Merge pull request #30067 from GlaceGwyneth/gridmap-fix

Fix GridMap transform problems
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Rémi Verschelde 2019-06-25 14:58:32 +02:00 committed by GitHub
commit ca084db4aa
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1 changed files with 2 additions and 2 deletions

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@ -279,7 +279,7 @@ void GridMapEditor::_update_cursor_transform() {
cursor_transform = Transform(); cursor_transform = Transform();
cursor_transform.origin = cursor_origin; cursor_transform.origin = cursor_origin;
cursor_transform.basis.set_orthogonal_index(cursor_rot); cursor_transform.basis.set_orthogonal_index(cursor_rot);
cursor_transform = node->get_transform() * cursor_transform; cursor_transform = node->get_global_transform() * cursor_transform;
if (cursor_instance.is_valid()) { if (cursor_instance.is_valid()) {
VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform); VisualServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
@ -420,7 +420,7 @@ bool GridMapEditor::do_input_action(Camera *p_camera, const Point2 &p_point, boo
} }
last_mouseover = Vector3(cell[0], cell[1], cell[2]); last_mouseover = Vector3(cell[0], cell[1], cell[2]);
VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], Transform(Basis(), grid_ofs)); VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], node->get_global_transform() * edit_grid_xform);
if (cursor_instance.is_valid()) { if (cursor_instance.is_valid()) {