From cb3676726b01825c6ff94284e4240fa305b8fc7d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 1 Aug 2019 22:13:59 +0200 Subject: [PATCH] Mention 32-bit integer limit in the PoolIntArray documentation --- doc/classes/PoolIntArray.xml | 1 + doc/classes/Vector2.xml | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/classes/PoolIntArray.xml b/doc/classes/PoolIntArray.xml index 730833b0971..28a28b2bba5 100644 --- a/doc/classes/PoolIntArray.xml +++ b/doc/classes/PoolIntArray.xml @@ -6,6 +6,7 @@ An [Array] specifically designed to hold integer values ([int]). Optimized for memory usage, does not fragment the memory. [b]Note:[/b] This type is passed by value and not by reference. + [b]Note:[/b] This type is limited to signed 32-bit integers, which means it can only take values in the interval [code][-2^31, 2^31 - 1][/code], i.e. [code][-2147483648, 2147483647][/code]. Exceeding those bounds will wrap around. In comparison, [int] uses signed 64-bit integers which can hold much larger values. diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml index 0c96c50c584..237b596fad0 100644 --- a/doc/classes/Vector2.xml +++ b/doc/classes/Vector2.xml @@ -4,7 +4,7 @@ Vector used for 2D math. - 2-element structure that can be used to represent positions in 2d space or any other pair of numeric values. + 2-element structure that can be used to represent positions in 2D space or any other pair of numeric values. https://docs.godotengine.org/en/latest/tutorials/math/index.html