added fix for android build on windows
This commit is contained in:
parent
4728ff30c0
commit
cc0d5a43cc
|
@ -1,5 +1,6 @@
|
||||||
#!/usr/bin/env python
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
import sys
|
||||||
import subprocess
|
import subprocess
|
||||||
|
|
||||||
Import("env")
|
Import("env")
|
||||||
|
@ -81,10 +82,21 @@ if lib_arch_dir != "":
|
||||||
env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
|
env_android.Command(out_dir + "/libc++_shared.so", stl_lib_path, Copy("$TARGET", "$SOURCE"))
|
||||||
|
|
||||||
def generate_apk(target, source, env):
|
def generate_apk(target, source, env):
|
||||||
|
gradle_process = []
|
||||||
|
|
||||||
|
if sys.platform.startswith("win"):
|
||||||
|
gradle_process = [
|
||||||
|
"cmd",
|
||||||
|
"/c",
|
||||||
|
"gradlew.bat",
|
||||||
|
]
|
||||||
|
else:
|
||||||
|
gradle_process = ["./gradlew"]
|
||||||
|
|
||||||
if env["target"] != "editor" and env["dev_build"]:
|
if env["target"] != "editor" and env["dev_build"]:
|
||||||
subprocess.run(
|
subprocess.run(
|
||||||
[
|
gradle_process
|
||||||
"./gradlew",
|
+ [
|
||||||
"generateDevTemplate",
|
"generateDevTemplate",
|
||||||
"--quiet",
|
"--quiet",
|
||||||
],
|
],
|
||||||
|
@ -93,8 +105,8 @@ if lib_arch_dir != "":
|
||||||
else:
|
else:
|
||||||
# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
|
# Android editor with `dev_build=yes` is handled by the `generateGodotEditor` task.
|
||||||
subprocess.run(
|
subprocess.run(
|
||||||
[
|
gradle_process
|
||||||
"./gradlew",
|
+ [
|
||||||
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
|
"generateGodotEditor" if env["target"] == "editor" else "generateGodotTemplates",
|
||||||
"--quiet",
|
"--quiet",
|
||||||
],
|
],
|
||||||
|
|
Loading…
Reference in New Issue