Made serialization of Command toggleable when saving InputEvents.
Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not. Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
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@ -138,6 +138,14 @@ int64_t InputEventFromWindow::get_window_id() const {
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///////////////////////////////////
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void InputEventWithModifiers::set_store_command(bool p_enabled) {
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store_command = p_enabled;
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}
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bool InputEventWithModifiers::is_storing_command() const {
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return store_command;
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}
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void InputEventWithModifiers::set_shift(bool p_enabled) {
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shift = p_enabled;
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}
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@ -186,6 +194,9 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
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}
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void InputEventWithModifiers::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
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ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);
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ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
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ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
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@ -201,6 +212,7 @@ void InputEventWithModifiers::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
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ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
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@ -208,6 +220,28 @@ void InputEventWithModifiers::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
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}
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void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
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if (store_command) {
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// If we only want to Store "Command".
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#ifdef APPLE_STYLE_KEYS
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// Don't store "Meta" on Mac.
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if (property.name == "meta") {
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property.usage ^= PROPERTY_USAGE_STORAGE;
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}
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#else
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// Don't store "Control".
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if (property.name == "control") {
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property.usage ^= PROPERTY_USAGE_STORAGE;
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}
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#endif
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} else {
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// We don't want to store command, only control or meta (on mac).
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if (property.name == "command") {
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property.usage ^= PROPERTY_USAGE_STORAGE;
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}
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}
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}
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///////////////////////////////////
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void InputEventKey::set_pressed(bool p_pressed) {
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@ -209,6 +209,8 @@ public:
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class InputEventWithModifiers : public InputEventFromWindow {
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GDCLASS(InputEventWithModifiers, InputEventFromWindow);
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bool store_command = true;
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bool shift = false;
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bool alt = false;
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#ifdef APPLE_STYLE_KEYS
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@ -228,8 +230,12 @@ class InputEventWithModifiers : public InputEventFromWindow {
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protected:
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static void _bind_methods();
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virtual void _validate_property(PropertyInfo &property) const override;
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public:
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void set_store_command(bool p_enabled);
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bool is_storing_command() const;
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void set_shift(bool p_enabled);
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bool get_shift() const;
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@ -27,6 +27,10 @@
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<member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false">
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State of the [kbd]Shift[/kbd] modifier.
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</member>
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<member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true">
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If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command]. If [code]false[/code], those same keys will be serialized as [member meta] on macOS and [member control] on all other platforms.
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This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa.
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</member>
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</members>
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<constants>
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</constants>
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