Enchance the performance of AStar by using a LocalVector(2)
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@ -327,7 +327,7 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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bool found_route = false;
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Vector<Point *> open_list;
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LocalVector<Point *> open_list;
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SortArray<Point *, SortPoints> sorter;
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begin_point->g_score = 0;
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@ -335,19 +335,19 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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open_list.push_back(begin_point);
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while (!open_list.is_empty()) {
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Point *p = open_list[0]; // The currently processed point
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Point *p = open_list[0]; // The currently processed point.
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if (p == end_point) {
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found_route = true;
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break;
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}
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sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
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sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
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open_list.remove_at(open_list.size() - 1);
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p->closed_pass = pass; // Mark the point as closed
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p->closed_pass = pass; // Mark the point as closed.
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for (OAHashMap<int64_t, Point *>::Iterator it = p->neighbors.iter(); it.valid; it = p->neighbors.next_iter(it)) {
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Point *e = *(it.value); // The neighbor point
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Point *e = *(it.value); // The neighbor point.
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if (!e->enabled || e->closed_pass == pass) {
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continue;
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@ -370,9 +370,9 @@ bool AStar3D::_solve(Point *begin_point, Point *end_point) {
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e->f_score = e->g_score + _estimate_cost(e->id, end_point->id);
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if (new_point) { // The position of the new points is already known.
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sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
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sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
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} else {
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sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
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sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
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}
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}
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}
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@ -265,7 +265,7 @@ AStarGrid2D::Point *AStarGrid2D::_jump(Point *p_from, Point *p_to) {
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return nullptr;
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}
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void AStarGrid2D::_get_nbors(Point *p_point, List<Point *> &r_nbors) {
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void AStarGrid2D::_get_nbors(Point *p_point, LocalVector<Point *> &r_nbors) {
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bool ts0 = false, td0 = false,
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ts1 = false, td1 = false,
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ts2 = false, td2 = false,
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@ -378,7 +378,7 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
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bool found_route = false;
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Vector<Point *> open_list;
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LocalVector<Point *> open_list;
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SortArray<Point *, SortPoints> sorter;
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p_begin_point->g_score = 0;
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@ -394,14 +394,14 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
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break;
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}
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sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list.
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sorter.pop_heap(0, open_list.size(), open_list.ptr()); // Remove the current point from the open list.
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open_list.remove_at(open_list.size() - 1);
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p->closed_pass = pass; // Mark the point as closed.
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List<Point *> nbors;
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LocalVector<Point *> nbors;
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_get_nbors(p, nbors);
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for (List<Point *>::Element *E = nbors.front(); E; E = E->next()) {
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Point *e = E->get(); // The neighbor point.
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for (Point *e : nbors) {
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real_t weight_scale = 1.0;
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if (jumping_enabled) {
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@ -433,9 +433,9 @@ bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
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e->f_score = e->g_score + _estimate_cost(e->id, p_end_point->id);
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if (new_point) { // The position of the new points is already known.
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sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
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sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptr());
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} else {
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sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
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sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptr());
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}
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}
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}
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@ -124,7 +124,7 @@ private: // Internal routines.
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return &points[p_y][p_x];
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}
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void _get_nbors(Point *p_point, List<Point *> &r_nbors);
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void _get_nbors(Point *p_point, LocalVector<Point *> &r_nbors);
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Point *_jump(Point *p_from, Point *p_to);
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bool _solve(Point *p_begin_point, Point *p_end_point);
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