Merge pull request #42590 from Chaosus/vs_fix_move_undo_3.2

[3.2] Fix undo for moving multiple visual shader nodes
This commit is contained in:
Yuri Roubinsky 2020-10-06 09:44:06 +03:00 committed by GitHub
commit cc3c671f3b
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2 changed files with 27 additions and 4 deletions

View File

@ -1497,15 +1497,28 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
void VisualShaderEditor::_node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node) {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
drag_buffer.push_back({ type, p_node, p_from, p_to });
if (!drag_dirty) {
call_deferred("_nodes_dragged");
}
drag_dirty = true;
}
void VisualShaderEditor::_nodes_dragged() {
drag_dirty = false;
undo_redo->create_action(TTR("Node(s) Moved"));
for (List<DragOp>::Element *E = drag_buffer.front(); E; E = E->next()) {
undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().to);
undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", E->get().type, E->get().node, E->get().from);
}
updating = true;
undo_redo->create_action(TTR("Node Moved"));
undo_redo->add_do_method(visual_shader.ptr(), "set_node_position", type, p_node, p_to);
undo_redo->add_undo_method(visual_shader.ptr(), "set_node_position", type, p_node, p_from);
undo_redo->add_do_method(this, "_update_graph");
undo_redo->add_undo_method(this, "_update_graph");
drag_buffer.clear();
undo_redo->commit_action();
updating = false;
}
@ -2331,6 +2344,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_clear_buffer", &VisualShaderEditor::_clear_buffer);
ClassDB::bind_method("_show_preview_text", &VisualShaderEditor::_show_preview_text);
ClassDB::bind_method("_update_preview", &VisualShaderEditor::_update_preview);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);

View File

@ -166,7 +166,16 @@ class VisualShaderEditor : public VBoxContainer {
static VisualShaderEditor *singleton;
struct DragOp {
VisualShader::Type type;
int node;
Vector2 from;
Vector2 to;
};
List<DragOp> drag_buffer;
bool drag_dirty = false;
void _node_dragged(const Vector2 &p_from, const Vector2 &p_to, int p_node);
void _nodes_dragged();
bool updating;
void _connection_request(const String &p_from, int p_from_index, const String &p_to, int p_to_index);