Fix update timing when AnimationEditor changes FPS
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@ -1678,6 +1678,7 @@ void AnimationTimelineEdit::_notification(int p_what) {
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}
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draw_line(Vector2(0, get_size().height), get_size(), linecolor, Math::round(EDSCALE));
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update_values();
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} break;
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}
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}
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@ -1700,7 +1701,6 @@ void AnimationTimelineEdit::set_animation(const Ref<Animation> &p_animation, boo
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play_position->hide();
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}
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queue_redraw();
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update_values();
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}
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Size2 AnimationTimelineEdit::get_minimum_size() const {
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@ -1749,6 +1749,7 @@ void AnimationTimelineEdit::update_values() {
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length->set_step(1);
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length->set_tooltip_text(TTR("Animation length (frames)"));
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time_icon->set_tooltip_text(TTR("Animation length (frames)"));
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track_edit->editor->_update_key_edit();
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} else {
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length->set_value(animation->get_length());
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length->set_step(0.001);
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@ -1893,7 +1894,6 @@ void AnimationTimelineEdit::_zoom_callback(Vector2 p_scroll_vec, Vector2 p_origi
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void AnimationTimelineEdit::set_use_fps(bool p_use_fps) {
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use_fps = p_use_fps;
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update_values();
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queue_redraw();
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}
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@ -4793,6 +4793,7 @@ void AnimationTrackEditor::_update_step(double p_new_step) {
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if (step_value != 0.0) {
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step_value = 1.0 / step_value;
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}
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timeline->queue_redraw();
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}
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undo_redo->add_do_method(animation.ptr(), "set_step", step_value);
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undo_redo->add_undo_method(animation.ptr(), "set_step", animation->get_step());
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@ -135,6 +135,7 @@ class AnimationTrackEditor;
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class AnimationTrackEdit : public Control {
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GDCLASS(AnimationTrackEdit, Control);
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friend class AnimationTimelineEdit;
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enum {
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MENU_CALL_MODE_CONTINUOUS,
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@ -293,6 +294,7 @@ public:
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class AnimationTrackEditor : public VBoxContainer {
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GDCLASS(AnimationTrackEditor, VBoxContainer);
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friend class AnimationTimelineEdit;
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Ref<Animation> animation;
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bool read_only = false;
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