From c939ef15fa295ea2d6952af75f47088c928824e7 Mon Sep 17 00:00:00 2001 From: Nick Huelin <62965063+SirQuartz@users.noreply.github.com> Date: Tue, 6 Jul 2021 11:17:14 -0400 Subject: [PATCH] Add note to `SceneTree` about pausing This pull request adds a small amendment to `SceneTree` describing the behavior `_physics_process()` when pausing the scene. `_physics_process` will completely stop processing collisions and signals whenever the scene is paused, however, the function will still receive calls. This addresses: #47326 (cherry picked from commit d62175e0099aee42d671b7629c0ad294d7b9e812) --- doc/classes/SceneTree.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml index 060a82d9d94..971f941e1a6 100644 --- a/doc/classes/SceneTree.xml +++ b/doc/classes/SceneTree.xml @@ -246,7 +246,7 @@ If [code]true[/code], the [SceneTree] is paused. Doing so will have the following behavior: - - 2D and 3D physics will be stopped. + - 2D and 3D physics will be stopped. This includes signals and collision detection. - [method Node._process], [method Node._physics_process] and [method Node._input] will not be called anymore in nodes.