Mono: Improve MSBuildFinder logic on Windows
Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
(cherry picked from commit 5dc3900727
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cadd39d415
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@ -161,8 +161,21 @@ namespace GodotTools.Build
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// Try to find 15.0 with vswhere
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// Try to find 15.0 with vswhere
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string vsWherePath = Environment.GetEnvironmentVariable(Internal.GodotIs32Bits() ? "ProgramFiles" : "ProgramFiles(x86)");
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var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" };
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vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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string vsWherePath = null;
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foreach (var envName in envNames)
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{
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vsWherePath = Environment.GetEnvironmentVariable(envName);
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if (!string.IsNullOrEmpty(vsWherePath))
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{
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vsWherePath += "\\Microsoft Visual Studio\\Installer\\vswhere.exe";
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if (File.Exists(vsWherePath))
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break;
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}
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vsWherePath = null;
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}
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var vsWhereArgs = new[] { "-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild" };
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var vsWhereArgs = new[] { "-latest", "-products", "*", "-requires", "Microsoft.Component.MSBuild" };
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