i18n: Sync classref translations with Weblate
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@ -545,7 +545,7 @@ msgid ""
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"- 1.0: Linear\n"
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"- Greater than 1.0 (exclusive): Ease in\n"
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"[/codeblock]\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
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"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
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"See also [method smoothstep]. If you need to perform more advanced "
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"transitions, use [Tween] or [AnimationPlayer]."
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@ -1258,7 +1258,7 @@ msgid ""
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"[method smoothstep] returns the smoothest possible curve with no sudden "
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"changes in the derivative. If you need to perform more advanced transitions, "
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"use [Tween] or [AnimationPlayer].\n"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
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"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
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"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
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"-1.6521) return values[/url]"
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msgstr ""
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@ -28458,7 +28458,7 @@ msgid ""
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" # Note: Don't make simultaneous requests using a single HTTPRequest "
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"node.\n"
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" # The snippet below is provided for reference only.\n"
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" var body = {\"name\": \"Godette\"}\n"
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" var body = to_json({\"name\": \"Godette\"})\n"
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" error = http_request.request(\"https://httpbin.org/post\", [], true, "
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"HTTPClient.METHOD_POST, body)\n"
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" if error != OK:\n"
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@ -31083,7 +31083,18 @@ msgid ""
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"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
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"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
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"fully fit its content by default. You need to set [member "
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"fixed_column_width] greater than zero to wrap the text."
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"fixed_column_width] greater than zero to wrap the text.\n"
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"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
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"searching within the list while the control is focused. Press a key that "
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"matches the first letter of an item's name to select the first item starting "
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"with the given letter. After that point, there are two ways to perform "
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"incremental search: 1) Press the same key again before the timeout duration "
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"to select the next item starting with the same letter. 2) Press letter keys "
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"that match the rest of the word before the timeout duration to match to "
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"select the item in question directly. Both of these actions will be reset to "
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"the beginning of the list if the timeout duration has passed since the last "
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"keystroke was registered. You can adjust the timeout duration by changing "
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"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
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msgstr ""
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#: doc/classes/ItemList.xml
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@ -34834,12 +34845,18 @@ msgid ""
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msgstr ""
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#: doc/classes/MeshInstance.xml
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msgid "Returns the [Material] for a surface of the [Mesh] resource."
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msgid ""
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"Returns the override [Material] for a surface of the [Mesh] resource.\n"
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"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
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"with this [MeshInstance]. Consider using [method get_active_material] or "
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"[method Mesh.surface_get_material] to get materials associated with the "
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"[Mesh] resource."
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msgstr ""
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#: doc/classes/MeshInstance.xml
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msgid "Returns the number of surface materials."
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msgstr ""
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#, fuzzy
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msgid "Returns the number of surface override materials."
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msgstr "يُرجع باقي قسمة كل من المُتجهين (الشعاعين)."
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#: doc/classes/MeshInstance.xml
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msgid ""
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@ -34875,7 +34892,10 @@ msgid ""
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msgstr ""
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#: doc/classes/MeshInstance.xml
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msgid "Sets the [Material] for a surface of the [Mesh] resource."
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msgid ""
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"Sets the override [Material] for the specified surface of the [Mesh] "
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"resource. This material is associated with this [MeshInstance] rather than "
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"with the [Mesh] resource."
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msgstr ""
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#: doc/classes/MeshInstance.xml
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@ -35674,6 +35694,9 @@ msgstr ""
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#: doc/classes/Navigation.xml
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msgid ""
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"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
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"deprecated and will be removed in a future version. Use [method "
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"NavigationServer.map_get_path] instead.\n"
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"Provides navigation and pathfinding within a collection of "
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"[NavigationMesh]es. By default, these will be automatically collected from "
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"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
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@ -35720,6 +35743,9 @@ msgstr "يُرجع جيب المَعلم."
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#: doc/classes/Navigation.xml
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msgid ""
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"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
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"deprecated and will be removed in a future version. Use [method "
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"NavigationServer.map_get_path] instead.\n"
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"Returns the path between two given points. Points are in local coordinate "
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"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
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"agent properties associated with each [NavigationMesh] (radius, height, "
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@ -35763,6 +35789,9 @@ msgstr ""
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#: doc/classes/Navigation2D.xml
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msgid ""
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"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
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"deprecated and will be removed in a future version. Use [method "
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"Navigation2DServer.map_get_path] instead.\n"
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"Navigation2D provides navigation and pathfinding within a 2D area, specified "
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"as a collection of [NavigationPolygon] resources. By default, these are "
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"automatically collected from child [NavigationPolygonInstance] nodes."
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@ -35782,6 +35811,9 @@ msgstr ""
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#: doc/classes/Navigation2D.xml
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msgid ""
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"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
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"deprecated and will be removed in a future version. Use [method "
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"Navigation2DServer.map_get_path] instead.\n"
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"Returns the path between two given points. Points are in local coordinate "
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"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
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"is smoothed by merging path segments where possible."
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@ -35916,10 +35948,46 @@ msgstr "يُرجع القيمة المعاكسة للمَعلم."
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msgid "Destroys the given RID."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns all created navigation map [RID]s on the NavigationServer. This "
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"returns both 2D and 3D created navigation maps as there is technically no "
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"distinction between them."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid "Create a new map."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"This function immediately forces synchronization of the specified navigation "
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"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
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"the end of each physics frame. This function can be used to immediately "
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"(re)calculate all the navigation meshes and region connections of the "
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"navigation map. This makes it possible to query a navigation path for a "
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"changed map immediately and in the same frame (multiple times if needed).\n"
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"Due to technical restrictions the current NavigationServer command queue "
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"will be flushed. This means all already queued update commands for this "
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"physics frame will be executed, even those intended for other maps, regions "
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"and agents not part of the specified map. The expensive computation of the "
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"navigation meshes and region connections of a map will only be done for the "
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"specified map. Other maps will receive the normal synchronization at the end "
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"of the physics frame. Should the specified map receive changes after the "
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"forced update it will update again as well when the other maps receive their "
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"update.\n"
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"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
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"is untouched by this function and continues to happen for all maps and "
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"agents at the end of the physics frame.\n"
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"[b]Note:[/b] With great power comes great responsibility. This function "
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"should only be used by users that really know what they are doing and have a "
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"good reason for it. Forcing an immediate update of a navigation map requires "
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"locking the NavigationServer and flushing the entire NavigationServer "
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"command queue. Not only can this severely impact the performance of a game "
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"but it can also introduce bugs if used inappropriately without much "
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"foresight."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns all navigation agents [RID]s that are currently assigned to the "
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@ -36036,6 +36104,23 @@ msgstr "يُرجع جيب المَعلم."
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msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
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msgstr "يُرجع جيب المَعلم."
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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msgid ""
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"Returns [code]true[/code] if the provided [code]point[/code] in world space "
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"is currently owned by the provided navigation [code]region[/code]. Owned in "
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"this context means that one of the region's navigation mesh polygon faces "
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"has a possible position at the closest distance to this point compared to "
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"all other navigation meshes from other navigation regions that are also "
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"registered on the navigation map of the provided region.\n"
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"If multiple navigation meshes have positions at equal distance the "
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"navigation region whose polygons are processed first wins the ownership. "
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"Polygons are processed in the same order that navigation regions were "
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"registered on the NavigationServer.\n"
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"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
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"(which should be avoided in general) the result might not be what is "
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"expected."
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msgstr ""
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#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
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#, fuzzy
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msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
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@ -36247,6 +36332,17 @@ msgstr ""
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msgid "The distance to search for other agents."
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msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid ""
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"The distance threshold before a path point is considered to be reached. This "
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"will allow an agent to not have to hit a path point on the path exactly, but "
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"in the area. If this value is set to high the NavigationAgent will skip "
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"points on the path which can lead to leaving the navigation mesh. If this "
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"value is set to low the NavigationAgent will be stuck in a repath loop cause "
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"it will constantly overshoot or undershoot the distance to the next point on "
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"each physics frame update."
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msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid ""
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"The maximum distance the agent is allowed away from the ideal path to the "
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@ -36255,14 +36351,23 @@ msgid ""
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msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid "The radius of the agent."
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msgid ""
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"The radius of the avoidance agent. This is the \"body\" of the avoidance "
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"agent and not the avoidance maneuver starting radius (which is controlled by "
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"[member neighbor_dist]).\n"
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"Does not affect normal pathfinding. To change an actor's pathfinding radius "
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"bake [NavigationMesh] resources with a different [member NavigationMesh."
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"agent_radius] property and use different navigation maps for each actor size."
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msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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msgid ""
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"The distance threshold before a target is considered to be reached. This "
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"will allow an agent to not have to hit a point on the path exactly, but in "
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"the area."
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"The distance threshold before the final target point is considered to be "
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"reached. This will allow an agent to not have to hit the point of the final "
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"target exactly, but only the area. If this value is set to low the "
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"NavigationAgent will be stuck in a repath loop cause it will constantly "
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"overshoot or undershoot the distance to the final target point on each "
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"physics frame update."
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msgstr ""
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#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
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@ -36478,6 +36583,16 @@ msgid ""
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"multiple of [member cell_size]."
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msgstr ""
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#: doc/classes/NavigationMesh.xml
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msgid ""
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"If the baking [AABB] has a volume the navigation mesh baking will be "
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"restricted to its enclosing area."
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msgstr ""
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#: doc/classes/NavigationMesh.xml
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msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
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msgstr ""
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#: doc/classes/NavigationMesh.xml
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msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
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msgstr ""
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@ -36649,7 +36764,15 @@ msgid ""
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"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
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"by creating a voxel world around the meshes bounding area.\n"
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"The finalized navigation mesh is then returned and stored inside the "
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"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
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"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
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"nodes.\n"
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"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
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"obstruct navigation baking does not always work. The navigation baking has "
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"no concept of what is a geometry \"inside\" when dealing with mesh source "
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"geometry and this is intentional. Depending on current baking parameters, as "
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"soon as the obstructing mesh is large enough to fit a navigation mesh area "
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"inside, the baking will generate navigation mesh areas that are inside the "
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"obstructing source geometry mesh."
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msgstr ""
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#: doc/classes/NavigationMeshGenerator.xml
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@ -38531,13 +38654,19 @@ msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Emitted when a child node enters the scene tree, either because it entered "
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"on its own or because this node entered with it."
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"on its own or because this node entered with it.\n"
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"This signal is emitted [i]after[/i] the child node's own [constant "
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"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid ""
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"Emitted when a child node exits the scene tree, either because it exited on "
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"its own or because this node exited."
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"Emitted when a child node is about to exit the scene tree, either because it "
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"is being removed or freed directly, or because this node is exiting the "
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"tree.\n"
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"When this signal is received, the child [code]node[/code] is still in the "
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"tree and valid. This signal is emitted [i]after[/i] the child node's own "
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"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
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msgstr ""
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#: doc/classes/Node.xml
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msgstr ""
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#: doc/classes/Node.xml
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msgid "Emitted when the node enters the tree."
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msgid ""
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"Emitted when the node enters the tree.\n"
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"This signal is emitted [i]after[/i] the related [constant "
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"NOTIFICATION_ENTER_TREE] notification."
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msgstr ""
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#: doc/classes/Node.xml
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#: doc/classes/Node.xml
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msgid ""
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"Emitted when the node is still active but about to exit the tree. This is "
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"the right place for de-initialization (or a \"destructor\", if you will)."
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"the right place for de-initialization (or a \"destructor\", if you will).\n"
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"This signal is emitted [i]before[/i] the related [constant "
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"NOTIFICATION_EXIT_TREE] notification."
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msgstr ""
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#: doc/classes/Node.xml
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msgid "Notification received when the node enters a [SceneTree]."
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msgid ""
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"Notification received when the node enters a [SceneTree].\n"
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"This notification is emitted [i]before[/i] the related [signal tree_entered]."
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msgstr ""
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#: doc/classes/Node.xml
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msgid "Notification received when the node is about to exit a [SceneTree]."
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msgid ""
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"Notification received when the node is about to exit a [SceneTree].\n"
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"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
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msgstr ""
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#: doc/classes/Node.xml
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@ -40279,6 +40417,10 @@ msgid ""
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" if argument.find(\"=\") > -1:\n"
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" var key_value = argument.split(\"=\")\n"
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" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
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" else:\n"
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" # Options without an argument will be present in the dictionary,\n"
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" # with the value set to an empty string.\n"
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" arguments[argument.lstrip(\"--\")] = \"\"\n"
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"[/codeblock]"
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msgstr ""
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@ -45801,7 +45943,18 @@ msgstr ""
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#: doc/classes/PopupMenu.xml
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msgid ""
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"[PopupMenu] is a [Control] that displays a list of options. They are popular "
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"in toolbars or context menus."
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"in toolbars or context menus.\n"
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"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
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"searching within the list while the control is focused. Press a key that "
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"matches the first letter of an item's name to select the first item starting "
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"with the given letter. After that point, there are two ways to perform "
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"incremental search: 1) Press the same key again before the timeout duration "
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"to select the next item starting with the same letter. 2) Press letter keys "
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"that match the rest of the word before the timeout duration to match to "
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"select the item in question directly. Both of these actions will be reset to "
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"the beginning of the list if the timeout duration has passed since the last "
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"keystroke was registered. You can adjust the timeout duration by changing "
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"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
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msgstr ""
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#: doc/classes/PopupMenu.xml
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@ -49377,20 +49530,28 @@ msgid ""
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"cause.\n"
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"The default value is a conservative one, so you are advised to tweak it "
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"according to the hardware you are targeting.\n"
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"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
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"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
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"code]."
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"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
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"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
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msgstr ""
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#: doc/classes/ProjectSettings.xml
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msgid ""
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"The default is a very conservative override for [code]rendering/gles3/"
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"shaders/max_concurrent_compiles[/code].\n"
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"The default is a very conservative override for [member rendering/gles3/"
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"shaders/max_simultaneous_compiles].\n"
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"Depending on the specific devices you are targeting, you may want to raise "
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"it.\n"
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"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
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"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
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"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49398,19 +49559,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49442,12 +49612,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54140,24 +54318,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54166,8 +54343,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54175,16 +54353,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54196,7 +54374,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54226,21 +54404,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54276,11 +54457,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54320,16 +54500,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54391,10 +54570,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54448,8 +54627,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54480,16 +54659,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54497,7 +54675,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58467,11 +58645,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63353,7 +63531,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -507,7 +507,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1214,7 +1214,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28377,7 +28377,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30999,7 +30999,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34746,11 +34757,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34787,7 +34803,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35579,6 +35598,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35624,6 +35646,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35667,6 +35692,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35686,6 +35714,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35814,10 +35845,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35928,6 +35995,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36133,6 +36217,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36141,14 +36236,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36361,6 +36465,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36531,7 +36645,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38406,13 +38528,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38424,7 +38552,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38434,15 +38565,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40149,6 +40286,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45649,7 +45790,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49222,20 +49374,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49243,19 +49403,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49287,12 +49456,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53983,24 +54160,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54009,8 +54185,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54018,16 +54195,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54039,7 +54216,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54069,21 +54246,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54119,11 +54299,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54163,16 +54342,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54234,10 +54412,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54291,8 +54469,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54323,16 +54501,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54340,7 +54517,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58308,11 +58485,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63183,7 +63360,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -387,7 +387,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1094,7 +1094,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28254,7 +28254,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30876,7 +30876,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34623,11 +34634,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34664,7 +34680,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35456,6 +35475,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35501,6 +35523,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35544,6 +35569,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35563,6 +35591,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35691,10 +35722,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35805,6 +35872,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36010,6 +36094,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36018,14 +36113,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36238,6 +36342,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36408,7 +36522,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38283,13 +38405,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38301,7 +38429,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38311,15 +38442,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40026,6 +40163,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45526,7 +45667,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49099,20 +49251,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49120,19 +49280,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49164,12 +49333,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53860,24 +54037,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53886,8 +54062,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53895,16 +54072,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53916,7 +54093,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53946,21 +54123,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -53996,11 +54176,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54040,16 +54219,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54111,10 +54289,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54168,8 +54346,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54200,16 +54378,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54217,7 +54394,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58185,11 +58362,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63060,7 +63237,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -542,7 +542,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1574,7 +1574,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28847,7 +28847,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31473,7 +31473,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35229,12 +35240,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Vrátí zbytek po dělení dvou vektorů."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35270,7 +35287,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36070,6 +36090,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36116,6 +36139,9 @@ msgstr "Vrátí sinus parametru."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36159,6 +36185,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36178,6 +36207,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36313,10 +36345,46 @@ msgstr "Vrátí opačnou hodnotu parametru."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36433,6 +36501,23 @@ msgstr "Vrátí sinus parametru."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Vrací [code]true[/code] pokud [code]s[/code] je nula nebo téměř nula."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36646,6 +36731,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36654,14 +36750,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36880,6 +36985,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -37051,7 +37166,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38933,13 +39056,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38951,7 +39080,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38961,15 +39093,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40685,6 +40823,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46218,7 +46360,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49795,20 +49948,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49816,19 +49977,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49860,12 +50030,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54566,24 +54744,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54592,8 +54769,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54601,16 +54779,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54622,7 +54800,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54652,21 +54830,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54702,11 +54883,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54746,16 +54926,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54817,10 +54996,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54874,8 +55053,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54906,16 +55085,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54923,7 +55101,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58901,11 +59079,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63819,7 +63997,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -47,12 +47,13 @@
|
|||
# Andreas <self@andreasbresser.de>, 2022.
|
||||
# Christian Packenius <christian@packenius.com>, 2022.
|
||||
# Hannes Petersen <01zustrom.baklava@icloud.com>, 2022.
|
||||
# Hans Peter <figefi6308@runqx.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-05-13 19:27+0000\n"
|
||||
"Last-Translator: Hannes Petersen <01zustrom.baklava@icloud.com>\n"
|
||||
"PO-Revision-Date: 2022-06-22 23:17+0000\n"
|
||||
"Last-Translator: Hans Peter <figefi6308@runqx.com>\n"
|
||||
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/de/>\n"
|
||||
"Language: de\n"
|
||||
|
@ -60,7 +61,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n != 1;\n"
|
||||
"X-Generator: Weblate 4.13-dev\n"
|
||||
"X-Generator: Weblate 4.13.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -606,7 +607,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1774,7 +1775,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -30628,7 +30629,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -33267,7 +33268,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34560,6 +34572,8 @@ msgid ""
|
|||
"Displays plain text in a line or wrapped inside a rectangle. For formatted "
|
||||
"text, use [RichTextLabel]."
|
||||
msgstr ""
|
||||
"Zeigt einfachen Text in einer Zeile oder in einem Rechteck an. Verwenden Sie "
|
||||
"für formatierten Text [RichTextLabel]."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
|
@ -34576,6 +34590,19 @@ msgid ""
|
|||
"emoji) are [i]not[/i] supported on Windows. They will display as unknown "
|
||||
"characters instead. This will be resolved in Godot 4.0."
|
||||
msgstr ""
|
||||
"Label zeigt einfachen Text auf dem Bildschirm an. Sie können die horizontale "
|
||||
"und vertikale Ausrichtung steuern und den Text innerhalb des "
|
||||
"Begrenzungsrahmens des Nodes umbrechen. Fett, kursiv oder andere "
|
||||
"Formatierungen werden nicht unterstützt. Verwenden Sie stattdessen "
|
||||
"[RichTextLabel] für diesen Zweck.\n"
|
||||
"[b]Hinweis:[/b] Im Gegensatz zu den meisten anderen [Steuerelementen] ist "
|
||||
"Labels [member Control.mouse_filter] standardmäßig auf [constant Control."
|
||||
"MOUSE_FILTER_IGNORE] eingestellt (d.h. es reagiert nicht auf Mauseingaben). "
|
||||
"Das bedeutet, dass ein Label keinen konfigurierten [member Control."
|
||||
"hint_tooltip] anzeigt, solange Sie seinen Mausfilter nicht ändern.\n"
|
||||
"[b]Hinweis:[/b] Unicode-Zeichen nach [code]0xffff[/code] (wie die meisten "
|
||||
"Emoji) werden [i]nicht[/i] von Windows unterstützt. Sie werden stattdessen "
|
||||
"als unbekannte Zeichen angezeigt. Dies wird in Godot 4.0 behoben."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid "Returns the amount of lines of text the Label has."
|
||||
|
@ -34602,6 +34629,9 @@ msgid ""
|
|||
"Controls the text's horizontal align. Supports left, center, right, and "
|
||||
"fill, or justify. Set it to one of the [enum Align] constants."
|
||||
msgstr ""
|
||||
"Steuert die horizontale Ausrichtung des Textes. Unterstützt links, "
|
||||
"zentriert, rechts und füllen oder ausrichten. Setzen Sie ihn auf eine der "
|
||||
"[enum Align] Konstanten."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
|
@ -34609,12 +34639,19 @@ msgid ""
|
|||
"If you resize the node, it will change its height automatically to show all "
|
||||
"the text."
|
||||
msgstr ""
|
||||
"Wenn [code]An[/code], wird der Text innerhalb des Begrenzungsrechtecks des "
|
||||
"Nodes angepasst (Es wird automatisch eine neue Zeile angefangen, wenn der "
|
||||
"Text nicht in eine Zeile passt). Sollte der Text nicht in das "
|
||||
"Begrenzungsrechtecks des Nodes passen, wird das Begrenzungsrechteck "
|
||||
"automatisch in der Höhe angepasst."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
"If [code]true[/code], the Label only shows the text that fits inside its "
|
||||
"bounding rectangle and will clip text horizontally."
|
||||
msgstr ""
|
||||
"Wenn [code]An[/code], zeigt das Label nur den Text, der in sein "
|
||||
"Begrenzungsrechteck passt an und schneidet den restlichen Text ab."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
|
@ -34624,7 +34661,7 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Label.xml
|
||||
msgid "Limits the lines of text the node shows on screen."
|
||||
msgstr ""
|
||||
msgstr "Begrenzt die Textzeilen, die das Node auf dem Bildschirm anzeigt."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
|
@ -34632,24 +34669,32 @@ msgid ""
|
|||
"code] to 0.5, only up to half of the text's characters will display on "
|
||||
"screen. Useful to animate the text in a dialog box."
|
||||
msgstr ""
|
||||
"Begrenzt die Anzahl der sichtbaren Zeichen. Wenn Sie [code]percent_visible[/"
|
||||
"code] auf 0,5 setzen, wird nur der halbe Text auf dem Bildschirm angezeigt. "
|
||||
"Nützlich, um den Text in einem Dialogfeld zu animieren."
|
||||
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml
|
||||
msgid "The text to display on screen."
|
||||
msgstr ""
|
||||
msgstr "Der Text, der auf dem Bildschirm angezeigt werden soll."
|
||||
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "If [code]true[/code], all the text displays as UPPERCASE."
|
||||
msgstr ""
|
||||
"Wenn [code]An[/code] , wird der gesamte Text in GROSSBUCHSTABEN angezeigt."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid ""
|
||||
"Controls the text's vertical align. Supports top, center, bottom, and fill. "
|
||||
"Set it to one of the [enum VAlign] constants."
|
||||
msgstr ""
|
||||
"Steuert die vertikale Ausrichtung des Textes. Unterstützt oben, mitte, unten "
|
||||
"und füllen. Setzen Sie ihn auf eine der [enum VAlign] Konstanten."
|
||||
|
||||
#: doc/classes/Label.xml
|
||||
msgid "Restricts the number of characters to display. Set to -1 to disable."
|
||||
msgstr ""
|
||||
"Begrenzt die Anzahl der anzuzeigenden Zeichen. Zum Deaktivieren auf -1 "
|
||||
"setzen."
|
||||
|
||||
#: doc/classes/Label.xml doc/classes/Label3D.xml doc/classes/TextMesh.xml
|
||||
msgid "Align rows to the left (default)."
|
||||
|
@ -37043,12 +37088,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Gibt die Anzahl der Punkte auf der Blend-Achse zurück."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -37084,7 +37135,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -37884,6 +37938,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -37930,6 +37987,9 @@ msgstr "Gibt die Anzahl der Spuren in der Animation zurück."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -37974,6 +38034,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -37993,6 +38056,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -38136,10 +38202,46 @@ msgstr "Legt den aktuell sichtbaren Rahmen der Textur fest."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr "Gibt den gegebenen Übergang zurück."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -38263,6 +38365,23 @@ msgstr "Gibt die Anzahl der Verbindungen im Graphen zurück."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Logischer ODER-Operator ([code]oder[/code] oder [code]||[/code])."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -38482,6 +38601,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -38490,15 +38620,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "Der Name des Audiobusses des Bereichs."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -38718,6 +38856,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -38895,7 +39043,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -40787,13 +40943,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40805,7 +40967,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40815,15 +40980,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -42542,6 +42713,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -48152,7 +48327,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51747,20 +51933,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -51768,19 +51962,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -51812,12 +52015,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -56573,24 +56784,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -56599,8 +56809,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -56608,16 +56819,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -56629,7 +56840,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56659,21 +56870,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -56709,11 +56923,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56753,16 +56966,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56824,10 +57036,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -56881,8 +57093,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -56913,16 +57125,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -56930,7 +57141,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -60960,11 +61171,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -65929,7 +66140,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -402,7 +402,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1109,7 +1109,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28303,7 +28303,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30928,7 +30928,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34679,12 +34690,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Επιστρέφει το υπόλοιπο των 2 διανυσμάτων."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34720,7 +34737,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35513,6 +35533,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35559,6 +35582,9 @@ msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35602,6 +35628,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35621,6 +35650,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35755,10 +35787,46 @@ msgstr "Επιστρέφει την αντίθετη τιμή της παραμ
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35875,6 +35943,23 @@ msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Επιστρέφει το ημίτονο της παραμέτρου."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36086,6 +36171,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36094,14 +36190,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36317,6 +36422,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36488,7 +36603,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38370,13 +38493,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38388,7 +38517,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38398,15 +38530,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40118,6 +40256,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45627,7 +45769,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49203,20 +49356,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49224,19 +49385,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49268,12 +49438,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53966,24 +54144,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53992,8 +54169,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54001,16 +54179,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54022,7 +54200,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54052,21 +54230,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54102,11 +54283,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54146,16 +54326,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54217,10 +54396,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54274,8 +54453,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54306,16 +54485,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54323,7 +54501,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58293,11 +58471,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63179,7 +63357,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -599,7 +599,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1749,7 +1749,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -37418,7 +37418,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -40959,7 +40959,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
"Este control proporciona una lista seleccionable de elementos que pueden "
|
||||
"estar en una sola (o varias columnas) con opción de texto, iconos o ambos. "
|
||||
|
@ -45877,14 +45888,17 @@ msgstr ""
|
|||
"material de anulación."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
#, fuzzy
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
"Devuelve el [Material] sobreescrito para la superficie especificada del "
|
||||
"recurso [Mesh]."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Devuelve el número de materiales de la superficie."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -45921,11 +45935,11 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
"Devuelve el [Material] sobreescrito para la superficie especificada del "
|
||||
"recurso [Mesh]."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "The [Mesh] resource for the instance."
|
||||
|
@ -46972,6 +46986,9 @@ msgstr "Nodo de navegación y busqueda de caminos basado en una malla."
|
|||
#: doc/classes/Navigation.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -47030,6 +47047,9 @@ msgstr "Devuelve el [RID] de la forma enésima de un área."
|
|||
#: doc/classes/Navigation.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -47082,6 +47102,9 @@ msgstr "Navegación 2D y nodo de búsqueda de caminos."
|
|||
#: doc/classes/Navigation2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -47105,6 +47128,9 @@ msgstr ""
|
|||
#: doc/classes/Navigation2D.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -47251,11 +47277,47 @@ msgstr "Devuelve la tiempo actual del tween."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr "Quita la identificación del tile dado."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Create a new map."
|
||||
msgstr "Crea un [Area2D]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -47386,6 +47448,23 @@ msgstr "Devuelve la malla de navegación del objeto."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Devuelve [code]true[/code] si existe la [code]signal[/code] dada."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -47609,6 +47688,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr "La instancia no tiene un tipo."
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -47617,15 +47707,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "El radio del cilindro."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -47861,6 +47959,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -48045,7 +48153,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -50740,13 +50856,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -50758,28 +50880,39 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr "Emitido cuando el nodo es renombrado."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgstr "Emitido cuando el nodo entra en el árbol."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted after the node exits the tree and is no longer active."
|
||||
msgstr "Emitido después de que el nodo sale del árbol y ya no está activo."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
"Emitido cuando el nodo está todavía activo pero a punto de salir del árbol. "
|
||||
"Este es el lugar adecuado para la des-inicialización (o un \"destructor\", "
|
||||
"si se quiere)."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgstr "Notificación recibida cuando el nodo entra en un [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
"Notificación recibida cuando el nodo está a punto de salir de un [SceneTree]."
|
||||
|
||||
|
@ -53118,6 +53251,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Devuelve los argumentos de la línea de mando pasados al motor.\n"
|
||||
|
@ -60447,10 +60584,19 @@ msgstr "El PopupMenu muestra una lista de opciones."
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
"[PopupMenu] es un [Control] que muestra una lista de opciones. Son populares "
|
||||
"en las barras de herramientas o en los menús contextuales."
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
|
@ -64918,20 +65064,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -64939,19 +65093,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -64983,12 +65146,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -71099,24 +71270,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -71125,8 +71295,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -71134,16 +71305,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -71155,7 +71326,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -71185,21 +71356,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -71235,11 +71409,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -71279,16 +71452,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -71350,10 +71522,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -71407,8 +71579,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -71439,16 +71611,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -71456,7 +71627,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -76497,11 +76668,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
"Devuelve [code]true[/code] si esta string es un identificador válido. Un "
|
||||
|
@ -82666,6 +82837,7 @@ msgid "Control to show a tree of items."
|
|||
msgstr "Control para mostrar un árbol de objetos."
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"This shows a tree of items that can be selected, expanded and collapsed. The "
|
||||
"tree can have multiple columns with custom controls like text editing, "
|
||||
|
@ -82687,7 +82859,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
"Esto muestra un árbol de objetos que pueden ser seleccionados, expandidos y "
|
||||
"colapsados. El árbol puede tener múltiples columnas con controles "
|
||||
|
|
|
@ -15,12 +15,13 @@
|
|||
# ahmad maftoon <ahmadmaftoon.1387@gmail.com>, 2021.
|
||||
# Seyed Fazel Alavi <fazel8195@gmail.com>, 2022.
|
||||
# Giga hertz <gigahertzyt@gmail.com>, 2022.
|
||||
# ilia khormali <iliakhormaly1384@gmail.com>, 2022.
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: Godot Engine class reference\n"
|
||||
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
|
||||
"PO-Revision-Date: 2022-04-03 08:11+0000\n"
|
||||
"Last-Translator: Giga hertz <gigahertzyt@gmail.com>\n"
|
||||
"PO-Revision-Date: 2022-06-21 15:55+0000\n"
|
||||
"Last-Translator: ilia khormali <iliakhormaly1384@gmail.com>\n"
|
||||
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
|
||||
"godot-class-reference/fa/>\n"
|
||||
"Language: fa\n"
|
||||
|
@ -28,7 +29,7 @@ msgstr ""
|
|||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8-bit\n"
|
||||
"Plural-Forms: nplurals=2; plural=n > 1;\n"
|
||||
"X-Generator: Weblate 4.12-dev\n"
|
||||
"X-Generator: Weblate 4.13.1-dev\n"
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid "Description"
|
||||
|
@ -106,6 +107,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"This method should typically be overridden by the user to have any effect."
|
||||
msgstr ""
|
||||
"این روش معمولا نیازمند است توسط خود فرد نوشته شود تا بتواند تاثییری بگذارد."
|
||||
|
||||
#: doc/tools/make_rst.py
|
||||
msgid ""
|
||||
|
@ -548,7 +550,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1527,7 +1529,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28696,7 +28698,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31318,7 +31320,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35065,11 +35078,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35106,7 +35124,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35904,6 +35925,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35949,6 +35973,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35992,6 +36019,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36011,6 +36041,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36139,10 +36172,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36253,6 +36322,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36458,6 +36544,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36466,14 +36563,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36686,6 +36792,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36856,7 +36972,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38731,13 +38855,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38749,7 +38879,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38759,15 +38892,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40474,6 +40613,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45986,7 +46129,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49559,20 +49713,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49580,19 +49742,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49624,12 +49795,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54324,24 +54503,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54350,8 +54528,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54359,16 +54538,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54380,7 +54559,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54410,21 +54589,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54460,11 +54642,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54504,16 +54685,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54575,10 +54755,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54632,8 +54812,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54664,16 +54844,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54681,7 +54860,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58649,11 +58828,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63524,7 +63703,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -469,7 +469,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1176,7 +1176,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28386,7 +28386,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31011,7 +31011,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34763,12 +34774,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Palauttaa kahden vektorin jäännöksen."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34804,7 +34821,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35597,6 +35617,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35643,6 +35666,9 @@ msgstr "Palauttaa parametrin sinin."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35686,6 +35712,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35705,6 +35734,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35839,10 +35871,46 @@ msgstr "Palauttaa parametrin vasta-arvon."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35959,6 +36027,23 @@ msgstr "Palauttaa parametrin sinin."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Laskee kahden vektorin ristitulon."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36171,6 +36256,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36179,14 +36275,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36402,6 +36507,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36573,7 +36688,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38455,13 +38578,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38473,7 +38602,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38483,15 +38615,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40203,6 +40341,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45712,7 +45854,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49288,20 +49441,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49309,19 +49470,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49353,12 +49523,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54051,24 +54229,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54077,8 +54254,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54086,16 +54264,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54107,7 +54285,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54137,21 +54315,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54187,11 +54368,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54231,16 +54411,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54302,10 +54481,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54359,8 +54538,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54391,16 +54570,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54408,7 +54586,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58380,11 +58558,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63269,7 +63447,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -403,7 +403,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1110,7 +1110,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28273,7 +28273,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30895,7 +30895,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34642,11 +34653,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34683,7 +34699,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35475,6 +35494,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35520,6 +35542,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35563,6 +35588,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35582,6 +35610,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35710,10 +35741,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35824,6 +35891,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36029,6 +36113,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36037,14 +36132,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36257,6 +36361,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36427,7 +36541,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38302,13 +38424,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38320,7 +38448,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38330,15 +38461,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40045,6 +40182,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45545,7 +45686,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49118,20 +49270,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49139,19 +49299,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49183,12 +49352,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53879,24 +54056,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53905,8 +54081,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53914,16 +54091,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53935,7 +54112,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53965,21 +54142,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54015,11 +54195,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54059,16 +54238,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54130,10 +54308,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54187,8 +54365,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54219,16 +54397,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54236,7 +54413,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58204,11 +58381,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63079,7 +63256,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -395,7 +395,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1102,7 +1102,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28262,7 +28262,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30884,7 +30884,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34631,11 +34642,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34672,7 +34688,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35464,6 +35483,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35509,6 +35531,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35552,6 +35577,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35571,6 +35599,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35699,10 +35730,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35813,6 +35880,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36018,6 +36102,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36026,14 +36121,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36246,6 +36350,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36416,7 +36530,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38291,13 +38413,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38309,7 +38437,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38319,15 +38450,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40034,6 +40171,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45534,7 +45675,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49107,20 +49259,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49128,19 +49288,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49172,12 +49341,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53868,24 +54045,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53894,8 +54070,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53903,16 +54080,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53924,7 +54101,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53954,21 +54131,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54004,11 +54184,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54048,16 +54227,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54119,10 +54297,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54176,8 +54354,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54208,16 +54386,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54225,7 +54402,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58193,11 +58370,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63068,7 +63245,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -394,7 +394,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1101,7 +1101,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28261,7 +28261,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30883,7 +30883,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34630,11 +34641,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34671,7 +34687,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35463,6 +35482,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35508,6 +35530,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35551,6 +35576,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35570,6 +35598,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35698,10 +35729,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35812,6 +35879,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36017,6 +36101,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36025,14 +36120,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36245,6 +36349,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36415,7 +36529,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38290,13 +38412,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38308,7 +38436,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38318,15 +38449,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40033,6 +40170,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45533,7 +45674,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49106,20 +49258,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49127,19 +49287,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49171,12 +49340,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53867,24 +54044,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53893,8 +54069,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53902,16 +54079,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53923,7 +54100,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53953,21 +54130,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54003,11 +54183,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54047,16 +54226,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54118,10 +54296,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54175,8 +54353,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54207,16 +54385,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54224,7 +54401,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58192,11 +58369,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63067,7 +63244,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -413,7 +413,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1120,7 +1120,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28280,7 +28280,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30902,7 +30902,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34649,11 +34660,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34690,7 +34706,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35482,6 +35501,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35527,6 +35549,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35570,6 +35595,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35589,6 +35617,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35717,10 +35748,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35831,6 +35898,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36036,6 +36120,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36044,14 +36139,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36264,6 +36368,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36434,7 +36548,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38309,13 +38431,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38327,7 +38455,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38337,15 +38468,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40052,6 +40189,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45552,7 +45693,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49125,20 +49277,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49146,19 +49306,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49190,12 +49359,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53886,24 +54063,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53912,8 +54088,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53921,16 +54098,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53942,7 +54119,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53972,21 +54149,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54022,11 +54202,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54066,16 +54245,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54137,10 +54315,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54194,8 +54372,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54226,16 +54404,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54243,7 +54420,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58211,11 +58388,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63086,7 +63263,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -558,7 +558,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1505,7 +1505,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28686,7 +28686,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31308,7 +31308,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35055,12 +35066,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35096,7 +35113,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35894,6 +35914,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35940,6 +35963,9 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35983,6 +36009,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36002,6 +36031,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36133,10 +36165,46 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36251,6 +36319,23 @@ msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Mengembalikan nilai hiperbolik tangen dari parameter."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36461,6 +36546,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36469,14 +36565,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36690,6 +36795,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36860,7 +36975,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38737,13 +38860,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38755,7 +38884,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38765,15 +38897,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40482,6 +40620,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45998,7 +46140,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49573,20 +49726,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49594,19 +49755,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49638,12 +49808,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54335,24 +54513,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54361,8 +54538,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54370,16 +54548,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54391,7 +54569,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54421,21 +54599,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54471,11 +54652,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54515,16 +54695,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54586,10 +54765,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54643,8 +54822,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54675,16 +54854,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54692,7 +54870,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58662,11 +58840,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63541,7 +63719,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -394,7 +394,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1101,7 +1101,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28261,7 +28261,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30883,7 +30883,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34630,11 +34641,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34671,7 +34687,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35463,6 +35482,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35508,6 +35530,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35551,6 +35576,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35570,6 +35598,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35698,10 +35729,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35812,6 +35879,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36017,6 +36101,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36025,14 +36120,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36245,6 +36349,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36415,7 +36529,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38290,13 +38412,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38308,7 +38436,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38318,15 +38449,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40033,6 +40170,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45533,7 +45674,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49106,20 +49258,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49127,19 +49287,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49171,12 +49340,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53867,24 +54044,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53893,8 +54069,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53902,16 +54079,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53923,7 +54100,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53953,21 +54130,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54003,11 +54183,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54047,16 +54226,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54118,10 +54296,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54175,8 +54353,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54207,16 +54385,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54224,7 +54401,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58192,11 +58369,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63067,7 +63244,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -589,7 +589,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1743,7 +1743,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -29446,7 +29446,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -32078,7 +32078,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35845,12 +35856,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Restituisce il resto dei due vettori."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35886,7 +35903,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36686,6 +36706,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36732,6 +36755,9 @@ msgstr "Restituisce il seno del parametro."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36775,6 +36801,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36794,6 +36823,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36929,10 +36961,46 @@ msgstr "Restituisce il valore opposto del parametro."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -37050,6 +37118,23 @@ msgstr "Restituisce il seno del parametro."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Ritorna [code]true[/code] se [code]s[/code] è zero o quasi zero."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -37265,6 +37350,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -37273,14 +37369,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -37499,6 +37604,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -37673,7 +37788,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -39558,13 +39681,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39576,7 +39705,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39586,15 +39718,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -41314,6 +41452,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46855,7 +46997,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50432,20 +50585,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50453,19 +50614,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50497,12 +50667,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -55204,24 +55382,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -55230,8 +55407,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -55239,16 +55417,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -55260,7 +55438,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55290,21 +55468,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -55340,11 +55521,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55384,16 +55564,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55455,10 +55634,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -55512,8 +55691,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -55544,16 +55723,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -55561,7 +55739,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -59541,11 +59719,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -64467,7 +64645,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -561,7 +561,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1693,7 +1693,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -31499,7 +31499,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -34141,7 +34141,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -37961,12 +37972,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "BitmapFontのアトラスに含まれるテクスチャ数を返します。"
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -38002,7 +38019,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -38809,6 +38829,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -38855,6 +38878,9 @@ msgstr "アニメーションのトラック数を返します。"
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -38899,6 +38925,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -38918,6 +38947,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -39060,10 +39092,46 @@ msgstr "テクスチャの現在表示されているフレームを設定しま
|
|||
msgid "Destroys the given RID."
|
||||
msgstr "指定された遷移を返します。"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -39185,6 +39253,23 @@ msgstr "グラフ内の接続数を返します。"
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "論理OR演算子 ([code]or[/code] または [code]||[/code])。"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -39405,6 +39490,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -39413,15 +39509,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "円柱の半径。"
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -39641,6 +39745,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -39818,7 +39932,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -41710,13 +41832,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -41728,7 +41856,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -41738,15 +41869,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -43470,6 +43607,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -49041,7 +49182,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -52642,20 +52794,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -52663,19 +52823,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -52707,12 +52876,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -57454,24 +57631,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -57480,8 +57656,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -57489,16 +57666,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -57510,7 +57687,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -57540,21 +57717,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -57590,11 +57770,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -57634,16 +57813,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -57705,10 +57883,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -57762,8 +57940,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -57794,16 +57972,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -57811,7 +57988,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -62090,11 +62267,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -67056,7 +67233,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -535,7 +535,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1266,7 +1266,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28563,7 +28563,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31194,7 +31194,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34946,12 +34957,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "두 벡터의 나머지를 반환합니다."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34987,7 +35004,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35786,6 +35806,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35832,6 +35855,9 @@ msgstr "매개변수의 사인 값을 반환합니다."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35875,6 +35901,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35894,6 +35923,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36028,10 +36060,46 @@ msgstr "매개변수의 반대 값을 반환합니다."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36148,6 +36216,23 @@ msgstr "매개변수의 사인 값을 반환합니다."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "매개변수의 사인 값을 반환합니다."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36359,6 +36444,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36367,14 +36463,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36590,6 +36695,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36761,7 +36876,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38768,13 +38891,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38786,7 +38915,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38796,15 +38928,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40517,6 +40655,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46038,7 +46180,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49614,20 +49767,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49635,19 +49796,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49679,12 +49849,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54377,24 +54555,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54403,8 +54580,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54412,16 +54590,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54433,7 +54611,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54463,21 +54641,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54513,11 +54694,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54557,16 +54737,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54628,10 +54807,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54685,8 +54864,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54717,16 +54896,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54734,7 +54912,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58704,11 +58882,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63590,7 +63768,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -404,7 +404,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1111,7 +1111,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28271,7 +28271,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30893,7 +30893,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34640,11 +34651,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34681,7 +34697,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35473,6 +35492,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35518,6 +35540,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35561,6 +35586,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35580,6 +35608,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35708,10 +35739,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35822,6 +35889,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36027,6 +36111,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36035,14 +36130,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36255,6 +36359,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36425,7 +36539,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38300,13 +38422,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38318,7 +38446,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38328,15 +38459,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40043,6 +40180,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45543,7 +45684,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49116,20 +49268,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49137,19 +49297,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49181,12 +49350,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53877,24 +54054,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53903,8 +54079,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53912,16 +54089,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53933,7 +54110,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53963,21 +54140,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54013,11 +54193,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54057,16 +54236,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54128,10 +54306,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54185,8 +54363,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54217,16 +54395,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54234,7 +54411,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58202,11 +58379,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63077,7 +63254,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -409,7 +409,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1116,7 +1116,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28279,7 +28279,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30901,7 +30901,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34648,11 +34659,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34689,7 +34705,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35481,6 +35500,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35526,6 +35548,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35569,6 +35594,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35588,6 +35616,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35716,10 +35747,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35830,6 +35897,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36035,6 +36119,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36043,14 +36138,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36263,6 +36367,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36433,7 +36547,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38308,13 +38430,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38326,7 +38454,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38336,15 +38467,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40051,6 +40188,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45551,7 +45692,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49124,20 +49276,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49145,19 +49305,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49189,12 +49358,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53885,24 +54062,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53911,8 +54087,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53920,16 +54097,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53941,7 +54118,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53971,21 +54148,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54021,11 +54201,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54065,16 +54244,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54136,10 +54314,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54193,8 +54371,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54225,16 +54403,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54242,7 +54419,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58210,11 +58387,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63085,7 +63262,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -392,7 +392,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1099,7 +1099,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28259,7 +28259,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30881,7 +30881,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34628,11 +34639,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34669,7 +34685,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35461,6 +35480,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35506,6 +35528,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35549,6 +35574,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35568,6 +35596,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35696,10 +35727,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35810,6 +35877,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36015,6 +36099,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36023,14 +36118,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36243,6 +36347,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36413,7 +36527,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38288,13 +38410,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38306,7 +38434,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38316,15 +38447,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40031,6 +40168,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45531,7 +45672,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49104,20 +49256,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49125,19 +49285,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49169,12 +49338,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53865,24 +54042,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53891,8 +54067,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53900,16 +54077,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53921,7 +54098,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53951,21 +54128,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54001,11 +54181,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54045,16 +54224,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54116,10 +54294,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54173,8 +54351,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54205,16 +54383,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54222,7 +54399,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58190,11 +58367,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63065,7 +63242,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -404,7 +404,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1111,7 +1111,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28271,7 +28271,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30893,7 +30893,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34640,11 +34651,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34681,7 +34697,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35473,6 +35492,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35518,6 +35540,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35561,6 +35586,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35580,6 +35608,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35708,10 +35739,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35822,6 +35889,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36027,6 +36111,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36035,14 +36130,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36255,6 +36359,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36425,7 +36539,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38300,13 +38422,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38318,7 +38446,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38328,15 +38459,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40043,6 +40180,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45543,7 +45684,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49116,20 +49268,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49137,19 +49297,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49181,12 +49350,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53877,24 +54054,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53903,8 +54079,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53912,16 +54089,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53933,7 +54110,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53963,21 +54140,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54013,11 +54193,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54057,16 +54236,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54128,10 +54306,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54185,8 +54363,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54217,16 +54395,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54234,7 +54411,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58202,11 +58379,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63077,7 +63254,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -392,7 +392,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1099,7 +1099,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28259,7 +28259,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30881,7 +30881,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34628,11 +34639,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34669,7 +34685,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35461,6 +35480,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35506,6 +35528,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35549,6 +35574,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35568,6 +35596,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35696,10 +35727,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35810,6 +35877,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36015,6 +36099,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36023,14 +36118,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36243,6 +36347,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36413,7 +36527,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38288,13 +38410,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38306,7 +38434,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38316,15 +38447,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40031,6 +40168,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45531,7 +45672,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49104,20 +49256,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49125,19 +49285,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49169,12 +49338,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53865,24 +54042,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53891,8 +54067,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53900,16 +54077,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53921,7 +54098,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53951,21 +54128,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54001,11 +54181,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54045,16 +54224,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54116,10 +54294,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54173,8 +54351,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54205,16 +54383,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54222,7 +54399,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58190,11 +58367,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63065,7 +63242,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -453,7 +453,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1160,7 +1160,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28331,7 +28331,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30953,7 +30953,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34700,11 +34711,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34741,7 +34757,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35533,6 +35552,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35578,6 +35600,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35621,6 +35646,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35640,6 +35668,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35768,10 +35799,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35882,6 +35949,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36087,6 +36171,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36095,14 +36190,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36315,6 +36419,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36485,7 +36599,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38360,13 +38482,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38378,7 +38506,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38388,15 +38519,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40103,6 +40240,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45603,7 +45744,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49176,20 +49328,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49197,19 +49357,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49241,12 +49410,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53938,24 +54115,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53964,8 +54140,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53973,16 +54150,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53994,7 +54171,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54024,21 +54201,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54074,11 +54254,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54118,16 +54297,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54189,10 +54367,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54246,8 +54424,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54278,16 +54456,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54295,7 +54472,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58263,11 +58440,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63138,7 +63315,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -574,7 +574,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1565,7 +1565,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28837,7 +28837,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31466,7 +31466,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35240,12 +35251,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Zwraca resztę z dwóch wektorów."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35281,7 +35298,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36081,6 +36101,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36127,6 +36150,9 @@ msgstr "Zwraca sinus parametru."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36170,6 +36196,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36189,6 +36218,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36326,10 +36358,46 @@ msgstr "Zwraca przeciwieństwo parametru."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36448,6 +36516,23 @@ msgstr "Zwraca sinus parametru."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Operator logiczny OR ([code]or[/code] or [code]||[/code])."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36666,6 +36751,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36674,14 +36770,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36897,6 +37002,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -37071,7 +37186,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38955,13 +39078,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38973,7 +39102,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38983,15 +39115,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40706,6 +40844,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46246,7 +46388,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49822,20 +49975,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49843,19 +50004,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49887,12 +50057,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54596,24 +54774,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54622,8 +54799,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54631,16 +54809,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54652,7 +54830,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54682,21 +54860,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54732,11 +54913,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54776,16 +54956,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54847,10 +55026,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54904,8 +55083,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54936,16 +55115,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54953,7 +55131,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58927,11 +59105,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63826,7 +64004,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -534,6 +534,7 @@ msgstr ""
|
|||
"inst2dict]), de volta numa instância. Útil para desserialização."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
|
||||
"defined with [code]curve[/code]. This easing function is based on an "
|
||||
|
@ -548,7 +549,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1686,7 +1687,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -29145,7 +29146,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31771,7 +31772,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35532,12 +35544,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Retorna o seno do parâmetro."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35573,7 +35591,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36365,6 +36386,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36411,6 +36435,9 @@ msgstr "Retorna o RID do ecrã usada por essa camada."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36454,6 +36481,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36473,6 +36503,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36609,10 +36642,46 @@ msgstr "Retorna a raiz quadrada do parâmetro."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr "Retorna o [RID] do objeto."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36729,6 +36798,23 @@ msgstr "Retorna a rotação (em radianos)."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Retorna o produto cruzado deste vetor e [code]b[/code]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36942,6 +37028,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36950,15 +37047,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "A cor do texto."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -37173,6 +37278,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -37343,7 +37458,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -39227,13 +39350,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39245,8 +39374,11 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr "Emitido quando o nó é renomeado."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgstr "Emitido quando o nó entra na árvore."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted after the node exits the tree and is no longer active."
|
||||
|
@ -39255,15 +39387,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40972,6 +41110,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46475,7 +46617,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50052,20 +50205,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50073,19 +50234,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50117,12 +50287,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54816,24 +54994,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54842,8 +55019,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54851,16 +55029,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54872,7 +55050,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54902,21 +55080,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54952,11 +55133,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54996,16 +55176,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55067,10 +55246,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -55124,8 +55303,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -55156,16 +55335,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -55173,7 +55351,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -59163,11 +59341,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -64049,7 +64227,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -584,6 +584,7 @@ msgstr ""
|
|||
"inst2dict]), de volta em uma instância. Útil para desserialização."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
|
||||
"defined with [code]curve[/code]. This easing function is based on an "
|
||||
|
@ -598,7 +599,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1717,6 +1718,7 @@ msgstr ""
|
|||
"[/codeblock]"
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns the result of smoothly interpolating the value of [code]s[/code] "
|
||||
"between [code]0[/code] and [code]1[/code], based on the where [code]s[/code] "
|
||||
|
@ -1737,7 +1739,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -29478,7 +29480,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -32113,7 +32115,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35883,12 +35896,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Retorna o número de nós nesta [SceneTree]."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35924,7 +35943,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36724,6 +36746,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36770,6 +36795,9 @@ msgstr "Retorna o número de nós nesta [SceneTree]."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36813,6 +36841,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36832,6 +36863,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36969,10 +37003,46 @@ msgstr "Retorna o valor oposto do parâmetro."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr "Retorna o [RID] do objeto."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -37091,6 +37161,23 @@ msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
|||
msgstr ""
|
||||
"Retorna a [Cor] em [code]name[/code] se o tema tiver [code]node_type[/code]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -37306,6 +37393,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -37314,15 +37412,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "A cor do texto."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -37540,6 +37646,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -37714,7 +37830,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -39600,13 +39724,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39618,8 +39748,11 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr "Emitido quando o nó é renomeado."
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgstr "Emitido quando o nó entra na árvore."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted after the node exits the tree and is no longer active."
|
||||
|
@ -39628,15 +39761,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -41349,6 +41488,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46893,7 +47036,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50473,20 +50627,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50494,19 +50656,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50538,12 +50709,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -55247,24 +55426,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -55273,8 +55451,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -55282,16 +55461,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -55303,7 +55482,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55333,21 +55512,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -55383,11 +55565,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55427,16 +55608,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55498,10 +55678,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -55555,8 +55735,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -55587,16 +55767,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -55604,7 +55783,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -59599,11 +59778,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -64511,7 +64690,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -420,7 +420,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1127,7 +1127,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28294,7 +28294,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30916,7 +30916,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34663,11 +34674,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34704,7 +34720,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35496,6 +35515,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35541,6 +35563,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35584,6 +35609,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35603,6 +35631,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35731,10 +35762,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35845,6 +35912,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36050,6 +36134,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36058,14 +36153,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36278,6 +36382,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36448,7 +36562,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38324,13 +38446,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38342,7 +38470,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38352,15 +38483,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40067,6 +40204,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45567,7 +45708,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49140,20 +49292,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49161,19 +49321,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49205,12 +49374,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53901,24 +54078,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53927,8 +54103,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53936,16 +54113,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53957,7 +54134,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53987,21 +54164,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54037,11 +54217,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54081,16 +54260,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54152,10 +54330,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54209,8 +54387,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54241,16 +54419,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54258,7 +54435,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58226,11 +58403,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63101,7 +63278,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -592,6 +592,7 @@ msgstr ""
|
|||
"экземпляр объекта. Полезно для десериализации."
|
||||
|
||||
#: modules/gdscript/doc_classes/@GDScript.xml
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Returns an \"eased\" value of [code]x[/code] based on an easing function "
|
||||
"defined with [code]curve[/code]. This easing function is based on an "
|
||||
|
@ -606,7 +607,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1772,7 +1773,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -30121,7 +30122,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -32749,7 +32750,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -36540,12 +36552,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Возвращает число элементов в массиве."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -36581,7 +36599,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -37381,6 +37402,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -37427,6 +37451,9 @@ msgstr "Возвращает количество дорожек в анимац
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -37470,6 +37497,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -37489,6 +37519,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -37625,10 +37658,46 @@ msgstr "Устанавливает текущий видимый кадр тек
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -37751,6 +37820,23 @@ msgstr "Возвращает число элементов в массиве."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Логический оператор ИЛИ ([code]or[/code] или [code]||[/code])."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -37966,6 +38052,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -37974,15 +38071,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
#, fuzzy
|
||||
msgid "The radius of the agent."
|
||||
msgstr "Цвет эффекта отражения."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -38201,6 +38306,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -38375,7 +38490,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -40343,13 +40466,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40361,7 +40490,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40371,15 +40503,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -42104,6 +42242,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -47667,7 +47809,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -51265,20 +51418,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -51286,19 +51447,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -51330,12 +51500,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -56086,24 +56264,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -56112,8 +56289,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -56121,16 +56299,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -56142,7 +56320,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56172,21 +56350,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -56222,11 +56403,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56266,16 +56446,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -56337,10 +56516,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -56394,8 +56573,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -56426,16 +56605,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -56443,7 +56621,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -60453,11 +60631,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -65390,7 +65568,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -395,7 +395,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1102,7 +1102,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28265,7 +28265,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30887,7 +30887,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34634,11 +34645,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34675,7 +34691,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35467,6 +35486,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35512,6 +35534,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35555,6 +35580,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35574,6 +35602,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35702,10 +35733,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35816,6 +35883,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36021,6 +36105,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36029,14 +36124,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36249,6 +36353,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36419,7 +36533,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38294,13 +38416,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38312,7 +38440,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38322,15 +38453,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40037,6 +40174,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45537,7 +45678,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49110,20 +49262,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49131,19 +49291,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49175,12 +49344,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53871,24 +54048,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53897,8 +54073,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53906,16 +54083,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53927,7 +54104,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53957,21 +54134,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54007,11 +54187,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54051,16 +54230,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54122,10 +54300,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54179,8 +54357,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54211,16 +54389,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54228,7 +54405,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58196,11 +58373,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63071,7 +63248,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -406,7 +406,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1113,7 +1113,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28276,7 +28276,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30898,7 +30898,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34645,11 +34656,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34686,7 +34702,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35478,6 +35497,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35523,6 +35545,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35566,6 +35591,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35585,6 +35613,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35713,10 +35744,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35827,6 +35894,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36032,6 +36116,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36040,14 +36135,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36260,6 +36364,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36430,7 +36544,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38305,13 +38427,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38323,7 +38451,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38333,15 +38464,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40048,6 +40185,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45548,7 +45689,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49121,20 +49273,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49142,19 +49302,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49186,12 +49355,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53882,24 +54059,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53908,8 +54084,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53917,16 +54094,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53938,7 +54115,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53968,21 +54145,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54018,11 +54198,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54062,16 +54241,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54133,10 +54311,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54190,8 +54368,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54222,16 +54400,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54239,7 +54416,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58207,11 +58384,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63082,7 +63259,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -395,7 +395,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1102,7 +1102,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28262,7 +28262,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30884,7 +30884,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34631,11 +34642,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34672,7 +34688,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35464,6 +35483,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35509,6 +35531,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35552,6 +35577,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35571,6 +35599,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35699,10 +35730,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35813,6 +35880,23 @@ msgstr ""
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36018,6 +36102,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36026,14 +36121,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36246,6 +36350,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36416,7 +36530,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38291,13 +38413,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38309,7 +38437,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38319,15 +38450,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40034,6 +40171,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45534,7 +45675,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49107,20 +49259,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49128,19 +49288,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49172,12 +49341,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53868,24 +54045,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -53894,8 +54070,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -53903,16 +54080,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -53924,7 +54101,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -53954,21 +54131,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54004,11 +54184,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54048,16 +54227,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54119,10 +54297,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54176,8 +54354,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54208,16 +54386,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54225,7 +54402,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58193,11 +58370,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63068,7 +63245,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -473,7 +473,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1187,7 +1187,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28381,7 +28381,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31045,7 +31045,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34804,12 +34815,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "คืนค่าชื่อของอุปกรณ์เสียงทั้งหมดที่ตรวจพบในระบบ"
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34845,7 +34862,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35637,6 +35657,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35683,6 +35706,9 @@ msgstr "คืนค่าผกผันรูทสองของพารา
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35726,6 +35752,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35745,6 +35774,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35876,10 +35908,46 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35995,6 +36063,23 @@ msgstr "คืนค่าการกำหนดค่าของลำโพ
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "คืนค่าการกำหนดค่าของลำโพง"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36205,6 +36290,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36213,14 +36309,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36434,6 +36539,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36604,7 +36719,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38532,13 +38655,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38550,7 +38679,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38560,15 +38692,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40277,6 +40415,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45784,7 +45926,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49364,20 +49517,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49385,19 +49546,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49429,12 +49599,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54128,24 +54306,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54154,8 +54331,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54163,16 +54341,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54184,7 +54362,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54214,21 +54392,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54264,11 +54445,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54308,16 +54488,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54379,10 +54558,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54436,8 +54615,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54468,16 +54647,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54485,7 +54663,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58456,11 +58634,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63335,7 +63513,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -441,7 +441,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1178,7 +1178,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28351,7 +28351,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -30973,7 +30973,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34732,11 +34743,16 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -34773,7 +34789,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35565,6 +35584,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35610,6 +35632,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35653,6 +35678,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35672,6 +35700,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35803,10 +35834,46 @@ msgstr ""
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35926,6 +35993,23 @@ msgstr ""
|
|||
"Kung [code]true[/code], ang mga child nodes ay inaayos, kung hindi ang pag-"
|
||||
"so-sort ay hindi pinapagana."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
msgstr ""
|
||||
|
@ -36131,6 +36215,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36139,14 +36234,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36359,6 +36463,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36529,7 +36643,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38404,13 +38526,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38422,7 +38550,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38432,15 +38563,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40147,6 +40284,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45650,7 +45791,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49223,20 +49375,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49244,19 +49404,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49288,12 +49457,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -53984,24 +54161,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54010,8 +54186,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54019,16 +54196,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54040,7 +54217,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54070,21 +54247,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54120,11 +54300,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54164,16 +54343,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54235,10 +54413,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54292,8 +54470,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54324,16 +54502,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54341,7 +54518,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58309,11 +58486,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63190,7 +63367,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -554,7 +554,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1684,7 +1684,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -29097,7 +29097,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31724,7 +31724,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35484,12 +35495,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "İki vektörün kalanını döndürür."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35525,7 +35542,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -36324,6 +36344,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36370,6 +36393,9 @@ msgstr "Verilen değerin sinüsünü döndürür."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36413,6 +36439,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36432,6 +36461,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36568,10 +36600,46 @@ msgstr "Verilen değerin zıt değerini döndürür."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36689,6 +36757,23 @@ msgstr "Verilen değerin sinüsünü döndürür."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Verilen değerin sinüsünü döndürür."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36900,6 +36985,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36908,14 +37004,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -37131,6 +37236,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -37304,7 +37419,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -39188,13 +39311,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39206,7 +39335,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -39216,15 +39348,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40936,6 +41074,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46468,7 +46610,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -50044,20 +50197,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50065,19 +50226,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -50109,12 +50279,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54814,24 +54992,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54840,8 +55017,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54849,16 +55027,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54870,7 +55048,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54900,21 +55078,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54950,11 +55131,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54994,16 +55174,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -55065,10 +55244,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -55122,8 +55301,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -55154,16 +55333,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -55171,7 +55349,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -59143,11 +59321,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -64032,7 +64210,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -530,7 +530,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1245,7 +1245,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28459,7 +28459,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31084,7 +31084,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34836,12 +34847,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Повертає лишок за двома векторами."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34877,7 +34894,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35677,6 +35697,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35723,6 +35746,9 @@ msgstr "Повертає синус параметра."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35766,6 +35792,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35785,6 +35814,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35919,10 +35951,46 @@ msgstr "Повертає значення, яке є протилежним до
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36039,6 +36107,23 @@ msgstr "Повертає синус параметра."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Обчислює векторний добуток двох векторів та [code]with[/code]."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36251,6 +36336,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36259,14 +36355,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36482,6 +36587,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36653,7 +36768,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38535,13 +38658,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38553,7 +38682,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38563,15 +38695,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40283,6 +40421,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45806,7 +45948,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49382,20 +49535,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49403,19 +49564,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49447,12 +49617,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54145,24 +54323,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54171,8 +54348,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54180,16 +54358,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54201,7 +54379,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54231,21 +54409,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54281,11 +54462,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54325,16 +54505,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54396,10 +54575,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54453,8 +54632,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54485,16 +54664,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54502,7 +54680,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58474,11 +58652,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63363,7 +63541,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
|
@ -532,7 +532,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1462,7 +1462,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28756,7 +28756,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31383,7 +31383,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -35137,12 +35148,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "Trả về phần dư của hai vector."
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -35178,7 +35195,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35977,6 +35997,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -36023,6 +36046,9 @@ msgstr "Trả về sin của tham số."
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -36066,6 +36092,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -36085,6 +36114,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -36220,10 +36252,46 @@ msgstr "Trả về giá trị đối của tham số."
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -36340,6 +36408,23 @@ msgstr "Trả về sin của tham số."
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "Trả về sin của tham số."
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36552,6 +36637,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36560,14 +36656,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36783,6 +36888,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
#, fuzzy
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
|
@ -36955,7 +37070,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38839,13 +38962,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38857,7 +38986,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38867,15 +38999,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40587,6 +40725,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -46118,7 +46260,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49698,20 +49851,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49719,19 +49880,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49763,12 +49933,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54466,24 +54644,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54492,8 +54669,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54501,16 +54679,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54522,7 +54700,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54552,21 +54730,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54602,11 +54783,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54646,16 +54826,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54717,10 +54896,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54774,8 +54953,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54806,16 +54985,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54823,7 +55001,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58797,11 +58975,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63685,7 +63863,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -482,7 +482,7 @@ msgid ""
|
|||
"- 1.0: Linear\n"
|
||||
"- Greater than 1.0 (exclusive): Ease in\n"
|
||||
"[/codeblock]\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"ease_cheatsheet.png]ease() curve values cheatsheet[/url]\n"
|
||||
"See also [method smoothstep]. If you need to perform more advanced "
|
||||
"transitions, use [Tween] or [AnimationPlayer]."
|
||||
|
@ -1203,7 +1203,7 @@ msgid ""
|
|||
"[method smoothstep] returns the smoothest possible curve with no sudden "
|
||||
"changes in the derivative. If you need to perform more advanced transitions, "
|
||||
"use [Tween] or [AnimationPlayer].\n"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.4/img/"
|
||||
"[url=https://raw.githubusercontent.com/godotengine/godot-docs/3.5/img/"
|
||||
"smoothstep_ease_comparison.png]Comparison between smoothstep() and ease(x, "
|
||||
"-1.6521) return values[/url]"
|
||||
msgstr ""
|
||||
|
@ -28417,7 +28417,7 @@ msgid ""
|
|||
" # Note: Don't make simultaneous requests using a single HTTPRequest "
|
||||
"node.\n"
|
||||
" # The snippet below is provided for reference only.\n"
|
||||
" var body = {\"name\": \"Godette\"}\n"
|
||||
" var body = to_json({\"name\": \"Godette\"})\n"
|
||||
" error = http_request.request(\"https://httpbin.org/post\", [], true, "
|
||||
"HTTPClient.METHOD_POST, body)\n"
|
||||
" if error != OK:\n"
|
||||
|
@ -31042,7 +31042,18 @@ msgid ""
|
|||
"[code]\\n[/code]) in the string won't produce a newline. Text wrapping is "
|
||||
"enabled in [constant ICON_MODE_TOP] mode, but column's width is adjusted to "
|
||||
"fully fit its content by default. You need to set [member "
|
||||
"fixed_column_width] greater than zero to wrap the text."
|
||||
"fixed_column_width] greater than zero to wrap the text.\n"
|
||||
"[b]Incremental search:[/b] Like [PopupMenu] and [Tree], [ItemList] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ItemList.xml
|
||||
|
@ -34794,12 +34805,18 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Returns the override [Material] for a surface of the [Mesh] resource.\n"
|
||||
"[b]Note:[/b] This function only returns [i]override[/i] materials associated "
|
||||
"with this [MeshInstance]. Consider using [method get_active_material] or "
|
||||
"[method Mesh.surface_get_material] to get materials associated with the "
|
||||
"[Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Returns the number of surface materials."
|
||||
msgstr ""
|
||||
#, fuzzy
|
||||
msgid "Returns the number of surface override materials."
|
||||
msgstr "回傳參數的正弦值。"
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid ""
|
||||
|
@ -34835,7 +34852,10 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
msgid "Sets the [Material] for a surface of the [Mesh] resource."
|
||||
msgid ""
|
||||
"Sets the override [Material] for the specified surface of the [Mesh] "
|
||||
"resource. This material is associated with this [MeshInstance] rather than "
|
||||
"with the [Mesh] resource."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/MeshInstance.xml
|
||||
|
@ -35634,6 +35654,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Provides navigation and pathfinding within a collection of "
|
||||
"[NavigationMesh]es. By default, these will be automatically collected from "
|
||||
"child [NavigationMeshInstance] nodes. In addition to basic pathfinding, this "
|
||||
|
@ -35680,6 +35703,9 @@ msgstr "回傳參數的正弦值。"
|
|||
|
||||
#: doc/classes/Navigation.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"NavigationServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the "
|
||||
"agent properties associated with each [NavigationMesh] (radius, height, "
|
||||
|
@ -35723,6 +35749,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Navigation2D provides navigation and pathfinding within a 2D area, specified "
|
||||
"as a collection of [NavigationPolygon] resources. By default, these are "
|
||||
"automatically collected from child [NavigationPolygonInstance] nodes."
|
||||
|
@ -35742,6 +35771,9 @@ msgstr ""
|
|||
|
||||
#: doc/classes/Navigation2D.xml
|
||||
msgid ""
|
||||
"[i]Deprecated.[/i] [Navigation2D] node and [method get_simple_path] are "
|
||||
"deprecated and will be removed in a future version. Use [method "
|
||||
"Navigation2DServer.map_get_path] instead.\n"
|
||||
"Returns the path between two given points. Points are in local coordinate "
|
||||
"space. If [code]optimize[/code] is [code]true[/code] (the default), the path "
|
||||
"is smoothed by merging path segments where possible."
|
||||
|
@ -35876,10 +35908,46 @@ msgstr "回傳參數的相反值。"
|
|||
msgid "Destroys the given RID."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all created navigation map [RID]s on the NavigationServer. This "
|
||||
"returns both 2D and 3D created navigation maps as there is technically no "
|
||||
"distinction between them."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid "Create a new map."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"This function immediately forces synchronization of the specified navigation "
|
||||
"[code]map[/code] [RID]. By default navigation maps are only synchronized at "
|
||||
"the end of each physics frame. This function can be used to immediately "
|
||||
"(re)calculate all the navigation meshes and region connections of the "
|
||||
"navigation map. This makes it possible to query a navigation path for a "
|
||||
"changed map immediately and in the same frame (multiple times if needed).\n"
|
||||
"Due to technical restrictions the current NavigationServer command queue "
|
||||
"will be flushed. This means all already queued update commands for this "
|
||||
"physics frame will be executed, even those intended for other maps, regions "
|
||||
"and agents not part of the specified map. The expensive computation of the "
|
||||
"navigation meshes and region connections of a map will only be done for the "
|
||||
"specified map. Other maps will receive the normal synchronization at the end "
|
||||
"of the physics frame. Should the specified map receive changes after the "
|
||||
"forced update it will update again as well when the other maps receive their "
|
||||
"update.\n"
|
||||
"Avoidance processing and dispatch of the [code]safe_velocity[/code] signals "
|
||||
"is untouched by this function and continues to happen for all maps and "
|
||||
"agents at the end of the physics frame.\n"
|
||||
"[b]Note:[/b] With great power comes great responsibility. This function "
|
||||
"should only be used by users that really know what they are doing and have a "
|
||||
"good reason for it. Forcing an immediate update of a navigation map requires "
|
||||
"locking the NavigationServer and flushing the entire NavigationServer "
|
||||
"command queue. Not only can this severely impact the performance of a game "
|
||||
"but it can also introduce bugs if used inappropriately without much "
|
||||
"foresight."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns all navigation agents [RID]s that are currently assigned to the "
|
||||
|
@ -35996,6 +36064,23 @@ msgstr "回傳參數的正弦值。"
|
|||
msgid "Returns the [code]travel_cost[/code] of this [code]region[/code]."
|
||||
msgstr "計算兩個向量的外積。"
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
msgid ""
|
||||
"Returns [code]true[/code] if the provided [code]point[/code] in world space "
|
||||
"is currently owned by the provided navigation [code]region[/code]. Owned in "
|
||||
"this context means that one of the region's navigation mesh polygon faces "
|
||||
"has a possible position at the closest distance to this point compared to "
|
||||
"all other navigation meshes from other navigation regions that are also "
|
||||
"registered on the navigation map of the provided region.\n"
|
||||
"If multiple navigation meshes have positions at equal distance the "
|
||||
"navigation region whose polygons are processed first wins the ownership. "
|
||||
"Polygons are processed in the same order that navigation regions were "
|
||||
"registered on the NavigationServer.\n"
|
||||
"[b]Note:[/b] If navigation meshes from different navigation regions overlap "
|
||||
"(which should be avoided in general) the result might not be what is "
|
||||
"expected."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Navigation2DServer.xml doc/classes/NavigationServer.xml
|
||||
#, fuzzy
|
||||
msgid "Sets the [code]enter_cost[/code] for this [code]region[/code]."
|
||||
|
@ -36208,6 +36293,17 @@ msgstr ""
|
|||
msgid "The distance to search for other agents."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a path point is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a path point on the path exactly, but "
|
||||
"in the area. If this value is set to high the NavigationAgent will skip "
|
||||
"points on the path which can lead to leaving the navigation mesh. If this "
|
||||
"value is set to low the NavigationAgent will be stuck in a repath loop cause "
|
||||
"it will constantly overshoot or undershoot the distance to the next point on "
|
||||
"each physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The maximum distance the agent is allowed away from the ideal path to the "
|
||||
|
@ -36216,14 +36312,23 @@ msgid ""
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid "The radius of the agent."
|
||||
msgid ""
|
||||
"The radius of the avoidance agent. This is the \"body\" of the avoidance "
|
||||
"agent and not the avoidance maneuver starting radius (which is controlled by "
|
||||
"[member neighbor_dist]).\n"
|
||||
"Does not affect normal pathfinding. To change an actor's pathfinding radius "
|
||||
"bake [NavigationMesh] resources with a different [member NavigationMesh."
|
||||
"agent_radius] property and use different navigation maps for each actor size."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
msgid ""
|
||||
"The distance threshold before a target is considered to be reached. This "
|
||||
"will allow an agent to not have to hit a point on the path exactly, but in "
|
||||
"the area."
|
||||
"The distance threshold before the final target point is considered to be "
|
||||
"reached. This will allow an agent to not have to hit the point of the final "
|
||||
"target exactly, but only the area. If this value is set to low the "
|
||||
"NavigationAgent will be stuck in a repath loop cause it will constantly "
|
||||
"overshoot or undershoot the distance to the final target point on each "
|
||||
"physics frame update."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationAgent.xml doc/classes/NavigationAgent2D.xml
|
||||
|
@ -36439,6 +36544,16 @@ msgid ""
|
|||
"multiple of [member cell_size]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid ""
|
||||
"If the baking [AABB] has a volume the navigation mesh baking will be "
|
||||
"restricted to its enclosing area."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "The position offset applied to the [member filter_baking_aabb] [AABB]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMesh.xml
|
||||
msgid "If [code]true[/code], marks spans that are ledges as non-walkable."
|
||||
msgstr ""
|
||||
|
@ -36610,7 +36725,15 @@ msgid ""
|
|||
"geometry for walkable terrain suitable to [NavigationMesh] agent properties "
|
||||
"by creating a voxel world around the meshes bounding area.\n"
|
||||
"The finalized navigation mesh is then returned and stored inside the "
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] nodes."
|
||||
"[NavigationMesh] for use as a resource inside [NavigationMeshInstance] "
|
||||
"nodes.\n"
|
||||
"[b]Note:[/b] Using meshes to not only define walkable surfaces but also "
|
||||
"obstruct navigation baking does not always work. The navigation baking has "
|
||||
"no concept of what is a geometry \"inside\" when dealing with mesh source "
|
||||
"geometry and this is intentional. Depending on current baking parameters, as "
|
||||
"soon as the obstructing mesh is large enough to fit a navigation mesh area "
|
||||
"inside, the baking will generate navigation mesh areas that are inside the "
|
||||
"obstructing source geometry mesh."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/NavigationMeshGenerator.xml
|
||||
|
@ -38492,13 +38615,19 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node enters the scene tree, either because it entered "
|
||||
"on its own or because this node entered with it."
|
||||
"on its own or because this node entered with it.\n"
|
||||
"This signal is emitted [i]after[/i] the child node's own [constant "
|
||||
"NOTIFICATION_ENTER_TREE] and [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when a child node exits the scene tree, either because it exited on "
|
||||
"its own or because this node exited."
|
||||
"Emitted when a child node is about to exit the scene tree, either because it "
|
||||
"is being removed or freed directly, or because this node is exiting the "
|
||||
"tree.\n"
|
||||
"When this signal is received, the child [code]node[/code] is still in the "
|
||||
"tree and valid. This signal is emitted [i]after[/i] the child node's own "
|
||||
"[signal tree_exiting] and [constant NOTIFICATION_EXIT_TREE]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38510,7 +38639,10 @@ msgid "Emitted when the node is renamed."
|
|||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Emitted when the node enters the tree."
|
||||
msgid ""
|
||||
"Emitted when the node enters the tree.\n"
|
||||
"This signal is emitted [i]after[/i] the related [constant "
|
||||
"NOTIFICATION_ENTER_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -38520,15 +38652,21 @@ msgstr ""
|
|||
#: doc/classes/Node.xml
|
||||
msgid ""
|
||||
"Emitted when the node is still active but about to exit the tree. This is "
|
||||
"the right place for de-initialization (or a \"destructor\", if you will)."
|
||||
"the right place for de-initialization (or a \"destructor\", if you will).\n"
|
||||
"This signal is emitted [i]before[/i] the related [constant "
|
||||
"NOTIFICATION_EXIT_TREE] notification."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node enters a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node enters a [SceneTree].\n"
|
||||
"This notification is emitted [i]before[/i] the related [signal tree_entered]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
msgid "Notification received when the node is about to exit a [SceneTree]."
|
||||
msgid ""
|
||||
"Notification received when the node is about to exit a [SceneTree].\n"
|
||||
"This notification is emitted [i]after[/i] the related [signal tree_exiting]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Node.xml
|
||||
|
@ -40240,6 +40378,10 @@ msgid ""
|
|||
" if argument.find(\"=\") > -1:\n"
|
||||
" var key_value = argument.split(\"=\")\n"
|
||||
" arguments[key_value[0].lstrip(\"--\")] = key_value[1]\n"
|
||||
" else:\n"
|
||||
" # Options without an argument will be present in the dictionary,\n"
|
||||
" # with the value set to an empty string.\n"
|
||||
" arguments[argument.lstrip(\"--\")] = \"\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -45761,7 +45903,18 @@ msgstr ""
|
|||
#: doc/classes/PopupMenu.xml
|
||||
msgid ""
|
||||
"[PopupMenu] is a [Control] that displays a list of options. They are popular "
|
||||
"in toolbars or context menus."
|
||||
"in toolbars or context menus.\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [Tree], [PopupMenu] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/PopupMenu.xml
|
||||
|
@ -49337,20 +49490,28 @@ msgid ""
|
|||
"cause.\n"
|
||||
"The default value is a conservative one, so you are advised to tweak it "
|
||||
"according to the hardware you are targeting.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [code]rendering/gles3/"
|
||||
"shaders/max_concurrent_compiles[/code].\n"
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific devices you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is [b]not[/b] [code]Synchronous[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"The default is a very conservative override for [member rendering/gles3/"
|
||||
"shaders/max_simultaneous_compiles].\n"
|
||||
"Depending on the specific browsers you are targeting, you may want to raise "
|
||||
"it.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is [b]not[/b] [code]Synchronous[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49358,19 +49519,28 @@ msgid ""
|
|||
"The maximum size, in megabytes, that the ubershader cache can grow up to. On "
|
||||
"startup, the least recently used entries will be deleted until the total "
|
||||
"size is within bounds.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/ubershader_cache_size_mb[/"
|
||||
"code], so a smaller maximum size can be configured for mobile platforms, "
|
||||
"where storage space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [code]rendering/gles3/"
|
||||
"shaders/shader_compilation_mode[/code] is set to [code]Asynchronous + Cache[/"
|
||||
"code]."
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for mobile platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_cache_size_mb], so a "
|
||||
"smaller maximum size can be configured for web platforms, where storage "
|
||||
"space is more limited.\n"
|
||||
"[b]Note:[/b] Currently, shader caching is generally unavailable on web "
|
||||
"platforms.\n"
|
||||
"[b]Note:[/b] This setting is only meaningful if [member rendering/gles3/"
|
||||
"shaders/shader_compilation_mode] is set to [code]Asynchronous + Cache[/code]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
|
@ -49402,12 +49572,20 @@ msgstr ""
|
|||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [code]rendering/gles3/shaders/shader_compilation_mode[/"
|
||||
"code], so asynchronous compilation can be disabled for mobile.\n"
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on mobile platforms.\n"
|
||||
"You may want to do that since mobile GPUs generally won't support "
|
||||
"ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"An override for [member rendering/gles3/shaders/shader_compilation_mode], so "
|
||||
"asynchronous compilation can be disabled on web platforms.\n"
|
||||
"You may want to do that since certain browsers (especially on mobile "
|
||||
"platforms) generally won't support ubershaders due to their complexity."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/ProjectSettings.xml
|
||||
msgid ""
|
||||
"Max buffer size for blend shapes. Any blend shape bigger than this will not "
|
||||
|
@ -54100,24 +54278,23 @@ msgid ""
|
|||
"manually (i.e. by using [code]Tween.new()[/code]) are invalid. They can't be "
|
||||
"used for tweening values, but you can do manual interpolation with [method "
|
||||
"interpolate_value].\n"
|
||||
"A [SceneTreeTween] animation is composed of a sequence of [Tweener]s, which "
|
||||
"by default are executed one after another. You can create a sequence by "
|
||||
"appending [Tweener]s to the [SceneTreeTween]. Animating something with a "
|
||||
"[Tweener] is called tweening. Example tweening sequence looks like this:\n"
|
||||
"A tween animation is created by adding [Tweener]s to the [SceneTreeTween] "
|
||||
"object, using [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] or [method tween_method]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1)\n"
|
||||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink "
|
||||
"and finally the [method Node.queue_free] is called to remove the sprite. See "
|
||||
"methods [method tween_property], [method tween_interval], [method "
|
||||
"tween_callback] and [method tween_method] for more usage information.\n"
|
||||
"This sequence will make the [code]$Sprite[/code] node turn red, then shrink, "
|
||||
"before finally calling [method Node.queue_free] to free the sprite. "
|
||||
"[Tweener]s are executed one after another by default. This behavior can be "
|
||||
"changed using [method parallel] and [method set_parallel].\n"
|
||||
"When a [Tweener] is created with one of the [code]tween_*[/code] methods, a "
|
||||
"chained method call can be used to tweak the properties of this [Tweener]. "
|
||||
"For example, if you want to set different transition type in the above "
|
||||
"example, you can do:\n"
|
||||
"For example, if you want to set a different transition type in the above "
|
||||
"example, you can use [method set_trans]:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"modulate\", Color.red, 1).set_trans(Tween."
|
||||
|
@ -54126,8 +54303,9 @@ msgid ""
|
|||
"TRANS_BOUNCE)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In this "
|
||||
"example the [SceneTreeTween] is bound and have set a default transition:\n"
|
||||
"Most of the [SceneTreeTween] methods can be chained this way too. In the "
|
||||
"following example the [SceneTreeTween] is bound to the running script's node "
|
||||
"and a default transition is set for its [Tweener]s:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = get_tree().create_tween().bind_node(self).set_trans(Tween."
|
||||
"TRANS_ELASTIC)\n"
|
||||
|
@ -54135,16 +54313,16 @@ msgid ""
|
|||
"tween.tween_property($Sprite, \"scale\", Vector2(), 1)\n"
|
||||
"tween.tween_callback($Sprite, \"queue_free\")\n"
|
||||
"[/codeblock]\n"
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary set of "
|
||||
"Another interesting use for [SceneTreeTween]s is animating arbitrary sets of "
|
||||
"objects:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"for sprite in get_children():\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(), 1)\n"
|
||||
" tween.tween_property(sprite, \"position\", Vector2(0, 0), 1)\n"
|
||||
"[/codeblock]\n"
|
||||
"In the example above, all children of a node are moved one after another to "
|
||||
"position (0, 0).\n"
|
||||
"Some [Tweener]s use transitions and eases. The first accepts an [enum Tween."
|
||||
"Some [Tweener]s use transitions and eases. The first accepts a [enum Tween."
|
||||
"TransitionType] constant, and refers to the way the timing of the animation "
|
||||
"is handled (see [url=https://easings.net/]easings.net[/url] for some "
|
||||
"examples). The second accepts an [enum Tween.EaseType] constant, and "
|
||||
|
@ -54156,7 +54334,7 @@ msgid ""
|
|||
"tween_cheatsheet.png]Tween easing and transition types cheatsheet[/url]\n"
|
||||
"[b]Note:[/b] All [SceneTreeTween]s will automatically start by default. To "
|
||||
"prevent a [SceneTreeTween] from autostarting, you can call [method stop] "
|
||||
"immediately after it was created."
|
||||
"immediately after it is created."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54186,21 +54364,24 @@ msgstr ""
|
|||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Processes the [SceneTreeTween] by given [code]delta[/code] value, in "
|
||||
"seconds. Mostly useful when the [SceneTreeTween] is paused, for controlling "
|
||||
"it manually. Can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by using [code]delta[/code] longer than the whole duration.\n"
|
||||
"Processes the [SceneTreeTween] by the given [code]delta[/code] value, in "
|
||||
"seconds. This is mostly useful for manual control when the [SceneTreeTween] "
|
||||
"is paused. It can also be used to end the [SceneTreeTween] animation "
|
||||
"immediately, by setting [code]delta[/code] longer than the whole duration of "
|
||||
"the [SceneTreeTween] animation.\n"
|
||||
"Returns [code]true[/code] if the [SceneTreeTween] still has [Tweener]s that "
|
||||
"haven't finished.\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid after finished, but "
|
||||
"you can call [method stop] after the step, to keep it and reset."
|
||||
"[b]Note:[/b] The [SceneTreeTween] will become invalid in the next processing "
|
||||
"frame after its animation finishes. Calling [method stop] after performing "
|
||||
"[method custom_step] instead keeps and resets the [SceneTreeTween]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Returns the total time in seconds the [SceneTreeTween] has been animating (i."
|
||||
"e. time since it started, not counting pauses etc.). The time is affected by "
|
||||
"[method set_speed_scale] and [method stop] will reset it to [code]0[/code].\n"
|
||||
"e. the time since it started, not counting pauses etc.). The time is "
|
||||
"affected by [method set_speed_scale], and [method stop] will reset it to "
|
||||
"[code]0[/code].\n"
|
||||
"[b]Note:[/b] As it results from accumulating frame deltas, the time returned "
|
||||
"after the [SceneTreeTween] has finished animating will be slightly greater "
|
||||
"than the actual [SceneTreeTween] duration."
|
||||
|
@ -54236,11 +54417,10 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns whether the [SceneTreeTween] is valid. A valid [SceneTreeTween] is a "
|
||||
"[SceneTreeTween] contained by the scene tree (i.e. the array from [method "
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening or was "
|
||||
"killed, also when created with [code]Tween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween] can't have [Tweener]s appended, because it can't animate "
|
||||
"them. You can however still use [method interpolate_value]."
|
||||
"SceneTree.get_processed_tweens] will contain this [SceneTreeTween]). A "
|
||||
"[SceneTreeTween] might become invalid when it has finished tweening, is "
|
||||
"killed, or when created with [code]SceneTreeTween.new()[/code]. Invalid "
|
||||
"[SceneTreeTween]s can't have [Tweener]s appended."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54280,16 +54460,15 @@ msgstr ""
|
|||
msgid ""
|
||||
"Sets the number of times the tweening sequence will be repeated, i.e. "
|
||||
"[code]set_loops(2)[/code] will run the animation twice.\n"
|
||||
"Calling this method without arguments will make the [SceneTreeTween] run "
|
||||
"infinitely, until it is either killed by [method kill] or by freeing bound "
|
||||
"node, or all the animated objects have been freed (which makes further "
|
||||
"Calling this method without arguments will make the [Tween] run infinitely, "
|
||||
"until either it is killed with [method kill], the [Tween]'s bound node is "
|
||||
"freed, or all the animated objects have been freed (which makes further "
|
||||
"animation impossible).\n"
|
||||
"[b]Warning:[/b] Make sure to always add some duration/delay when using "
|
||||
"infinite loops. 0-duration looped animations (e.g. single [CallbackTweener] "
|
||||
"with no delay or [PropertyTweener] with invalid node) are equivalent to "
|
||||
"infinite [code]while[/code] loops and will freeze your game. If a "
|
||||
"[SceneTreeTween]'s lifetime depends on some node, always use [method "
|
||||
"bind_node]."
|
||||
"infinite loops. To prevent the game freezing, 0-duration looped animations "
|
||||
"(e.g. a single [CallbackTweener] with no delay) are stopped after a small "
|
||||
"number of loops, which may produce unexpected results. If a [Tween]'s "
|
||||
"lifetime depends on some node, always use [method bind_node]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -54351,10 +54530,10 @@ msgstr ""
|
|||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Creates and appends an [IntervalTweener]. This method can be used to create "
|
||||
"delays in the tween animation, as an alternative for using the delay in "
|
||||
"other [Tweener]s or when there's no animation (in which case the "
|
||||
"[SceneTreeTween] acts as a timer). [code]time[/code] is the length of the "
|
||||
"interval, in seconds.\n"
|
||||
"delays in the tween animation, as an alternative to using the delay in other "
|
||||
"[Tweener]s, or when there's no animation (in which case the [SceneTreeTween] "
|
||||
"acts as a timer). [code]time[/code] is the length of the interval, in "
|
||||
"seconds.\n"
|
||||
"Example: creating an interval in code execution.\n"
|
||||
"[codeblock]\n"
|
||||
"# ... some code\n"
|
||||
|
@ -54408,8 +54587,8 @@ msgid ""
|
|||
"Creates and appends a [PropertyTweener]. This method tweens a "
|
||||
"[code]property[/code] of an [code]object[/code] between an initial value and "
|
||||
"[code]final_val[/code] in a span of time equal to [code]duration[/code], in "
|
||||
"seconds. The initial value by default is a value at the time the tweening of "
|
||||
"the [PropertyTweener] start. For example:\n"
|
||||
"seconds. The initial value by default is the property's value at the time "
|
||||
"the tweening of the [PropertyTweener] starts. For example:\n"
|
||||
"[codeblock]\n"
|
||||
"var tween = create_tween()\n"
|
||||
"tween.tween_property($Sprite, \"position\", Vector2(100, 200), 1)\n"
|
||||
|
@ -54440,16 +54619,15 @@ msgid ""
|
|||
"Emitted when the [SceneTreeTween] has finished all tweening. Never emitted "
|
||||
"when the [SceneTreeTween] is set to infinite looping (see [method "
|
||||
"set_loops]).\n"
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) after this signal "
|
||||
"is emitted, but it doesn't happen immediately, but on the next processing "
|
||||
"frame. Calling [method stop] inside the signal callback will preserve the "
|
||||
"[SceneTreeTween]."
|
||||
"[b]Note:[/b] The [SceneTreeTween] is removed (invalidated) in the next "
|
||||
"processing frame after this signal is emitted. Calling [method stop] inside "
|
||||
"the signal callback will prevent the [SceneTreeTween] from being removed."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
msgid ""
|
||||
"Emitted when a full loop is complete (see [method set_loops]), providing the "
|
||||
"loop index. This signal is not emitted after final loop, use [signal "
|
||||
"loop index. This signal is not emitted after the final loop, use [signal "
|
||||
"finished] instead for this case."
|
||||
msgstr ""
|
||||
|
||||
|
@ -54457,7 +54635,7 @@ msgstr ""
|
|||
msgid ""
|
||||
"Emitted when one step of the [SceneTreeTween] is complete, providing the "
|
||||
"step index. One step is either a single [Tweener] or a group of [Tweener]s "
|
||||
"running parallelly."
|
||||
"running in parallel."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/SceneTreeTween.xml
|
||||
|
@ -58429,11 +58607,11 @@ msgstr ""
|
|||
msgid ""
|
||||
"Returns [code]true[/code] if this string contains a valid integer.\n"
|
||||
"[codeblock]\n"
|
||||
"print(\"7\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_int()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_int()) # Prints \"True\"\n"
|
||||
"print(\"7\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"14.6\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"L\".is_valid_integer()) # Prints \"False\"\n"
|
||||
"print(\"+3\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"print(\"-12\".is_valid_integer()) # Prints \"True\"\n"
|
||||
"[/codeblock]"
|
||||
msgstr ""
|
||||
|
||||
|
@ -63318,7 +63496,18 @@ msgid ""
|
|||
"To iterate over all the [TreeItem] objects in a [Tree] object, use [method "
|
||||
"TreeItem.get_next] and [method TreeItem.get_children] after getting the root "
|
||||
"through [method get_root]. You can use [method Object.free] on a [TreeItem] "
|
||||
"to remove it from the [Tree]."
|
||||
"to remove it from the [Tree].\n"
|
||||
"[b]Incremental search:[/b] Like [ItemList] and [PopupMenu], [Tree] supports "
|
||||
"searching within the list while the control is focused. Press a key that "
|
||||
"matches the first letter of an item's name to select the first item starting "
|
||||
"with the given letter. After that point, there are two ways to perform "
|
||||
"incremental search: 1) Press the same key again before the timeout duration "
|
||||
"to select the next item starting with the same letter. 2) Press letter keys "
|
||||
"that match the rest of the word before the timeout duration to match to "
|
||||
"select the item in question directly. Both of these actions will be reset to "
|
||||
"the beginning of the list if the timeout duration has passed since the last "
|
||||
"keystroke was registered. You can adjust the timeout duration by changing "
|
||||
"[member ProjectSettings.gui/timers/incremental_search_max_interval_msec]."
|
||||
msgstr ""
|
||||
|
||||
#: doc/classes/Tree.xml
|
||||
|
|
Loading…
Reference in New Issue