Merge pull request #7572 from BastiaanOlij/fix_math
Some changes in the header so Godot3 compiles again on Windows.
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ca14dd296a
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@ -27,12 +27,8 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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/*************************************************************************/
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#include "math_funcs.h"
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#include "math_funcs.h"
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#include "core/os/os.h"
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#include "core/os/os.h"
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#include "float.h"
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#include "pcg.h"
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pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
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pcg32_random_t Math::default_pcg = {1, PCG_DEFAULT_INC_64};
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#define PHI 0x9e3779b9
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#define PHI 0x9e3779b9
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@ -33,10 +33,9 @@
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#include "math_defs.h"
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#include "math_defs.h"
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#include "pcg.h"
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#include "pcg.h"
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#ifndef NO_MATH_H
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#include <math.h>
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#include <math.h>
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#endif
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#include <float.h>
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#define Math_PI 3.14159265358979323846
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#define Math_PI 3.14159265358979323846
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#define Math_SQRT12 0.7071067811865475244008443621048490
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#define Math_SQRT12 0.7071067811865475244008443621048490
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