Converting to MeshLibrary works again, fixes #8092

This commit is contained in:
Juan Linietsky 2017-08-15 11:41:17 -03:00
parent fdc2cdef0b
commit cb0e357d0b
4 changed files with 185 additions and 174 deletions

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@ -1214,7 +1214,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary)); ml = Ref<MeshLibrary>(memnew(MeshLibrary));
} }
//MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(),ml,true); MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
Error err = ResourceSaver::save(p_file, ml); Error err = ResourceSaver::save(p_file, ml);
if (err) { if (err) {
@ -1246,7 +1246,7 @@ void EditorNode::_dialog_action(String p_file) {
} }
} else { } else {
ml = Ref<TileSet>(memnew(TileSet)); ml.instance();
} }
TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true); TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
@ -6058,7 +6058,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));

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@ -390,7 +390,7 @@ Error ColladaImport::_create_material(const String &p_target) {
} }
} }
} else { } else {
//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); material->set_albedo(effect.diffuse.color);
} }
// SPECULAR // SPECULAR

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@ -29,7 +29,6 @@
/*************************************************************************/ /*************************************************************************/
#include "cube_grid_theme_editor_plugin.h" #include "cube_grid_theme_editor_plugin.h"
#if 0
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "main/main.h" #include "main/main.h"
@ -44,12 +43,10 @@ void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) {
theme = p_theme; theme = p_theme;
if (theme.is_valid()) if (theme.is_valid())
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene")); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene"));
} }
void MeshLibraryEditor::_menu_confirm() { void MeshLibraryEditor::_menu_confirm() {
switch (option) { switch (option) {
case MENU_OPTION_REMOVE_ITEM: { case MENU_OPTION_REMOVE_ITEM: {
@ -64,19 +61,15 @@ void MeshLibraryEditor::_menu_confirm() {
} break; } break;
default: {}; default: {};
} }
} }
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
if (!p_merge) if (!p_merge)
p_library->clear(); p_library->clear();
for (int i = 0; i < p_scene->get_child_count(); i++) { for (int i = 0; i < p_scene->get_child_count(); i++) {
Node *child = p_scene->get_child(i); Node *child = p_scene->get_child(i);
if (!child->cast_to<MeshInstance>()) { if (!child->cast_to<MeshInstance>()) {
@ -88,8 +81,6 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
} else } else
continue; continue;
} }
MeshInstance *mi = child->cast_to<MeshInstance>(); MeshInstance *mi = child->cast_to<MeshInstance>();
@ -105,24 +96,41 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
p_library->set_item_name(id, mi->get_name()); p_library->set_item_name(id, mi->get_name());
} }
p_library->set_item_mesh(id, mesh); p_library->set_item_mesh(id, mesh);
Ref<Shape> collision; Ref<Shape> collision;
for (int j = 0; j < mi->get_child_count(); j++) { for (int j = 0; j < mi->get_child_count(); j++) {
#if 1
Node *child2 = mi->get_child(j); Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody>()) if (!child2->cast_to<StaticBody>())
continue; continue;
StaticBody *sb = child2->cast_to<StaticBody>(); StaticBody *sb = child2->cast_to<StaticBody>();
if (sb->get_shape_count()==0) List<uint32_t> shapes;
continue; sb->get_shape_owners(&shapes);
collision=sb->get_shape(0);
if (!collision.is_null()) for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
if (sb->is_shape_owner_disabled(E->get())) continue;
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
collision = sb->shape_owner_get_shape(E->get(), k);
if (collision.is_valid())
break; break;
#endif /* TileSet::ShapeData shape_data;
shape_data.shape = shape;
shape_data.shape_transform = shape_transform;
shape_data.one_way_collision = one_way;
collisions.push_back(shape_data);*/
}
if (collision.is_valid())
break;
}
} }
if (!collision.is_null()) { if (!collision.is_null()) {
@ -149,23 +157,39 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
if (1) { if (1) {
Vector<int> ids = p_library->get_item_list(); Vector<int> ids = p_library->get_item_list();
RID vp = VS::get_singleton()->viewport_create(); RID vp = VS::get_singleton()->viewport_create();
VS::ViewportRect vr; int size = EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
vr.x=0;
vr.y=0;
vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
VS::get_singleton()->viewport_set_rect(vp,vr);
VS::get_singleton()->viewport_set_as_render_target(vp,true);
VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
RID scen = VS::get_singleton()->scenario_create();
VS::get_singleton()->viewport_set_scenario(vp,scen);
RID cam = VS::get_singleton()->camera_create();
VS::get_singleton()->camera_set_transform(cam, Transform() );
VS::get_singleton()->viewport_attach_camera(vp,cam);
RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID lightinst = VS::get_singleton()->instance_create2(light,scen);
VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
RID scenario = VS::get_singleton()->scenario_create();
RID viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, size, size);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
VS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
RID camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport, camera);
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = VS::get_singleton()->mesh_create();
RID mesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size()); EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size());
@ -175,14 +199,14 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Ref<Mesh> mesh = p_library->get_item_mesh(id); Ref<Mesh> mesh = p_library->get_item_mesh(id);
if (!mesh.is_valid()) if (!mesh.is_valid())
continue; continue;
AABB aabb= mesh->get_aabb(); Rect3 aabb = mesh->get_aabb();
print_line("aabb: " + aabb); print_line("aabb: " + aabb);
Vector3 ofs = aabb.pos + aabb.size*0.5; Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.pos-=ofs; aabb.position -= ofs;
Transform xform; Transform xform;
xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25); xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis; xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
AABB rot_aabb = xform.xform(aabb); Rect3 rot_aabb = xform.xform(aabb);
print_line("rot_aabb: " + rot_aabb); print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5; float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m == 0) if (m == 0)
@ -193,13 +217,13 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
xform.basis.scale(Vector3(m, m, m)); xform.basis.scale(Vector3(m, m, m));
xform.origin = -xform.basis.xform(ofs); //-ofs*m; xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z -= rot_aabb.size.z * 2; xform.origin.z -= rot_aabb.size.z * 2;
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
VS::get_singleton()->instance_set_transform(inst, xform); VS::get_singleton()->instance_set_transform(inst, xform);
ep.step(TTR("Thumbnail.."), i); ep.step(TTR("Thumbnail.."), i);
VS::get_singleton()->viewport_queue_screen_capture(vp);
Main::iteration(); Main::iteration();
Image img = VS::get_singleton()->viewport_get_screen_capture(vp); Main::iteration();
ERR_CONTINUE(img.empty()); Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
ERR_CONTINUE(!img.is_valid() || img->empty());
Ref<ImageTexture> it(memnew(ImageTexture)); Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img); it->create_from_image(img);
p_library->set_item_preview(id, it); p_library->set_item_preview(id, it);
@ -208,20 +232,19 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
VS::get_singleton()->free(inst); VS::get_singleton()->free(inst);
} }
VS::get_singleton()->free(lightinst); VS::get_singleton()->free(mesh_instance);
VS::get_singleton()->free(viewport);
VS::get_singleton()->free(light); VS::get_singleton()->free(light);
VS::get_singleton()->free(vp); VS::get_singleton()->free(light_instance);
VS::get_singleton()->free(cam); VS::get_singleton()->free(light2);
VS::get_singleton()->free(scen); VS::get_singleton()->free(light_instance2);
VS::get_singleton()->free(camera);
VS::get_singleton()->free(scenario);
} }
} }
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
print_line("Impot Callback!"); print_line("Impot Callback!");
Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene"); Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
@ -233,7 +256,6 @@ void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
memdelete(scene); memdelete(scene);
theme->set_meta("_editor_source_scene", p_str); theme->set_meta("_editor_source_scene", p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
} }
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) { Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
@ -242,7 +264,6 @@ Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary
return OK; return OK;
} }
void MeshLibraryEditor::_menu_cbk(int p_option) { void MeshLibraryEditor::_menu_cbk(int p_option) {
option = p_option; option = p_option;
@ -274,7 +295,6 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
} }
} }
void MeshLibraryEditor::_bind_methods() { void MeshLibraryEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk); ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
@ -317,7 +337,6 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
cd = memnew(ConfirmationDialog); cd = memnew(ConfirmationDialog);
add_child(cd); add_child(cd);
cd->get_ok()->connect("pressed", this, "_menu_confirm"); cd->get_ok()->connect("pressed", this, "_menu_confirm");
} }
void MeshLibraryEditorPlugin::edit(Object *p_node) { void MeshLibraryEditorPlugin::edit(Object *p_node) {
@ -331,7 +350,7 @@ void MeshLibraryEditorPlugin::edit(Object *p_node) {
bool MeshLibraryEditorPlugin::handles(Object *p_node) const { bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
return p_node->is_type("MeshLibrary"); return p_node->is_class("MeshLibrary");
} }
void MeshLibraryEditorPlugin::make_visible(bool p_visible) { void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
@ -353,6 +372,4 @@ MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN); theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
theme_editor->set_end(Point2(0, 22)); theme_editor->set_end(Point2(0, 22));
theme_editor->hide(); theme_editor->hide();
} }
#endif

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@ -33,7 +33,6 @@
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "scene/resources/mesh_library.h" #include "scene/resources/mesh_library.h"
#if 0
class MeshLibraryEditor : public Control { class MeshLibraryEditor : public Control {
GDCLASS(MeshLibraryEditor, Control); GDCLASS(MeshLibraryEditor, Control);
@ -63,16 +62,14 @@ class MeshLibraryEditor : public Control {
protected: protected:
static void _bind_methods(); static void _bind_methods();
public:
public:
void edit(const Ref<MeshLibrary> &p_theme); void edit(const Ref<MeshLibrary> &p_theme);
static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true); static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
MeshLibraryEditor(EditorNode *p_editor); MeshLibraryEditor(EditorNode *p_editor);
}; };
class MeshLibraryEditorPlugin : public EditorPlugin { class MeshLibraryEditorPlugin : public EditorPlugin {
GDCLASS(MeshLibraryEditorPlugin, EditorPlugin); GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
@ -81,7 +78,6 @@ class MeshLibraryEditorPlugin : public EditorPlugin {
EditorNode *editor; EditorNode *editor;
public: public:
virtual String get_name() const { return "MeshLibrary"; } virtual String get_name() const { return "MeshLibrary"; }
bool has_main_screen() const { return false; } bool has_main_screen() const { return false; }
virtual void edit(Object *p_node); virtual void edit(Object *p_node);
@ -89,8 +85,6 @@ public:
virtual void make_visible(bool p_visible); virtual void make_visible(bool p_visible);
MeshLibraryEditorPlugin(EditorNode *p_node); MeshLibraryEditorPlugin(EditorNode *p_node);
}; };
#endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H
#endif