added fix for android build on windows
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parent
4728ff30c0
commit
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@ -1,5 +1,6 @@
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#!/usr/bin/env python
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import sys
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import subprocess
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Import("env")
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@ -81,10 +82,21 @@ if lib_arch_dir != "":
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env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
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def generate_apk(target, source, env):
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gradle_process = []
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if sys.platform.startswith("win"):
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gradle_process = [
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"cmd",
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"/c",
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"gradlew.bat",
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]
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else:
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gradle_process = ["./gradlew"]
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if env["target"] != "editor" and env["dev_build"]:
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subprocess.run(
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[
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"./gradlew",
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gradle_process
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+ [
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"generateDevTemplate",
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"--quiet",
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],
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@ -93,8 +105,8 @@ if lib_arch_dir != "":
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else:
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# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
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subprocess.run(
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[
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"./gradlew",
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gradle_process
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+ [
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"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
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"--quiet",
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],
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