Only define `keep_screen_on` project setting once

This commit is contained in:
RedMser 2022-08-06 22:10:24 +02:00
parent 21f6916ffc
commit c939f336d6
8 changed files with 11 additions and 6 deletions

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@ -1198,6 +1198,9 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("display/window/size/window_height_override", 0);
custom_prop_info["display/window/size/window_height_override"] = PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false);
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);

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@ -549,6 +549,9 @@
<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
</member>
<member name="display/window/energy_saving/keep_screen_on.editor" type="bool" setter="" getter="" default="false">
Editor-only override for [member display/window/energy_saving/keep_screen_on]. Does not affect exported projects in debug or release mode.
</member>
<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/viewport_width] and [member display/window/size/viewport_height] accordingly.

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@ -1481,7 +1481,6 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
OS::get_singleton()->_allow_layered = false;
}
OS::get_singleton()->_keep_screen_on = GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
if (rtm == -1) {
rtm = GLOBAL_DEF("rendering/driver/threads/thread_model", OS::RENDER_THREAD_SAFE);
}

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@ -128,7 +128,7 @@ DisplayServerIOS::DisplayServerIOS(const String &p_rendering_driver, WindowMode
}
#endif
bool keep_screen_on = bool(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
bool keep_screen_on = bool(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
screen_set_keep_on(keep_screen_on);
Input::get_singleton()->set_event_dispatch_function(_dispatch_input_events);

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@ -4991,7 +4991,7 @@ DisplayServerX11::DisplayServerX11(const String &p_rendering_driver, WindowMode
#ifdef DBUS_ENABLED
screensaver = memnew(FreeDesktopScreenSaver);
screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
#endif
r_error = OK;

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@ -3286,7 +3286,7 @@ DisplayServerMacOS::DisplayServerMacOS(const String &p_rendering_driver, WindowM
}
#endif
screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
}
DisplayServerMacOS::~DisplayServerMacOS() {

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@ -275,7 +275,7 @@ Error OS_UWP::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
display_request->RequestActive();
}
set_keep_screen_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
set_keep_screen_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
return OK;
}

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@ -3653,7 +3653,7 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
tts = memnew(TTS_Windows);
// Enforce default keep screen on value.
screen_set_keep_on(GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true));
screen_set_keep_on(GLOBAL_GET("display/window/energy_saving/keep_screen_on"));
// Note: Wacom WinTab driver API for pen input, for devices incompatible with Windows Ink.
HMODULE wintab_lib = LoadLibraryW(L"wintab32.dll");