Move PopupWindow logic to GodotEditText on Android
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@ -56,8 +56,6 @@ import android.content.SharedPreferences.Editor;
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import android.content.pm.ConfigurationInfo;
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import android.content.pm.PackageManager;
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import android.content.pm.PackageManager.NameNotFoundException;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.hardware.Sensor;
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import android.hardware.SensorEvent;
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import android.hardware.SensorEventListener;
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@ -70,7 +68,6 @@ import android.os.VibrationEffect;
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import android.os.Vibrator;
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import android.provider.Settings.Secure;
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import android.view.Display;
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import android.view.Gravity;
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import android.view.KeyEvent;
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import android.view.LayoutInflater;
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import android.view.MotionEvent;
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@ -78,12 +75,10 @@ import android.view.Surface;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroup.LayoutParams;
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import android.view.ViewTreeObserver;
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import android.view.Window;
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import android.view.WindowManager;
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import android.widget.Button;
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import android.widget.FrameLayout;
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import android.widget.PopupWindow;
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import android.widget.ProgressBar;
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import android.widget.TextView;
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@ -165,7 +160,7 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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public GodotRenderView mRenderView;
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private boolean godot_initialized = false;
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private PopupWindow mKeyboardWindow;
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private GodotEditText mEditText;
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private SensorManager mSensorManager;
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private Sensor mAccelerometer;
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@ -223,24 +218,6 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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containerLayout = new FrameLayout(activity);
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containerLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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// Create a popup window with an invisible layout for the virtual keyboard,
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// so the view can be resized to get the vk height without resizing the main godot view.
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final FrameLayout keyboardLayout = new FrameLayout(activity);
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keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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keyboardLayout.setVisibility(View.INVISIBLE);
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mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
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mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
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mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
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mKeyboardWindow.setFocusable(true); // for the text edit to work
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mKeyboardWindow.setTouchable(false); // inputs need to go through
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// GodotEditText layout
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GodotEditText editText = new GodotEditText(activity);
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editText.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
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editText.setKeyboardView(keyboardLayout);
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// ...add to keyboard layout
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keyboardLayout.addView(editText);
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GodotLib.setup(command_line);
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final String videoDriver = GodotLib.getGlobal("rendering/quality/driver/driver_name");
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@ -253,21 +230,9 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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View view = mRenderView.getView();
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containerLayout.addView(view, new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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editText.setView(mRenderView);
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io.setEdit(editText);
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keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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@Override
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public void onGlobalLayout() {
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Point fullSize = new Point();
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activity.getWindowManager().getDefaultDisplay().getSize(fullSize);
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Rect gameSize = new Rect();
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mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
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final int keyboardHeight = fullSize.y - gameSize.bottom;
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GodotLib.setVirtualKeyboardHeight(keyboardHeight);
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}
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});
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mEditText = new GodotEditText(activity, mRenderView);
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io.setEdit(mEditText);
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mRenderView.queueOnRenderThread(new Runnable() {
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@Override
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@ -626,14 +591,14 @@ public class Godot extends Fragment implements SensorEventListener, IDownloaderC
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mRenderView.getView().post(new Runnable() {
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@Override
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public void run() {
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mKeyboardWindow.showAtLocation(getActivity().getWindow().getDecorView(), Gravity.NO_GRAVITY, 0, 0);
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mEditText.onInitView();
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}
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});
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}
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@Override
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public void onDestroy() {
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mKeyboardWindow.dismiss();
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mEditText.onDestroyView();
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for (GodotPlugin plugin : pluginRegistry.getAllPlugins()) {
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plugin.onMainDestroy();
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@ -32,17 +32,27 @@ package org.godotengine.godot.input;
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import org.godotengine.godot.*;
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import android.app.Activity;
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import android.content.Context;
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import android.graphics.Point;
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import android.graphics.Rect;
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import android.os.Handler;
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import android.os.Message;
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import android.text.InputFilter;
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import android.text.InputType;
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import android.util.AttributeSet;
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import android.view.Gravity;
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import android.view.KeyEvent;
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import android.view.View;
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import android.view.ViewGroup;
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import android.view.ViewGroup.LayoutParams;
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import android.view.ViewTreeObserver;
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import android.view.WindowManager;
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import android.view.inputmethod.EditorInfo;
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import android.view.inputmethod.InputMethodManager;
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import android.widget.EditText;
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import android.widget.FrameLayout;
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import android.widget.PopupWindow;
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import java.lang.ref.WeakReference;
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@ -58,6 +68,7 @@ public class GodotEditText extends EditText {
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// ===========================================================
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private GodotRenderView mRenderView;
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private View mKeyboardView;
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private PopupWindow mKeyboardWindow;
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private GodotTextInputWrapper mInputWrapper;
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private EditHandler sHandler = new EditHandler(this);
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private String mOriginText;
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@ -82,24 +93,52 @@ public class GodotEditText extends EditText {
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// ===========================================================
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// Constructors
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// ===========================================================
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public GodotEditText(final Context context) {
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public GodotEditText(final Context context, final GodotRenderView view) {
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super(context);
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initView();
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}
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public GodotEditText(final Context context, final AttributeSet attrs) {
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super(context, attrs);
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initView();
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}
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public GodotEditText(final Context context, final AttributeSet attrs, final int defStyle) {
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super(context, attrs, defStyle);
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initView();
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}
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protected void initView() {
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setPadding(0, 0, 0, 0);
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setImeOptions(EditorInfo.IME_FLAG_NO_EXTRACT_UI | EditorInfo.IME_ACTION_DONE);
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setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
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mRenderView = view;
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mInputWrapper = new GodotTextInputWrapper(mRenderView, this);
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setOnEditorActionListener(mInputWrapper);
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view.getView().requestFocus();
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// Create a popup window with an invisible layout for the virtual keyboard,
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// so the view can be resized to get the vk height without resizing the main godot view.
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final FrameLayout keyboardLayout = new FrameLayout(context);
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keyboardLayout.setLayoutParams(new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
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keyboardLayout.setVisibility(View.INVISIBLE);
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keyboardLayout.addView(this);
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mKeyboardView = keyboardLayout;
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mKeyboardWindow = new PopupWindow(keyboardLayout, LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
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mKeyboardWindow.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_RESIZE);
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mKeyboardWindow.setInputMethodMode(PopupWindow.INPUT_METHOD_NEEDED);
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mKeyboardWindow.setFocusable(true); // for the text edit to work
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mKeyboardWindow.setTouchable(false); // inputs need to go through
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keyboardLayout.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
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@Override
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public void onGlobalLayout() {
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Point fullSize = new Point();
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((Activity)mRenderView.getView().getContext()).getWindowManager().getDefaultDisplay().getSize(fullSize);
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Rect gameSize = new Rect();
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mKeyboardWindow.getContentView().getWindowVisibleDisplayFrame(gameSize);
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final int keyboardHeight = fullSize.y - gameSize.bottom;
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GodotLib.setVirtualKeyboardHeight(keyboardHeight);
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}
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});
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}
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public void onInitView() {
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mKeyboardWindow.showAtLocation(mRenderView.getView(), Gravity.NO_GRAVITY, 0, 0);
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}
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public void onDestroyView() {
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mKeyboardWindow.dismiss();
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}
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public boolean isMultiline() {
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@ -153,21 +192,6 @@ public class GodotEditText extends EditText {
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p_edit_text.setFilters(filters);
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}
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// ===========================================================
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// Getter & Setter
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// ===========================================================
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public void setView(final GodotRenderView view) {
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mRenderView = view;
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if (mInputWrapper == null)
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mInputWrapper = new GodotTextInputWrapper(mRenderView, this);
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setOnEditorActionListener(mInputWrapper);
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view.getView().requestFocus();
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}
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public void setKeyboardView(final View keyboardView) {
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mKeyboardView = keyboardView;
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}
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// ===========================================================
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// Methods for/from SuperClass/Interfaces
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// ===========================================================
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