From cbe73766e3f9bda7d3f3e17873d1e9b80763f24f Mon Sep 17 00:00:00 2001
From: lucaslcode <32044095+lucaslcode@users.noreply.github.com>
Date: Fri, 3 Apr 2020 23:40:31 +0100
Subject: [PATCH] clarify autotile_coord in docs
I had no idea what 'coordinate' meant in the context of autotiles, so just adding some clarification for future people who have the same problem.
---
doc/classes/TileMap.xml | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 1db1142aa0c..5b7694b7752 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -43,7 +43,7 @@
- Returns the coordinate of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
+ Returns the coordinate (subtile column and row) of the autotile variation in the tileset. Returns a zero vector if the cell doesn't have autotiling.
@@ -161,7 +161,7 @@
Sets the tile index for the cell given by a Vector2.
An index of [code]-1[/code] clears the cell.
- Optionally, the tile can also be flipped, transposed, or given autotile coordinates.
+ Optionally, the tile can also be flipped, transposed, or given autotile coordinates. The autotile coordinate refers to the column and row of the subtile.
[b]Note:[/b] Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call [method update_dirty_quadrants].
Overriding this method also overrides it internally, allowing custom logic to be implemented when tiles are placed/removed: