From cb4d145c22379a7ffd40965b4ba182854708c218 Mon Sep 17 00:00:00 2001 From: clayjohn Date: Sun, 28 Jul 2019 18:31:52 -0700 Subject: [PATCH] toggle CPUParticles2D visibility when redrawing --- scene/2d/cpu_particles_2d.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 4b309a93b58..f9f273d494a 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -962,9 +962,13 @@ void CPUParticles2D::_set_redraw(bool p_redraw) { if (redraw) { VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1); } else { VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + + VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0); } #ifndef NO_THREADS update_mutex->unlock();