Swap rest pose actions in the Skeleton2D editor
The texts were changed before, but the actions weren't swapped around.
This led to unexpected behavior.
(cherry picked from commit 4ff1431993
)
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@ -52,22 +52,6 @@ void Skeleton2DEditor::_menu_option(int p_option) {
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}
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switch (p_option) {
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case MENU_OPTION_MAKE_REST: {
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if (node->get_bone_count() == 0) {
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err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
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err_dialog->popup_centered_minsize();
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return;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Rest Pose from Bones"));
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for (int i = 0; i < node->get_bone_count(); i++) {
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Bone2D *bone = node->get_bone(i);
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ur->add_do_method(bone, "set_rest", bone->get_transform());
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ur->add_undo_method(bone, "set_rest", bone->get_rest());
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}
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ur->commit_action();
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} break;
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case MENU_OPTION_SET_REST: {
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if (node->get_bone_count() == 0) {
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err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
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@ -84,6 +68,22 @@ void Skeleton2DEditor::_menu_option(int p_option) {
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ur->commit_action();
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} break;
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case MENU_OPTION_MAKE_REST: {
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if (node->get_bone_count() == 0) {
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err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
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err_dialog->popup_centered_minsize();
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return;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action(TTR("Create Rest Pose from Bones"));
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for (int i = 0; i < node->get_bone_count(); i++) {
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Bone2D *bone = node->get_bone(i);
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ur->add_do_method(bone, "set_rest", bone->get_transform());
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ur->add_undo_method(bone, "set_rest", bone->get_rest());
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}
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ur->commit_action();
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} break;
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}
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}
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@ -99,10 +99,10 @@ Skeleton2DEditor::Skeleton2DEditor() {
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options->set_text(TTR("Skeleton2D"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons"));
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options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_MAKE_REST);
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options->get_popup()->add_item(TTR("Reset to Rest Pose"), MENU_OPTION_SET_REST);
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options->get_popup()->add_separator();
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// Use the "Overwrite" word to highlight that this is a destructive operation.
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options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_SET_REST);
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options->get_popup()->add_item(TTR("Overwrite Rest Pose"), MENU_OPTION_MAKE_REST);
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options->set_switch_on_hover(true);
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options->get_popup()->connect("id_pressed", this, "_menu_option");
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@ -40,8 +40,8 @@ class Skeleton2DEditor : public Control {
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GDCLASS(Skeleton2DEditor, Control);
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enum Menu {
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MENU_OPTION_MAKE_REST,
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MENU_OPTION_SET_REST,
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MENU_OPTION_MAKE_REST,
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};
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Skeleton2D *node;
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