Prevent defining float constant without number after exponent in shaders

This commit is contained in:
Yuri Rubinsky 2022-06-10 11:29:28 +03:00
parent 8aa69c4e06
commit c9ae83b5ab
1 changed files with 5 additions and 1 deletions

View File

@ -613,12 +613,16 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
String str;
int i = 0;
bool digit_after_exp = false;
while (true) {
const char32_t symbol = String::char_lowercase(GETCHAR(i));
bool error = false;
if (is_digit(symbol)) {
if (exponent_found) {
digit_after_exp = true;
}
if (end_suffix_found) {
error = true;
}
@ -683,7 +687,7 @@ ShaderLanguage::Token ShaderLanguage::_get_token() {
return _make_token(TK_ERROR, "Invalid (hexadecimal) numeric constant");
}
} else if (period_found || exponent_found || float_suffix_found) { // Float
if (exponent_found && (!is_digit(last_char) && last_char != 'f')) { // checks for eg: "2E", "2E-", "2E+"
if (exponent_found && (!digit_after_exp || (!is_digit(last_char) && last_char != 'f'))) { // Checks for eg: "2E", "2E-", "2E+" and 0ef, 0e+f, 0.0ef, 0.0e-f (exponent without digit after it).
return _make_token(TK_ERROR, "Invalid (float) numeric constant");
}
if (period_found) {