Converting to MeshLibrary works again, fixes #8092

This commit is contained in:
Juan Linietsky 2017-08-15 11:41:17 -03:00
parent fdc2cdef0b
commit cb0e357d0b
4 changed files with 185 additions and 174 deletions

View File

@ -1214,7 +1214,7 @@ void EditorNode::_dialog_action(String p_file) {
ml = Ref<MeshLibrary>(memnew(MeshLibrary)); ml = Ref<MeshLibrary>(memnew(MeshLibrary));
} }
//MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(),ml,true); MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
Error err = ResourceSaver::save(p_file, ml); Error err = ResourceSaver::save(p_file, ml);
if (err) { if (err) {
@ -1246,7 +1246,7 @@ void EditorNode::_dialog_action(String p_file) {
} }
} else { } else {
ml = Ref<TileSet>(memnew(TileSet)); ml.instance();
} }
TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true); TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
@ -6058,7 +6058,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this)));
add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); add_editor_plugin(memnew(MeshInstanceEditorPlugin(this)));
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
//add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));

View File

@ -390,7 +390,7 @@ Error ColladaImport::_create_material(const String &p_target) {
} }
} }
} else { } else {
//material->set_parameter(SpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); material->set_albedo(effect.diffuse.color);
} }
// SPECULAR // SPECULAR

View File

@ -29,7 +29,6 @@
/*************************************************************************/ /*************************************************************************/
#include "cube_grid_theme_editor_plugin.h" #include "cube_grid_theme_editor_plugin.h"
#if 0
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "editor/editor_settings.h" #include "editor/editor_settings.h"
#include "main/main.h" #include "main/main.h"
@ -39,214 +38,236 @@
#include "scene/main/viewport.h" #include "scene/main/viewport.h"
#include "scene/resources/packed_scene.h" #include "scene/resources/packed_scene.h"
void MeshLibraryEditor::edit(const Ref<MeshLibrary>& p_theme) { void MeshLibraryEditor::edit(const Ref<MeshLibrary> &p_theme) {
theme=p_theme; theme = p_theme;
if (theme.is_valid()) if (theme.is_valid())
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),!theme->has_meta("_editor_source_scene")); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !theme->has_meta("_editor_source_scene"));
} }
void MeshLibraryEditor::_menu_confirm() { void MeshLibraryEditor::_menu_confirm() {
switch (option) {
switch(option) { case MENU_OPTION_REMOVE_ITEM: {
case MENU_OPTION_REMOVE_ITEM: { theme->remove_item(to_erase);
} break;
theme->remove_item(to_erase); case MENU_OPTION_UPDATE_FROM_SCENE: {
} break;
case MENU_OPTION_UPDATE_FROM_SCENE: {
String existing = theme->get_meta("_editor_source_scene"); String existing = theme->get_meta("_editor_source_scene");
ERR_FAIL_COND(existing==""); ERR_FAIL_COND(existing == "");
_import_scene_cbk(existing); _import_scene_cbk(existing);
} break; } break;
default: {}; default: {};
} }
} }
void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) { void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library, bool p_merge) {
if (!p_merge) if (!p_merge)
p_library->clear(); p_library->clear();
for (int i = 0; i < p_scene->get_child_count(); i++) {
for(int i=0;i<p_scene->get_child_count();i++) {
Node *child = p_scene->get_child(i); Node *child = p_scene->get_child(i);
if (!child->cast_to<MeshInstance>()) { if (!child->cast_to<MeshInstance>()) {
if (child->get_child_count()>0) { if (child->get_child_count() > 0) {
child=child->get_child(0); child = child->get_child(0);
if (!child->cast_to<MeshInstance>()) { if (!child->cast_to<MeshInstance>()) {
continue; continue;
} }
} else } else
continue; continue;
} }
MeshInstance *mi = child->cast_to<MeshInstance>(); MeshInstance *mi = child->cast_to<MeshInstance>();
Ref<Mesh> mesh=mi->get_mesh(); Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_null()) if (mesh.is_null())
continue; continue;
int id = p_library->find_item_name(mi->get_name()); int id = p_library->find_item_name(mi->get_name());
if (id<0) { if (id < 0) {
id=p_library->get_last_unused_item_id(); id = p_library->get_last_unused_item_id();
p_library->create_item(id); p_library->create_item(id);
p_library->set_item_name(id,mi->get_name()); p_library->set_item_name(id, mi->get_name());
} }
p_library->set_item_mesh(id, mesh);
p_library->set_item_mesh(id,mesh);
Ref<Shape> collision; Ref<Shape> collision;
for (int j = 0; j < mi->get_child_count(); j++) {
for(int j=0;j<mi->get_child_count();j++) {
#if 1
Node *child2 = mi->get_child(j); Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody>()) if (!child2->cast_to<StaticBody>())
continue; continue;
StaticBody *sb = child2->cast_to<StaticBody>(); StaticBody *sb = child2->cast_to<StaticBody>();
if (sb->get_shape_count()==0) List<uint32_t> shapes;
continue; sb->get_shape_owners(&shapes);
collision=sb->get_shape(0);
if (!collision.is_null()) for (List<uint32_t>::Element *E = shapes.front(); E; E = E->next()) {
break; if (sb->is_shape_owner_disabled(E->get())) continue;
#endif
//Transform shape_transform = sb->shape_owner_get_transform(E->get());
//shape_transform.set_origin(shape_transform.get_origin() - phys_offset);
for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) {
collision = sb->shape_owner_get_shape(E->get(), k);
if (collision.is_valid())
break;
/* TileSet::ShapeData shape_data;
shape_data.shape = shape;
shape_data.shape_transform = shape_transform;
shape_data.one_way_collision = one_way;
collisions.push_back(shape_data);*/
}
if (collision.is_valid())
break;
}
} }
if (!collision.is_null()) { if (!collision.is_null()) {
p_library->set_item_shape(id,collision); p_library->set_item_shape(id, collision);
} }
Ref<NavigationMesh> navmesh; Ref<NavigationMesh> navmesh;
for(int j=0;j<mi->get_child_count();j++) { for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j); Node *child2 = mi->get_child(j);
if (!child2->cast_to<NavigationMeshInstance>()) if (!child2->cast_to<NavigationMeshInstance>())
continue; continue;
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>(); NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
navmesh=sb->get_navigation_mesh(); navmesh = sb->get_navigation_mesh();
if (!navmesh.is_null()) if (!navmesh.is_null())
break; break;
} }
if(!navmesh.is_null()){ if (!navmesh.is_null()) {
p_library->set_item_navmesh(id, navmesh); p_library->set_item_navmesh(id, navmesh);
} }
} }
//generate previews! //generate previews!
if (1) { if (1) {
Vector<int> ids = p_library->get_item_list(); Vector<int> ids = p_library->get_item_list();
RID vp = VS::get_singleton()->viewport_create(); RID vp = VS::get_singleton()->viewport_create();
VS::ViewportRect vr; int size = EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
vr.x=0;
vr.y=0;
vr.width=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
vr.height=EditorSettings::get_singleton()->get("editors/grid_map/preview_size");
VS::get_singleton()->viewport_set_rect(vp,vr);
VS::get_singleton()->viewport_set_as_render_target(vp,true);
VS::get_singleton()->viewport_set_render_target_update_mode(vp,VS::RENDER_TARGET_UPDATE_ALWAYS);
RID scen = VS::get_singleton()->scenario_create();
VS::get_singleton()->viewport_set_scenario(vp,scen);
RID cam = VS::get_singleton()->camera_create();
VS::get_singleton()->camera_set_transform(cam, Transform() );
VS::get_singleton()->viewport_attach_camera(vp,cam);
RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID lightinst = VS::get_singleton()->instance_create2(light,scen);
VS::get_singleton()->camera_set_orthogonal(cam,1.0,0.01,1000.0);
RID scenario = VS::get_singleton()->scenario_create();
EditorProgress ep("mlib",TTR("Creating Mesh Library"),ids.size()); RID viewport = VS::get_singleton()->viewport_create();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ALWAYS);
VS::get_singleton()->viewport_set_vflip(viewport, true);
VS::get_singleton()->viewport_set_scenario(viewport, scenario);
VS::get_singleton()->viewport_set_size(viewport, size, size);
VS::get_singleton()->viewport_set_transparent_background(viewport, true);
VS::get_singleton()->viewport_set_active(viewport, true);
RID viewport_texture = VS::get_singleton()->viewport_get_texture(viewport);
for(int i=0;i<ids.size();i++) { RID camera = VS::get_singleton()->camera_create();
VS::get_singleton()->viewport_attach_camera(viewport, camera);
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
int id=ids[i]; RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);
VS::get_singleton()->instance_set_transform(light_instance2, Transform().looking_at(Vector3(0, 1, 0), Vector3(0, 0, 1)));
//sphere = VS::get_singleton()->mesh_create();
RID mesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_scenario(mesh_instance, scenario);
EditorProgress ep("mlib", TTR("Creating Mesh Library"), ids.size());
for (int i = 0; i < ids.size(); i++) {
int id = ids[i];
Ref<Mesh> mesh = p_library->get_item_mesh(id); Ref<Mesh> mesh = p_library->get_item_mesh(id);
if (!mesh.is_valid()) if (!mesh.is_valid())
continue; continue;
AABB aabb= mesh->get_aabb(); Rect3 aabb = mesh->get_aabb();
print_line("aabb: "+aabb); print_line("aabb: " + aabb);
Vector3 ofs = aabb.pos + aabb.size*0.5; Vector3 ofs = aabb.position + aabb.size * 0.5;
aabb.pos-=ofs; aabb.position -= ofs;
Transform xform; Transform xform;
xform.basis=Matrix3().rotated(Vector3(0,1,0),-Math_PI*0.25); xform.basis = Basis().rotated(Vector3(0, 1, 0), -Math_PI * 0.25);
xform.basis = Matrix3().rotated(Vector3(1,0,0),Math_PI*0.25)*xform.basis; xform.basis = Basis().rotated(Vector3(1, 0, 0), Math_PI * 0.25) * xform.basis;
AABB rot_aabb = xform.xform(aabb); Rect3 rot_aabb = xform.xform(aabb);
print_line("rot_aabb: "+rot_aabb); print_line("rot_aabb: " + rot_aabb);
float m = MAX(rot_aabb.size.x,rot_aabb.size.y)*0.5; float m = MAX(rot_aabb.size.x, rot_aabb.size.y) * 0.5;
if (m==0) if (m == 0)
continue; continue;
m=1.0/m; m = 1.0 / m;
m*=0.5; m *= 0.5;
print_line("scale: "+rtos(m)); print_line("scale: " + rtos(m));
xform.basis.scale(Vector3(m,m,m)); xform.basis.scale(Vector3(m, m, m));
xform.origin=-xform.basis.xform(ofs); //-ofs*m; xform.origin = -xform.basis.xform(ofs); //-ofs*m;
xform.origin.z-=rot_aabb.size.z*2; xform.origin.z -= rot_aabb.size.z * 2;
RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(),scen); RID inst = VS::get_singleton()->instance_create2(mesh->get_rid(), scenario);
VS::get_singleton()->instance_set_transform(inst,xform); VS::get_singleton()->instance_set_transform(inst, xform);
ep.step(TTR("Thumbnail.."),i); ep.step(TTR("Thumbnail.."), i);
VS::get_singleton()->viewport_queue_screen_capture(vp);
Main::iteration(); Main::iteration();
Image img = VS::get_singleton()->viewport_get_screen_capture(vp); Main::iteration();
ERR_CONTINUE(img.empty()); Ref<Image> img = VS::get_singleton()->texture_get_data(viewport_texture);
Ref<ImageTexture> it( memnew( ImageTexture )); ERR_CONTINUE(!img.is_valid() || img->empty());
Ref<ImageTexture> it(memnew(ImageTexture));
it->create_from_image(img); it->create_from_image(img);
p_library->set_item_preview(id,it); p_library->set_item_preview(id, it);
//print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height())); //print_line("loaded image, size: "+rtos(m)+" dist: "+rtos(dist)+" empty?"+itos(img.empty())+" w: "+itos(it->get_width())+" h: "+itos(it->get_height()));
VS::get_singleton()->free(inst); VS::get_singleton()->free(inst);
} }
VS::get_singleton()->free(lightinst); VS::get_singleton()->free(mesh_instance);
VS::get_singleton()->free(light); VS::get_singleton()->free(viewport);
VS::get_singleton()->free(vp); VS::get_singleton()->free(light);
VS::get_singleton()->free(cam); VS::get_singleton()->free(light_instance);
VS::get_singleton()->free(scen); VS::get_singleton()->free(light2);
VS::get_singleton()->free(light_instance2);
VS::get_singleton()->free(camera);
VS::get_singleton()->free(scenario);
} }
} }
void MeshLibraryEditor::_import_scene_cbk(const String &p_str) {
void MeshLibraryEditor::_import_scene_cbk(const String& p_str) {
print_line("Impot Callback!"); print_line("Impot Callback!");
Ref<PackedScene> ps = ResourceLoader::load(p_str,"PackedScene"); Ref<PackedScene> ps = ResourceLoader::load(p_str, "PackedScene");
ERR_FAIL_COND(ps.is_null()); ERR_FAIL_COND(ps.is_null());
Node *scene = ps->instance(); Node *scene = ps->instance();
_import_scene(scene,theme,option==MENU_OPTION_UPDATE_FROM_SCENE); _import_scene(scene, theme, option == MENU_OPTION_UPDATE_FROM_SCENE);
memdelete(scene); memdelete(scene);
theme->set_meta("_editor_source_scene",p_str); theme->set_meta("_editor_source_scene", p_str);
menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),false); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false);
} }
Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge) { Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge) {
_import_scene(p_base_scene,ml,p_merge); _import_scene(p_base_scene, ml, p_merge);
return OK; return OK;
} }
void MeshLibraryEditor::_menu_cbk(int p_option) { void MeshLibraryEditor::_menu_cbk(int p_option) {
option=p_option; option = p_option;
switch(p_option) { switch (p_option) {
case MENU_OPTION_ADD_ITEM: { case MENU_OPTION_ADD_ITEM: {
@ -255,86 +276,84 @@ void MeshLibraryEditor::_menu_cbk(int p_option) {
case MENU_OPTION_REMOVE_ITEM: { case MENU_OPTION_REMOVE_ITEM: {
String p = editor->get_property_editor()->get_selected_path(); String p = editor->get_property_editor()->get_selected_path();
if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/")>=3) { if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) {
to_erase = p.get_slice("/",3).to_int(); to_erase = p.get_slice("/", 3).to_int();
cd->set_text(vformat(TTR("Remove item %d?"),to_erase)); cd->set_text(vformat(TTR("Remove item %d?"), to_erase));
cd->popup_centered(Size2(300,60)); cd->popup_centered(Size2(300, 60));
} }
} break; } break;
case MENU_OPTION_IMPORT_FROM_SCENE: { case MENU_OPTION_IMPORT_FROM_SCENE: {
file->popup_centered_ratio(); file->popup_centered_ratio();
} break; } break;
case MENU_OPTION_UPDATE_FROM_SCENE: { case MENU_OPTION_UPDATE_FROM_SCENE: {
cd->set_text("Update from existing scene?:\n"+String(theme->get_meta("_editor_source_scene"))); cd->set_text("Update from existing scene?:\n" + String(theme->get_meta("_editor_source_scene")));
cd->popup_centered(Size2(500,60)); cd->popup_centered(Size2(500, 60));
} break; } break;
} }
} }
void MeshLibraryEditor::_bind_methods() { void MeshLibraryEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk",&MeshLibraryEditor::_menu_cbk); ClassDB::bind_method("_menu_cbk", &MeshLibraryEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm",&MeshLibraryEditor::_menu_confirm); ClassDB::bind_method("_menu_confirm", &MeshLibraryEditor::_menu_confirm);
ClassDB::bind_method("_import_scene_cbk",&MeshLibraryEditor::_import_scene_cbk); ClassDB::bind_method("_import_scene_cbk", &MeshLibraryEditor::_import_scene_cbk);
} }
MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
file = memnew( EditorFileDialog ); file = memnew(EditorFileDialog);
file->set_mode(EditorFileDialog::MODE_OPEN_FILE); file->set_mode(EditorFileDialog::MODE_OPEN_FILE);
//not for now? //not for now?
List<String> extensions; List<String> extensions;
ResourceLoader::get_recognized_extensions_for_type("PackedScene",&extensions); ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters(); file->clear_filters();
file->set_title(TTR("Import Scene")); file->set_title(TTR("Import Scene"));
for(int i=0;i<extensions.size();i++) { for (int i = 0; i < extensions.size(); i++) {
file->add_filter("*."+extensions[i]+" ; "+extensions[i].to_upper()); file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
} }
add_child(file); add_child(file);
file->connect("file_selected",this,"_import_scene_cbk"); file->connect("file_selected", this, "_import_scene_cbk");
Panel *panel = memnew( Panel ); Panel *panel = memnew(Panel);
panel->set_area_as_parent_rect(); panel->set_area_as_parent_rect();
add_child(panel); add_child(panel);
MenuButton * options = memnew( MenuButton ); MenuButton *options = memnew(MenuButton);
panel->add_child(options); panel->add_child(options);
options->set_position(Point2(1,1)); options->set_position(Point2(1, 1));
options->set_text("Theme"); options->set_text("Theme");
options->get_popup()->add_item(TTR("Add Item"),MENU_OPTION_ADD_ITEM); options->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
options->get_popup()->add_item(TTR("Remove Selected Item"),MENU_OPTION_REMOVE_ITEM); options->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM);
options->get_popup()->add_separator(); options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Import from Scene"),MENU_OPTION_IMPORT_FROM_SCENE); options->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE);
options->get_popup()->add_item(TTR("Update from Scene"),MENU_OPTION_UPDATE_FROM_SCENE); options->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE);
options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE),true); options->get_popup()->set_item_disabled(options->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true);
options->get_popup()->connect("id_pressed", this,"_menu_cbk"); options->get_popup()->connect("id_pressed", this, "_menu_cbk");
menu=options; menu = options;
editor=p_editor; editor = p_editor;
cd = memnew(ConfirmationDialog); cd = memnew(ConfirmationDialog);
add_child(cd); add_child(cd);
cd->get_ok()->connect("pressed", this,"_menu_confirm"); cd->get_ok()->connect("pressed", this, "_menu_confirm");
} }
void MeshLibraryEditorPlugin::edit(Object *p_node) { void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<MeshLibrary>()) { if (p_node && p_node->cast_to<MeshLibrary>()) {
theme_editor->edit( p_node->cast_to<MeshLibrary>() ); theme_editor->edit(p_node->cast_to<MeshLibrary>());
theme_editor->show(); theme_editor->show();
} else } else
theme_editor->hide(); theme_editor->hide();
} }
bool MeshLibraryEditorPlugin::handles(Object *p_node) const{ bool MeshLibraryEditorPlugin::handles(Object *p_node) const {
return p_node->is_type("MeshLibrary"); return p_node->is_class("MeshLibrary");
} }
void MeshLibraryEditorPlugin::make_visible(bool p_visible){ void MeshLibraryEditorPlugin::make_visible(bool p_visible) {
if (p_visible) if (p_visible)
theme_editor->show(); theme_editor->show();
@ -344,15 +363,13 @@ void MeshLibraryEditorPlugin::make_visible(bool p_visible){
MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("editors/grid_map/preview_size",64); EDITOR_DEF("editors/grid_map/preview_size", 64);
theme_editor = memnew( MeshLibraryEditor(p_node) ); theme_editor = memnew(MeshLibraryEditor(p_node));
p_node->get_viewport()->add_child(theme_editor); p_node->get_viewport()->add_child(theme_editor);
theme_editor->set_area_as_parent_rect(); theme_editor->set_area_as_parent_rect();
theme_editor->set_anchor( MARGIN_RIGHT, Control::ANCHOR_END ); theme_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
theme_editor->set_anchor( MARGIN_BOTTOM, Control::ANCHOR_BEGIN ); theme_editor->set_anchor(MARGIN_BOTTOM, Control::ANCHOR_BEGIN);
theme_editor->set_end( Point2(0,22) ); theme_editor->set_end(Point2(0, 22));
theme_editor->hide(); theme_editor->hide();
} }
#endif

View File

@ -33,10 +33,9 @@
#include "editor/editor_node.h" #include "editor/editor_node.h"
#include "scene/resources/mesh_library.h" #include "scene/resources/mesh_library.h"
#if 0
class MeshLibraryEditor : public Control { class MeshLibraryEditor : public Control {
GDCLASS( MeshLibraryEditor, Control ); GDCLASS(MeshLibraryEditor, Control);
Ref<MeshLibrary> theme; Ref<MeshLibrary> theme;
@ -55,7 +54,7 @@ class MeshLibraryEditor : public Control {
}; };
int option; int option;
void _import_scene_cbk(const String& p_str); void _import_scene_cbk(const String &p_str);
void _menu_cbk(int p_option); void _menu_cbk(int p_option);
void _menu_confirm(); void _menu_confirm();
@ -63,25 +62,22 @@ class MeshLibraryEditor : public Control {
protected: protected:
static void _bind_methods(); static void _bind_methods();
public:
void edit(const Ref<MeshLibrary>& p_theme); public:
static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml,bool p_merge=true); void edit(const Ref<MeshLibrary> &p_theme);
static Error update_library_file(Node *p_base_scene, Ref<MeshLibrary> ml, bool p_merge = true);
MeshLibraryEditor(EditorNode *p_editor); MeshLibraryEditor(EditorNode *p_editor);
}; };
class MeshLibraryEditorPlugin : public EditorPlugin { class MeshLibraryEditorPlugin : public EditorPlugin {
GDCLASS( MeshLibraryEditorPlugin, EditorPlugin ); GDCLASS(MeshLibraryEditorPlugin, EditorPlugin);
MeshLibraryEditor *theme_editor; MeshLibraryEditor *theme_editor;
EditorNode *editor; EditorNode *editor;
public: public:
virtual String get_name() const { return "MeshLibrary"; } virtual String get_name() const { return "MeshLibrary"; }
bool has_main_screen() const { return false; } bool has_main_screen() const { return false; }
virtual void edit(Object *p_node); virtual void edit(Object *p_node);
@ -89,8 +85,6 @@ public:
virtual void make_visible(bool p_visible); virtual void make_visible(bool p_visible);
MeshLibraryEditorPlugin(EditorNode *p_node); MeshLibraryEditorPlugin(EditorNode *p_node);
}; };
#endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H #endif // CUBE_GRID_THEME_EDITOR_PLUGIN_H
#endif