Make softbody completelly stiff to attachment point
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de932a5285
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@ -168,6 +168,7 @@ void SoftBodyBullet::set_node_position(int p_node_index, const Vector3 &p_global
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void SoftBodyBullet::set_node_position(int p_node_index, const btVector3 &p_global_position) {
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if (bt_soft_body) {
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bt_soft_body->m_nodes[p_node_index].m_q = bt_soft_body->m_nodes[p_node_index].m_x;
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bt_soft_body->m_nodes[p_node_index].m_x = p_global_position;
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}
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}
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@ -247,7 +247,7 @@ bool SoftBody::_get_property_pinned_points(int p_item, const String &p_what, Var
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}
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void SoftBody::_changed_callback(Object *p_changed, const char *p_prop) {
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update_physics_server();
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prepare_physics_server();
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_reset_points_offsets();
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#ifdef TOOLS_ENABLED
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if (p_changed == this) {
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@ -267,7 +267,7 @@ void SoftBody::_notification(int p_what) {
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RID space = get_world()->get_space();
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PhysicsServer::get_singleton()->soft_body_set_space(physics_rid, space);
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update_physics_server();
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prepare_physics_server();
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} break;
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case NOTIFICATION_READY: {
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if (!parent_collision_ignore.is_empty())
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@ -290,21 +290,6 @@ void SoftBody::_notification(int p_what) {
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set_notify_transform(true);
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} break;
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case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
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if (!simulation_started)
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return;
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_update_cache_pin_points_datas();
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// Submit bone attachment
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const int pinned_points_indices_size = pinned_points.size();
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PoolVector<PinnedPoint>::Read r = pinned_points.read();
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for (int i = 0; i < pinned_points_indices_size; ++i) {
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if (r[i].spatial_attachment) {
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PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));
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}
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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_update_pickable();
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@ -421,6 +406,21 @@ String SoftBody::get_configuration_warning() const {
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return warning;
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}
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void SoftBody::_update_physics_server() {
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if (!simulation_started)
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return;
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_update_cache_pin_points_datas();
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// Submit bone attachment
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const int pinned_points_indices_size = pinned_points.size();
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PoolVector<PinnedPoint>::Read r = pinned_points.read();
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for (int i = 0; i < pinned_points_indices_size; ++i) {
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if (r[i].spatial_attachment) {
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PhysicsServer::get_singleton()->soft_body_move_point(physics_rid, r[i].point_index, r[i].spatial_attachment->get_global_transform().xform(r[i].offset));
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}
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}
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}
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void SoftBody::_draw_soft_mesh() {
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if (get_mesh().is_null())
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return;
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@ -435,6 +435,8 @@ void SoftBody::_draw_soft_mesh() {
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call_deferred("set_transform", Transform());
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}
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_update_physics_server();
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visual_server_handler.open();
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PhysicsServer::get_singleton()->soft_body_update_visual_server(physics_rid, &visual_server_handler);
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visual_server_handler.close();
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@ -442,7 +444,7 @@ void SoftBody::_draw_soft_mesh() {
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visual_server_handler.commit_changes();
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}
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void SoftBody::update_physics_server() {
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void SoftBody::prepare_physics_server() {
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if (Engine::get_singleton()->is_editor_hint()) {
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@ -706,8 +708,6 @@ SoftBody::SoftBody() :
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ray_pickable(true) {
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PhysicsServer::get_singleton()->body_attach_object_instance_id(physics_rid, get_instance_id());
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//set_notify_transform(true);
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set_physics_process_internal(true);
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}
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SoftBody::~SoftBody() {
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@ -116,10 +116,11 @@ protected:
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virtual String get_configuration_warning() const;
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protected:
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void _update_physics_server();
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void _draw_soft_mesh();
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public:
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void update_physics_server();
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void prepare_physics_server();
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void become_mesh_owner();
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void set_collision_mask(uint32_t p_mask);
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