Added conversions between matrixes in shaders

This commit is contained in:
Chaosus 2018-07-25 18:14:52 +03:00
parent 9e16f4a370
commit ca0a6c3fca
1 changed files with 9 additions and 0 deletions

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@ -1376,6 +1376,15 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = {
{ "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } }, { "bvec4", TYPE_BVEC4, { TYPE_UVEC4, TYPE_VOID } },
{ "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } }, { "bvec4", TYPE_BVEC4, { TYPE_VEC4, TYPE_VOID } },
//conversion between matrixes
{ "mat2", TYPE_MAT2, { TYPE_MAT3, TYPE_VOID } },
{ "mat2", TYPE_MAT2, { TYPE_MAT4, TYPE_VOID } },
{ "mat3", TYPE_MAT3, { TYPE_MAT2, TYPE_VOID } },
{ "mat3", TYPE_MAT3, { TYPE_MAT4, TYPE_VOID } },
{ "mat4", TYPE_MAT4, { TYPE_MAT2, TYPE_VOID } },
{ "mat4", TYPE_MAT4, { TYPE_MAT3, TYPE_VOID } },
//builtins - trigonometry //builtins - trigonometry
{ "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, { "radians", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } },