Make system information for issue reports single-line
Additionally: * for custom builds, add commit hash * added a tooltip to help mitigate potential/understandable confusion whether the single-line output might be a bug * prettify driver name
This commit is contained in:
parent
28cca66d2c
commit
ca1ee316b5
|
@ -21,7 +21,7 @@ body:
|
|||
validations:
|
||||
required: true
|
||||
|
||||
- type: textarea
|
||||
- type: input
|
||||
attributes:
|
||||
label: System information
|
||||
description: |
|
||||
|
@ -29,15 +29,8 @@ body:
|
|||
- For issues that are likely OS-specific and/or graphics-related, please specify the CPU model and architecture.
|
||||
- For graphics-related issues, specify the GPU model, driver version, and the rendering backend (GLES2, GLES3, Vulkan).
|
||||
- **Bug reports not including the required information may be closed at the maintainers' discretion.** If in doubt, always include all the requested information; it's better to include too much information than not enough information.
|
||||
- **Starting from Godot 4.1, you can copy this information to your clipboard by using *Help > Copy System Info* at the top of the editor window.**```
|
||||
placeholder: |
|
||||
- OS: Windows 10
|
||||
- Godot Version: 3.5.stable, 4.0.dev (3041becc6)
|
||||
- Rendering Driver: GLES3, Vulkan
|
||||
- Rendering Method: Forward+, Mobile, Compatibility
|
||||
- Graphics Card: Intel HD Graphics 620 (27.20.100.9616)
|
||||
- Graphics Card Driver: nvidia, version 510.85.02
|
||||
- CPU: Intel Core i5-7200U
|
||||
- **Starting from Godot 4.1, you can copy this information to your clipboard by using *Help > Copy System Info* at the top of the editor window.**
|
||||
placeholder: Windows 10 - Godot v4.0.3.stable - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (nvidia, 510.85.02) - Intel Core i7-10700KF CPU @ 3.80GHz (16 Threads)
|
||||
validations:
|
||||
required: true
|
||||
|
||||
|
|
|
@ -4370,9 +4370,14 @@ String EditorNode::_get_system_info() const {
|
|||
}
|
||||
const String distribution_version = OS::get_singleton()->get_version();
|
||||
|
||||
const String godot_version = String(VERSION_FULL_BUILD);
|
||||
String godot_version = "Godot v" + String(VERSION_FULL_CONFIG);
|
||||
if (String(VERSION_BUILD) != "official") {
|
||||
String hash = String(VERSION_HASH);
|
||||
hash = hash.is_empty() ? String("unknown") : vformat("(%s)", hash.left(9));
|
||||
godot_version += " " + hash;
|
||||
}
|
||||
|
||||
const String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
|
||||
String driver_name = GLOBAL_GET("rendering/rendering_device/driver");
|
||||
String rendering_method = GLOBAL_GET("rendering/renderer/rendering_method");
|
||||
|
||||
const String rendering_device_name = RenderingServer::get_singleton()->get_rendering_device()->get_device_name();
|
||||
|
@ -4390,7 +4395,7 @@ String EditorNode::_get_system_info() const {
|
|||
device_type_string = "virtual";
|
||||
break;
|
||||
case RenderingDevice::DeviceType::DEVICE_TYPE_CPU:
|
||||
device_type_string = "software emulation on CPU";
|
||||
device_type_string = "(software emulation on CPU)";
|
||||
break;
|
||||
case RenderingDevice::DeviceType::DEVICE_TYPE_OTHER:
|
||||
case RenderingDevice::DeviceType::DEVICE_TYPE_MAX:
|
||||
|
@ -4403,6 +4408,11 @@ String EditorNode::_get_system_info() const {
|
|||
const int processor_count = OS::get_singleton()->get_processor_count();
|
||||
|
||||
// Prettify
|
||||
if (driver_name == "vulkan") {
|
||||
driver_name = "Vulkan";
|
||||
} else if (driver_name == "opengl3") {
|
||||
driver_name = "GLES3";
|
||||
}
|
||||
if (rendering_method == "forward_plus") {
|
||||
rendering_method = "Forward+";
|
||||
} else if (rendering_method == "mobile") {
|
||||
|
@ -4413,32 +4423,33 @@ String EditorNode::_get_system_info() const {
|
|||
|
||||
// Join info.
|
||||
Vector<String> info;
|
||||
const String prefix = "*";
|
||||
info.push_back(godot_version);
|
||||
if (!distribution_version.is_empty()) {
|
||||
info.push_back(vformat("%s OS: %s %s", prefix, distribution_name, distribution_version));
|
||||
info.push_back(distribution_name + " " + distribution_version);
|
||||
} else {
|
||||
info.push_back(vformat("%s OS: %s", prefix, distribution_name));
|
||||
info.push_back(distribution_name);
|
||||
}
|
||||
info.push_back(vformat("%s Godot Version: %s", prefix, godot_version));
|
||||
info.push_back(vformat("%s Rendering Driver: %s", prefix, driver_name));
|
||||
info.push_back(vformat("%s Rendering Method: %s", prefix, rendering_method));
|
||||
if (device_type_string.is_empty()) {
|
||||
info.push_back(vformat("%s Graphics Card: %s", prefix, rendering_device_name));
|
||||
} else {
|
||||
info.push_back(vformat("%s Graphics Card: %s (%s)", prefix, rendering_device_name, device_type_string));
|
||||
info.push_back(vformat("%s (%s)", driver_name, rendering_method));
|
||||
|
||||
String graphics;
|
||||
if (!device_type_string.is_empty()) {
|
||||
graphics = device_type_string + " ";
|
||||
}
|
||||
graphics += rendering_device_name;
|
||||
if (video_adapter_driver_info.size() == 2) { // This vector is always either of length 0 or 2.
|
||||
String vad_name = video_adapter_driver_info[0];
|
||||
String vad_version = video_adapter_driver_info[1]; // Version could be potentially empty on Linux/BSD.
|
||||
if (!vad_version.is_empty()) {
|
||||
info.push_back(vformat("%s Graphics Card Driver: %s, version %s", prefix, vad_name, vad_version));
|
||||
graphics += vformat(" (%s; %s)", vad_name, vad_version);
|
||||
} else {
|
||||
info.push_back(vformat("%s Graphics Card Driver: %s", prefix, vad_name));
|
||||
graphics += vformat(" (%s)", vad_name);
|
||||
}
|
||||
}
|
||||
info.push_back(vformat("%s CPU: %s (%d Threads)", prefix, processor_name, processor_count));
|
||||
info.push_back(graphics);
|
||||
|
||||
return String("\n").join(info);
|
||||
info.push_back(vformat("%s (%d Threads)", processor_name, processor_count));
|
||||
|
||||
return String(" - ").join(info);
|
||||
}
|
||||
|
||||
Ref<Texture2D> EditorNode::_file_dialog_get_icon(const String &p_path) {
|
||||
|
@ -7505,6 +7516,7 @@ EditorNode::EditorNode() {
|
|||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/q&a", TTR("Questions & Answers")), HELP_QA);
|
||||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/report_a_bug", TTR("Report a Bug")), HELP_REPORT_A_BUG);
|
||||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/copy_system_info", TTR("Copy System Info")), HELP_COPY_SYSTEM_INFO);
|
||||
help_menu->set_item_tooltip(-1, TTR("Copies the system info as a single-line text into the clipboard."));
|
||||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/suggest_a_feature", TTR("Suggest a Feature")), HELP_SUGGEST_A_FEATURE);
|
||||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/send_docs_feedback", TTR("Send Docs Feedback")), HELP_SEND_DOCS_FEEDBACK);
|
||||
help_menu->add_icon_shortcut(gui_base->get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")), ED_SHORTCUT_AND_COMMAND("editor/community", TTR("Community")), HELP_COMMUNITY);
|
||||
|
|
Loading…
Reference in New Issue