Also show length in FPS when using FPS mode for AnimationPlayer editor
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@ -717,6 +717,9 @@ void AnimationTimelineEdit::_anim_length_changed(double p_new_len) {
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return;
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p_new_len = MAX(0.001, p_new_len);
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if (use_fps && animation->get_step() > 0) {
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p_new_len *= animation->get_step();
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}
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editing = true;
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undo_redo->create_action(TTR("Change Animation Length"));
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@ -1017,7 +1020,11 @@ void AnimationTimelineEdit::update_values() {
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return;
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editing = true;
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if (use_fps && animation->get_step() > 0) {
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length->set_value(animation->get_length() / animation->get_step());
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} else {
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length->set_value(animation->get_length());
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}
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loop->set_pressed(animation->has_loop());
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editing = false;
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}
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@ -1104,6 +1111,7 @@ void AnimationTimelineEdit::_gui_input(const Ref<InputEvent> &p_event) {
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void AnimationTimelineEdit::set_use_fps(bool p_use_fps) {
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use_fps = p_use_fps;
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update_values();
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update();
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}
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bool AnimationTimelineEdit::is_using_fps() const {
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@ -1164,7 +1172,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
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len_hb->add_child(time_icon);
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length = memnew(EditorSpinSlider);
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length->set_min(0.001);
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length->set_max(3600);
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length->set_max(36000);
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length->set_step(0.01);
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length->set_allow_greater(true);
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length->set_custom_minimum_size(Vector2(70 * EDSCALE, 0));
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