffer_transform = _wl_surface_on_preferred_buffer_transform,
};
static constexpr struct wl_callback_listener frame_wl_callback_listener {
static constexpr struct wl_callback_listener frame_wl_callback_listener = {
.done = _frame_wl_callback_on_done,
};
@ -683,7 +683,7 @@ private:
.name = _wl_seat_on_name,
};
static constexpr struct wl_callback_listener cursor_frame_callback_listener {
static constexpr struct wl_callback_listener cursor_frame_callback_listener = {
.done = _cursor_frame_callback_on_done,
};

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@ -472,7 +472,7 @@ double ScrollBar::get_area_size() const {
}
double ScrollBar::get_grabber_offset() const {
return (get_area_size()) * get_as_ratio();
return get_area_size() * get_as_ratio();
}
Size2 ScrollBar::get_minimum_size() const {

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@ -45,7 +45,7 @@ Error AudioDriverDummy::init() {
}
channels = get_channels();
samples_in = memnew_arr(int32_t, (size_t)buffer_frames * channels);
samples_in = memnew_arr(int32_t, size_t(buffer_frames) * channels);
if (use_threads) {
thread.start(AudioDriverDummy::thread_func, this);