Added conversions between matrixes in shaders
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@ -1376,6 +1376,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
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{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
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{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
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{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
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{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
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//conversion between matrixes
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{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
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{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
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{ "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
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{ "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
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{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
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{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
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//builtins - trigonometry
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//builtins - trigonometry
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{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },
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