Merge pull request #52988 from Calinou/remove-pragma-once

Replace `#pragma once` by traditional include guards for consistency
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Rémi Verschelde 2021-09-24 08:28:00 +02:00 committed by GitHub
commit cc23d6d270
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4 changed files with 15 additions and 11 deletions

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@ -28,13 +28,16 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#ifndef POOLED_LIST_H
#define POOLED_LIST_H
#include "core/templates/local_vector.h"
// Simple template to provide a pool with O(1) allocate and free.
// The freelist could alternatively be a linked list placed within the unused elements
// to use less memory, however a separate freelist is probably more cache friendly.
// NOTE : Take great care when using this with non POD types. The construction and destruction
//
// NOTE: Take great care when using this with non POD types. The construction and destruction
// is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee
// a constructor is run, and free does not guarantee a destructor.
// You should generally handle clearing
@ -42,9 +45,6 @@
// This is by design for fastest use in the BVH. If you want a more general pool
// that does call constructors / destructors on request / free, this should probably be
// a separate template.
#include "core/templates/local_vector.h"
template <class T, bool force_trivial = false>
class PooledList {
LocalVector<T, uint32_t, force_trivial> list;
@ -93,3 +93,5 @@ public:
_used_size--;
}
};
#endif // POOLED_LIST_H

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@ -7,7 +7,7 @@ files = [
"#platform/windows/windows_terminal_logger.cpp",
"joypad_uwp.cpp",
"context_egl_uwp.cpp",
"app.cpp",
"app_uwp.cpp",
"os_uwp.cpp",
]

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@ -1,5 +1,5 @@
/*************************************************************************/
/* app.cpp */
/* app_uwp.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -32,7 +32,7 @@
// This file demonstrates how to initialize EGL in a Windows Store app, using ICoreWindow.
//
#include "app.h"
#include "app_uwp.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"

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@ -1,5 +1,5 @@
/*************************************************************************/
/* app.h */
/* app_uwp.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@ -28,7 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#pragma once
#ifndef APP_UWP_H
#define APP_UWP_H
#include <string>
@ -111,3 +112,4 @@ namespace GodotUWP
}
/* clang-format on */
#endif // APP_UWP_H