prevent acceptdialog taking over main editor window when made visible
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cb905fa957
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@ -434,8 +434,12 @@ void Window::set_visible(bool p_visible) {
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//update transient exclusive
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//update transient exclusive
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if (transient_parent) {
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if (transient_parent) {
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if (exclusive && visible) {
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if (exclusive && visible) {
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ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
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#ifdef TOOLS_ENABLED
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transient_parent->exclusive_child = this;
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if (!(Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_ancestor_of(this))) {
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#endif
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ERR_FAIL_COND_MSG(transient_parent->exclusive_child && transient_parent->exclusive_child != this, "Transient parent has another exclusive child.");
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transient_parent->exclusive_child = this;
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}
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} else {
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} else {
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if (transient_parent->exclusive_child == this) {
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if (transient_parent->exclusive_child == this) {
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transient_parent->exclusive_child = nullptr;
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transient_parent->exclusive_child = nullptr;
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