Also show length in FPS when using FPS mode for AnimationPlayer editor

This commit is contained in:
Juan Linietsky 2019-04-14 23:48:53 -03:00
parent 4203266923
commit caaa492133
1 changed files with 10 additions and 2 deletions

View File

@ -717,6 +717,9 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
return;
p_new_len = MAX(0.001, p_new_len);
if (use_fps && animation->get_step() > 0) {
p_new_len *= animation->get_step();
}
editing = true;
undo_redo->create_action(TTR("Change Animation Length"));
@ -1017,7 +1020,11 @@ void AnimationTimelineEdit::update_values() {
return;
editing = true;
if (use_fps && animation->get_step() > 0) {
length->set_value(animation->get_length() / animation->get_step());
} else {
length->set_value(animation->get_length());
}
loop->set_pressed(animation->has_loop());
editing = false;
}
@ -1104,6 +1111,7 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
void AnimationTimelineEdit::set_use_fps(bool p_use_fps) {
use_fps = p_use_fps;
update_values();
update();
}
bool AnimationTimelineEdit::is_using_fps() const {
@ -1164,7 +1172,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
len_hb->add_child(time_icon);
length = memnew(EditorSpinSlider);
length->set_min(0.001);
length->set_max(3600);
length->set_max(36000);
length->set_step(0.01);
length->set_allow_greater(true);
length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));