Fix "selectable nodes at position clicked" feature in 3D editor
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@ -1575,7 +1575,7 @@ void Node3DEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
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} else {
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Node *node_owner = node->get_owner();
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if (node == edited_scene || node_owner == edited_scene || (node_owner != nullptr && edited_scene->is_editable_instance(node_owner))) {
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if (selection_results.has(node)) {
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if (!selection_results.has(node)) {
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selection_results.append(node);
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}
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break;
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