Mono/C#: Fix assemblies being reloaded a second time unnecesarily
This commit is contained in:
parent
28f0b15c9d
commit
c9882e61e2
|
@ -1387,7 +1387,10 @@ bool _GodotSharp::is_runtime_initialized() {
|
|||
|
||||
void _GodotSharp::_reload_assemblies(bool p_soft_reload) {
|
||||
#ifdef GD_MONO_HOT_RELOAD
|
||||
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
|
||||
// This method may be called more than once with `call_deferred`, so we need to check
|
||||
// again if reloading is needed to avoid reloading multiple times unnecessarily.
|
||||
if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed())
|
||||
CSharpLanguage::get_singleton()->reload_assemblies(p_soft_reload);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue