Fix shader undefined variable
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@ -453,7 +453,7 @@ layout(location = 9) in flat uint instance_index_interp;
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//defines to keep compatibility with vertex
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#define model_matrix instances.data[instance_index].transform
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#define model_matrix instances.data[draw_call.instance_index].transform
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#ifdef USE_MULTIVIEW
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#define projection_matrix scene_data.projection_matrix_view[ViewIndex]
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#define inv_projection_matrix scene_data.inv_projection_matrix_view[ViewIndex]
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