Don't crach when OpenGL version is unsupported
This commit is contained in:
parent
20c7b65b7e
commit
ca3b8deb78
@ -36,6 +36,7 @@
|
||||
#include "servers/visual/particle_system_sw.h"
|
||||
#include "gl_context/context_gl.h"
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#ifdef GLEW_ENABLED
|
||||
#define _GL_HALF_FLOAT_OES 0x140B
|
||||
@ -10812,11 +10813,11 @@ void RasterizerGLES2::init() {
|
||||
// Check for GL 2.1 compatibility, if not bail out
|
||||
if (!glewIsSupported("GL_VERSION_2_1")) {
|
||||
ERR_PRINT("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
|
||||
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot will now crash with a segmentation fault.");
|
||||
"Try a drivers update, buy a new GPU or try software rendering on Linux; Godot is now going to terminate.");
|
||||
OS::get_singleton()->alert("Your system's graphic drivers seem not to support OpenGL 2.1 / GLES 2.0, sorry :(\n"
|
||||
"Godot Engine will self-destruct as soon as you acknowledge this error message.",
|
||||
"Fatal error: Insufficient OpenGL / GLES drivers");
|
||||
// TODO: If it's even possible, we should stop the execution without segfault and memory leaks :)
|
||||
exit(1);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user