Warn when polling HTTPClient synchronously in HTML5 platform
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@ -46,3 +46,8 @@ String password;
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int polled_response_code;
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String polled_response_header;
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PoolByteArray polled_response;
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#ifdef DEBUG_ENABLED
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bool has_polled;
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uint64_t last_polling_frame;
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#endif
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@ -240,6 +240,21 @@ Error HTTPClient::poll() {
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return ERR_CONNECTION_ERROR;
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case STATUS_REQUESTING:
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#ifdef DEBUG_ENABLED
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if (!has_polled) {
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has_polled = true;
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} else {
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// forcing synchronous requests is not possible on the web
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if (last_polling_frame == Engine::get_singleton()->get_idle_frames()) {
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WARN_PRINT("HTTPClient polled multiple times in one frame, "
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"but request cannot progress more than once per "
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"frame on the HTML5 platform.");
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}
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}
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last_polling_frame = Engine::get_singleton()->get_idle_frames();
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#endif
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polled_response_code = godot_xhr_get_status(xhr_id);
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if (godot_xhr_get_ready_state(xhr_id) != XHR_READY_STATE_DONE) {
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return OK;
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@ -280,6 +295,10 @@ HTTPClient::HTTPClient() {
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port = -1;
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use_tls = false;
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polled_response_code = 0;
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#ifdef DEBUG_ENABLED
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has_polled = false;
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last_polling_frame = 0;
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#endif
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}
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HTTPClient::~HTTPClient() {
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