Fixes spotlight's cluster artifacts and negative light.

(cherry picked from commit 8a2d345a85)
This commit is contained in:
viksl 2023-09-29 21:19:01 +02:00 committed by Yuri Sizov
parent ecd098341a
commit c9e5f90813
1 changed files with 3 additions and 2 deletions

View File

@ -576,8 +576,9 @@ void main() {
float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation); float attenuation = get_omni_attenuation(d, spot_lights.data[light_index].inv_radius, spot_lights.data[light_index].attenuation);
vec3 spot_dir = spot_lights.data[light_index].direction; vec3 spot_dir = spot_lights.data[light_index].direction;
float scos = max(dot(-normalize(light_rel_vec), spot_dir), spot_lights.data[light_index].cone_angle); highp float cone_angle = spot_lights.data[light_index].cone_angle;
float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - spot_lights.data[light_index].cone_angle)); float scos = max(dot(-normalize(light_rel_vec), spot_dir), cone_angle);
float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cone_angle));
attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation); attenuation *= 1.0 - pow(spot_rim, spot_lights.data[light_index].cone_attenuation);
vec3 light = spot_lights.data[light_index].color; vec3 light = spot_lights.data[light_index].color;