Merge pull request #17945 from romlok/cameradoctweaks
[DOCS] Tweaks and fixes for (Interpolated)Camera
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cbe886b619
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@ -22,7 +22,7 @@
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<return type="Transform">
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</return>
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<description>
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Get the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the [Node] transform.
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Gets the camera transform. Subclassed cameras (such as CharacterCamera) may provide different transforms than the [Node] transform.
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</description>
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</method>
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<method name="is_position_behind" qualifiers="const">
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@ -31,14 +31,14 @@
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Returns [code]true[/code] if the given position is behind the Camera.
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Returns [code]true[/code] if the given position is behind the Camera. Note that a position which returns [code]false[/code] may still be outside the Camera's field of view.
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</description>
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</method>
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<method name="make_current">
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<return type="void">
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</return>
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<description>
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Make this camera the current Camera for the [Viewport] (see class description). If the Camera Node is outside the scene tree, it will attempt to become current once it's added.
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Makes this camera the current Camera for the [Viewport] (see class description). If the Camera Node is outside the scene tree, it will attempt to become current once it's added.
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</description>
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</method>
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<method name="project_local_ray_normal" qualifiers="const">
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@ -56,7 +56,7 @@
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<argument index="0" name="screen_point" type="Vector2">
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</argument>
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<description>
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Returns how a 2D coordinate in the Viewport rectangle maps to a 3D point in worldspace.
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Returns the 3D point in worldspace that maps to the given 2D coordinate in the [Viewport] rectangle.
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</description>
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</method>
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<method name="project_ray_normal" qualifiers="const">
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@ -87,7 +87,7 @@
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<argument index="2" name="z_far" type="float">
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</argument>
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<description>
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Set the camera projection to orthogonal mode, by specifying a width and the [i]near[/i] and [i]far[/i] clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels)
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Sets the camera projection to orthogonal mode, by specifying a width and the [i]near[/i] and [i]far[/i] clip planes in worldspace units. (As a hint, 2D games often use this projection, with values specified in pixels)
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</description>
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</method>
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<method name="set_perspective">
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@ -100,7 +100,7 @@
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<argument index="2" name="z_far" type="float">
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</argument>
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<description>
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Set the camera projection to perspective mode, by specifying a [i]FOV[/i] Y angle in degrees (FOV means Field of View), and the [i]near[/i] and [i]far[/i] clip planes in worldspace units.
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Sets the camera projection to perspective mode, by specifying a [i]FOV[/i] Y angle in degrees (FOV means Field of View), and the [i]near[/i] and [i]far[/i] clip planes in worldspace units.
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</description>
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</method>
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<method name="unproject_position" qualifiers="const">
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@ -109,7 +109,7 @@
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<argument index="0" name="world_point" type="Vector3">
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</argument>
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<description>
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Returns how a 3D point in worldspace maps to a 2D coordinate in the [Viewport] rectangle.
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Returns the 2D coordinate in the [Viewport] rectangle that maps to the given 3D point in worldspace.
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</description>
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</method>
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</methods>
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@ -124,7 +124,7 @@
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If not [code]DOPPLER_TRACKING_DISABLED[/code] this Camera will simulate the Doppler effect for objects changed in particular [code]_process[/code] methods. Default value: [code]DOPPLER_TRACKING_DISABLED[/code].
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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Set the [Environment] to use for this Camera.
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The [Environment] to use for this Camera.
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</member>
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<member name="far" type="float" setter="set_zfar" getter="get_zfar">
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The distance to the far culling boundary for this Camera relative to its local z-axis.
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@ -136,7 +136,7 @@
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The horizontal (X) offset of the Camera viewport.
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</member>
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<member name="keep_aspect" type="int" setter="set_keep_aspect_mode" getter="get_keep_aspect_mode" enum="Camera.KeepAspect">
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The axis to lock during [member fov]/[member size] adjustments.
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The axis to lock during [member fov]/[member size] adjustments. Can be either [code]KEEP_WIDTH[/code] or [code]KEEP_HEIGHT[/code].
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</member>
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<member name="near" type="float" setter="set_znear" getter="get_znear">
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The distance to the near culling boundary for this Camera relative to its local z-axis.
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@ -148,7 +148,7 @@
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The camera's size measured as 1/2 the width or height. Only applicable in orthogonal mode. Since [member keep_aspect] locks on axis, [code]size[/code] sets the other axis' size length.
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</member>
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<member name="v_offset" type="float" setter="set_v_offset" getter="get_v_offset">
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The horizontal (Y) offset of the Camera viewport.
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The vertical (Y) offset of the Camera viewport.
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</member>
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</members>
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<constants>
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@ -5,7 +5,7 @@
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</brief_description>
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<description>
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InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation.
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If it is not [member enabled], or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
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</description>
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<tutorials>
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</tutorials>
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<argument index="0" name="target" type="Object">
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</argument>
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<description>
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Set the node to move toward.
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Sets the node to move toward and orient with.
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</description>
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</method>
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</methods>
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<members>
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<member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled">
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If [code]true[/code], and a target is set, the camera will move automatically.
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If [code]true[/code] and a target is set, the camera will move automatically.
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</member>
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<member name="speed" type="float" setter="set_speed" getter="get_speed">
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How quickly the camera moves.
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How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
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</member>
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<member name="target" type="NodePath" setter="set_target_path" getter="get_target_path">
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The target's [NodePath].
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