Made serialization of Command toggleable when saving InputEvents.

Made serialization of Command optional. If command is serialized, Control (On Win/Linux) or Meta (on Mac) are not.
Example use case: You are on Windows and you set a shortcut to be Control + E. This would serialize as Command=true and Control=true. If you then run this project on Mac, you would need to press Command AND Control to activate the shortcut - which is not what is intended. Now, you can set store_command to true, and it will only serialize to Command = true (no Control serialized). On Windows, this means Control. On Mac, it means only command.
This commit is contained in:
Eric M 2020-09-29 00:23:51 +10:00
parent 593e35346a
commit c92f83d3ca
3 changed files with 44 additions and 0 deletions

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@ -138,6 +138,14 @@ int64_t InputEventFromWindow::get_window_id() const {
/////////////////////////////////// ///////////////////////////////////
void InputEventWithModifiers::set_store_command(bool p_enabled) {
store_command = p_enabled;
}
bool InputEventWithModifiers::is_storing_command() const {
return store_command;
}
void InputEventWithModifiers::set_shift(bool p_enabled) { void InputEventWithModifiers::set_shift(bool p_enabled) {
shift = p_enabled; shift = p_enabled;
} }
@ -186,6 +194,9 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
} }
void InputEventWithModifiers::_bind_methods() { void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);
ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt); ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt);
ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt); ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt);
@ -201,6 +212,7 @@ void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command); ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command);
ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command); ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control");
@ -208,6 +220,28 @@ void InputEventWithModifiers::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command");
} }
void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
if (store_command) {
// If we only want to Store "Command".
#ifdef APPLE_STYLE_KEYS
// Don't store "Meta" on Mac.
if (property.name == "meta") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
#else
// Don't store "Control".
if (property.name == "control") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
#endif
} else {
// We don't want to store command, only control or meta (on mac).
if (property.name == "command") {
property.usage ^= PROPERTY_USAGE_STORAGE;
}
}
}
/////////////////////////////////// ///////////////////////////////////
void InputEventKey::set_pressed(bool p_pressed) { void InputEventKey::set_pressed(bool p_pressed) {

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@ -209,6 +209,8 @@ public:
class InputEventWithModifiers : public InputEventFromWindow { class InputEventWithModifiers : public InputEventFromWindow {
GDCLASS(InputEventWithModifiers, InputEventFromWindow); GDCLASS(InputEventWithModifiers, InputEventFromWindow);
bool store_command = true;
bool shift = false; bool shift = false;
bool alt = false; bool alt = false;
#ifdef APPLE_STYLE_KEYS #ifdef APPLE_STYLE_KEYS
@ -228,8 +230,12 @@ class InputEventWithModifiers : public InputEventFromWindow {
protected: protected:
static void _bind_methods(); static void _bind_methods();
virtual void _validate_property(PropertyInfo &property) const override;
public: public:
void set_store_command(bool p_enabled);
bool is_storing_command() const;
void set_shift(bool p_enabled); void set_shift(bool p_enabled);
bool get_shift() const; bool get_shift() const;

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@ -27,6 +27,10 @@
<member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false"> <member name="shift" type="bool" setter="set_shift" getter="get_shift" default="false">
State of the [kbd]Shift[/kbd] modifier. State of the [kbd]Shift[/kbd] modifier.
</member> </member>
<member name="store_command" type="bool" setter="set_store_command" getter="is_storing_command" default="true">
If [code]true[/code], pressing [kbd]Cmd[/kbd] on macOS or [kbd]Ctrl[/kbd] on all other platforms will both be serialized as [member command]. If [code]false[/code], those same keys will be serialized as [member meta] on macOS and [member control] on all other platforms.
This aids with cross-platform compatibility when developing e.g. on Windows for macOS, or vice-versa.
</member>
</members> </members>
<constants> <constants>
</constants> </constants>