Merge pull request #36730 from raulsntos/print-null-check

Fix missing null check in Mono Binding of GD.print
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Rémi Verschelde 2020-03-02 19:32:54 +01:00 committed by GitHub
commit c9768f15f7
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@ -83,7 +83,7 @@ namespace Godot
public static void Print(params object[] what)
{
godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString()));
godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
}
public static void PrintStack()