diff --git a/doc/classes/AnimatedSprite3D.xml b/doc/classes/AnimatedSprite3D.xml
index 68354f092c5..0bc5484e3ad 100644
--- a/doc/classes/AnimatedSprite3D.xml
+++ b/doc/classes/AnimatedSprite3D.xml
@@ -10,12 +10,6 @@
$DOCS_URL/tutorials/2d/2d_sprite_animation.html
-
-
-
- Returns [code]true[/code] if an animation is currently being played.
-
-
@@ -40,7 +34,7 @@
The [SpriteFrames] resource containing the animation(s).
-
+
If [code]true[/code], the [member animation] is currently playing.
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 669c3eb7fd2..4515277dc33 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -1174,7 +1174,7 @@ void AnimatedSprite3D::_res_changed() {
_queue_update();
}
-void AnimatedSprite3D::_set_playing(bool p_playing) {
+void AnimatedSprite3D::set_playing(bool p_playing) {
if (playing == p_playing) {
return;
}
@@ -1183,7 +1183,7 @@ void AnimatedSprite3D::_set_playing(bool p_playing) {
set_process_internal(playing);
}
-bool AnimatedSprite3D::_is_playing() const {
+bool AnimatedSprite3D::is_playing() const {
return playing;
}
@@ -1191,15 +1191,11 @@ void AnimatedSprite3D::play(const StringName &p_animation) {
if (p_animation) {
set_animation(p_animation);
}
- _set_playing(true);
+ set_playing(true);
}
void AnimatedSprite3D::stop() {
- _set_playing(false);
-}
-
-bool AnimatedSprite3D::is_playing() const {
- return playing;
+ set_playing(false);
}
void AnimatedSprite3D::_reset_timeout() {
@@ -1262,12 +1258,11 @@ void AnimatedSprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite3D::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite3D::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite3D::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite3D::_is_playing);
+ ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing);
+ ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing);
ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame);
ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame);
@@ -1280,7 +1275,7 @@ void AnimatedSprite3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing");
}
AnimatedSprite3D::AnimatedSprite3D() {
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 03688cf787e..84244a24764 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -219,8 +219,6 @@ class AnimatedSprite3D : public SpriteBase3D {
void _res_changed();
void _reset_timeout();
- void _set_playing(bool p_playing);
- bool _is_playing() const;
RID last_shader;
RID last_texture;
@@ -237,6 +235,8 @@ public:
void play(const StringName &p_animation = StringName());
void stop();
+
+ void set_playing(bool p_playing);
bool is_playing() const;
void set_animation(const StringName &p_animation);